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Vox

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  1. Re: A New Dawn. 'Post-Apocalyptic' Fantasy And here's the revision.
  2. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Cool, I'll get on those changes. You're 100% correct about Missile Deflection (and the implication that it's not the best choice), so I'll probably use that spell slot for a Wall of some sort. I'll have a revised version by tomorrow night.
  3. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Attaching new .hdc file for Shadow's perusal.
  4. Re: A New Dawn. 'Post-Apocalyptic' Fantasy No problem. I'm patient. ~Gabriel
  5. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Hm. I like what you did with the skills. Here's a revised version, changes made mostly to reduces the per Phase cost of Bone to Steel and to improve Metal Storm.
  6. Re: A New Dawn. 'Post-Apocalyptic' Fantasy I only have the basic templates for HD, and none of them seem work quite properly with this website. But in any event, here's Arius the Smith. Background In life Arius was a warrior and sometime smith for a fairly small agrarian village. Despite his advanced years (he was nearing 60 at the time), Arius was given the honor of leading the village's defense against the army of Varakus Bane. While attacked by nothing more than a general's entourage (that had chanced upon their settlement), the village was destroyed in a single evening. Of his people, only Arius was taken alive. He had rallied the villagers together for one last stand, and outmaneuvered the undead for so long that the Doom general who watched the proceedings from atop his horse decided not to waste such strong will. The process of making him a Doom began as soon as the group returned to the main encampment. As a Doom general, Arius proved to be something of a failure. While he remembered little of his life before, one thing remained: his love of the craft. What magic he was taught became nothing more than a tool for smithing, and he had no patience for other matters. Realizing that his use as a smith was greater than his potential as a general, Bane and his commanders allowed Arius to dedicate himself solely to the forge. He spent the remainder of the war crafting weapons of incredible beauty, which was largely wasted on the undead who bore them into battle. The fall of Bane proved troublesome for Arius, in that it deprived him of the sheltered lifestyle to which he had become accustomed since his death. The days of spending twenty hours a day shaping metal were past. Now he was a fugitive, an abomination in the eyes of the victorious army and the priests who accompanied them. He fled into the mountains and spent most of the intervening years on the run from hunters both real and imagined. Finally Arius could take no more. His overture to New Dawn took the form of a letter written in a fastidious hand, left on the doorstep in the dead of night. He wanted amnesty. He would do whatever it took to prove himself, so long as they could provide a way for him to stop being hunted. Surely they would have some use for a Doom master of metal, even if he were something of a savant? Personality/Motivation Arius was never a complicated man, and that has remained largely unchange since his transformation. He loves the work of shaping metal, creating weapons, armor, or whatever else catches his fancy. Having been raised originally in a simple, rural community, he has low expectations, and his time in Bane's army was for him just one more uncomfortable situation that he had no choice but to endure. Matters of the living he remember well enough, and the callousness he sometimes evinces is simply that of a cranky old man rather than an unsympathetic undead. Quote "Don't pester me! Can't you see that I'm working!" - when informed of Bane's destruction Powers/Tactics The ability to change weapons to suit a situation leaves him flexible, and hardening his bones renders him difficult to injure. Metal Storm is excellent for softening a formation before it comes to close combat.
  7. Re: Sub-Zero's Ice Clones Link the ice clone to the Martial Dodge maneuver via Trigger, Resets. If he uses Dodge and the attacker misses with a melee attack, the Entangle goes off. No need for a physical manifestation. Just make it an Area to avoid accuracy issues. My two centavos. ~Gabriel
  8. Re: Costumed Crimefighters Collective I get the feeling that a campaign of this sort would be a great learning experience for everyone involved. Players that aren't ordinarily inclined to optimize would get to play the 'most powerful hero' every once in a while, and optimizers would be forced to see how the other half lives. ~Gabriel
  9. Re: TK Techniques for a BIG FIGHT??? It seems almost as though you've each read more into what the other was saying than was actually there. In the interest of keeping things civil, I think it's important to recognize that so long as the preferences of the players and GM agree, everything will be hunky-dory. And that's true regardless of what those preferences are. ~Gabriel
  10. Re: TK Techniques for a BIG FIGHT??? This may go without saying, but having Fine Manipulation on his TK opens up a can of very nasty worms in the form of grabbing particular pieces of a hero's equipment/armor. The heroes who need foci are often the ones who can't resist an 80 STR grab. Does the aforementioned sorcerer have a staff? A crystal? Depending on how smart Solbreaker is, very nasty things can happen without his even doing any damage to the heroes. ~Gabriel
  11. Re: A New Dawn. 'Post-Apocalyptic' Fantasy I understand completely. PbP gaming is a strange beast, isn't it? I can't even count the number of games I've had implode on themselves over the years. It's rare to see a game that has managed to keep going despite so many players dropping. Anyway: if your bad luck continues, drop me a PM. ~Gabriel
  12. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Being an incurable insomniac, I find myself with a degree of free time. If you're still looking for players, I might consider applying. First, however, I'll need to wade through all of the established background. I prefer to have a character that inhabits the world smoothly. ~Gabriel
  13. Vox

    London Knights

    Re: London Knights Hey, the brick is actually a pretty smart guy...he just has the technological know-how of a 7th century Northern European. ~Gabriel
  14. Re: Hero Philosophy - SPEED Buying Speed with limitations seems like a natural solution to the 'spotlight' problem. Give every character the same base Speed (say, 4) and then allow them to buy additional Speed with character-appropriate limitations. Gadgeteers with +2 Speed (Only For Adjusting VPP), Martial Artists with +2 Speed (Only To Use Melee Attacks), and so on. With a system like that in place, you could have an 8 Speed speedster without everyone else feeling left out. The non-speedsters would be getting to make combat decisions at the same pace as the speedster, while leaving the speedster feeling as though he did in fact have an edge. ~Gabriel
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