Re: Do opposed skill rolls work?
The way I see it is that for there to be a opposed skill roll there has to be a clear initiator of the action, someone who declares I am trying to do something. I refer to the initiator as the attacker in the examples below. There also has to be someone that declares they are going to stop the attacker from doing something, the defender.
A burglar is trying to sneak past a guard. This makes the burglar the attacker and the guard the defender. If the burglar fails his skill roll he automatically gets noticed by the guard.
A guard is trying to find a burglar as he has reason to believe someone is in the building. This makes the guard the attacker and the burglar the defender. If the guard fails his skill roll, he automatically fails to locate the burglar.
The guard and burglar now sit down to a game of chess (yeah, the burglar got caught). Neither the guard (chess skill 11-) or burglar (chess skill 9-) are the initiators so instead of an opposed skill roll they both roll skill rolls. The guard rolls a 14 and the burglar rolls a 10. Both failed their skills and both played terrible games, but as the burglar failed by the least amount, he won the chess game.
In the case of a draw in a chess game, I suppose you declare a stalemate. For actions that need someone to win, then either the win goes to the character with the highest controlling attribute or just re-roll.
Another way to handle the chess game would be by using the Task Difficulty rules on page 23 of the APG. The guard and burglar would just keep rolling until their Task Difficulty reaches zero.
In other words an opposed skill roll does not apply where two or more characters are trying to achieve the same result. If five characters sit down to play poker they are all trying to win for themselves. Their main goal is not to stop someone else from winning, even though by definition that is what would happen, but it is for them to win. Hopefully that makes sense.