I have an idea for a super with an automaton follower cape- something like Dr. Strange's cape or Dr. Octopus' mechanical arms. Could function independently, or together.
The construction I have is solid, and I am happy with the follower.
But, in addition, when the super is wearing the cape, he may use it to perform defensive actions; SFX: he commands it to protect him.
Specifically: armor, sight flash def, force wall, and missile defense.
Question: Should I build these as a multipower with the overall limitation "Only when in contact with cape/only when in possession of cape"? Which I think is a (-1/4). Or, should I make the cape a Summon in the same MP?
Or is there another more elegant way I have not thought of yet?
Note: The automaton follower cape does not have these powers for itself; these are powers inherent in the superhero for which he requires the cape to be near.