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Ninja-Bear

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  1. Like
    Ninja-Bear reacted to LoneWolf in Phantasmagoria   
    The way I would handle it would be to treat a dream as a different dimension.   This allows the GM to change the rules for the session without making changes to the actual game.   I could see a dream using more of the Champions rules instead of the more lethal Fantasy Hero rules.  If the normal campaign uses critical hits and hit location switching to a d3 Stun Multiple and no critical hits would make it less dangerous.   On the other hand, if you are going for the nightmare type dream using more lethal rules than normal works too.
     
    Basically, it can give the players a break from the normal game and allow them to try something different.  
     
  2. Like
    Ninja-Bear got a reaction from Rich McGee in A Thread For Random RPG Musings   
    @Rich McGee, I don’t know how much of a tax grab it is. I think it is a major oversight that the TRO:3039 didn’t mention of adding in Heat Sinks. I only caught the rule when I went over the Construction Rules in the Introductory box set. Now the sheets that came with the box set has them filled in already. It’s not a big deal but someone dropped the ball. And I wonder because the TRO: 3039 has all the old records before the rule was changed that they didn’t want to change the sheets to save on production? They still should’ve noted it in the TRO.
  3. Like
    Ninja-Bear reacted to Rich McGee in A Thread For Random RPG Musings   
    I'm not sure exactly when it was changed, but it's been quite a while - over a decade, at a rough guess.  Probably a post-FASA change but I won't swear to it.  The early editions gave every engine regardless of rating the ability "hide" all 10 weight-free sinks in the engine so they didn't take up crit slots, but now anything above or below a 250 rating can fit more  (up to 12 for 300-rating engine) or less, although even with a huge engine you have to pay the weight cost for sinks beyond ten.  Which is a little convoluted, but not terribly so by BT standards. 
     
    So you were doing it right once upon a time, and then the rules changed.
  4. Like
    Ninja-Bear got a reaction from Rich McGee in A Thread For Random RPG Musings   
    Me too!
  5. Like
    Ninja-Bear reacted to Rich McGee in A Thread For Random RPG Musings   
    If you ever accomplish even one of those goals you're doing better than I am.   
  6. Haha
    Ninja-Bear reacted to Old Man in A Thread For Random RPG Musings   
    My bad.  I should have typed "mostly dead".
  7. Like
    Ninja-Bear got a reaction from tkdguy in A Thread For Random RPG Musings   
    I would suggest fighting the machinations of the Witch-King! The Witch-king could be doing some political stuff like assassinations. 
  8. Like
    Ninja-Bear reacted to tkdguy in A Thread For Random RPG Musings   
    I have an idea for a Middle-earth game. I have the miniatures of the Fellowship. I also have their AD&D stats via White Dwarf #38. What if I went off script and run some one-shot adventures using the Fellowship? Forget canon and  continuity. Anyone who gets "killed" will be out of the fight for the rest of the adventure and will come back in the next game. Maybe some Tolkien fans would balk at the idea, but it sounds like fun.
  9. Like
    Ninja-Bear reacted to Rich McGee in A Thread For Random RPG Musings   
    BT is one of those games (like HERO) where remembering the rules from first edition means you're about 90% of the way to knowing the rules to the most current edition 40 years later.  Not unchanging at all, but skeletal framework of the game stays the same.
     
    Veteran BT gamer tip - when you finish moving a unit, take a few seconds to write down both their offensive shooting mod (based on whether you walked/ran/jumped) and the defensive target mod (based on actual hexes moved with a bonus for jumping) on the unit record sheet somewhere.  You'll want two columns (or rows) and enough vertical (or horizontal) room to do that every turn, and it's usually a good idea to cross out the last activation's mods when you add the new ones just for clarity.  Saves a lot of time figuring mods later.  Some folks mark the mods next to the minis with specially colored dice instead or as well (which is easier on everyone since your opponent can just look at them rather than having to ask you) but they do add to the "crap on the map" problem and can easily get knocked around to the wrong face by accident during play.
  10. Like
    Ninja-Bear got a reaction from Rich McGee in A Thread For Random RPG Musings   
    I just got together with an old friend and played a short game of Battletech. Man, I know my wife jokes that I’m old, but my attention span was short. I was remembering rules 30 years ago but could remember how far I moved in the Turn and kept constantly looking up modifiers on movement. Even though I moved roughly the same each time. We both were counting on fingers to hit numbers.  I was a blast for sure and can’t wait to play again. I did happen to pull the luck shot of the night. My Stinger fell because it lost a leg so from Prone I rolled a Head shot on his Commando. Now it was only a MG but still. We both had some wild rolls.
  11. Haha
  12. Like
    Ninja-Bear reacted to Christopher R Taylor in Fantasy Immersion and the Things that Ruin it.   
    I agree with all of the things in the original post.  All of them ruin fantasy for me.  Another is this:
     
    Treating magic as just technology or science we don't yet understand instead of... magic.  Its not science its outside science.  If it loses that magical feel of the supernatural and the impossible brought to life, it stops feeling magical.  Don't explain it too much or the magic goes away.
  13. Like
    Ninja-Bear reacted to Ragitsu in A Thread For Random RPG Musings   
    Goodberry is broken in the Baldur's Gate CRPG, because you can generate massive amounts and store them for later; in actual tabletop (A)D&D, the healing effect is a nice bonus, but these divinely-infused morsels of natural goodness are handy because they obviate the need for bulky rations...as long as berries can be procured.
  14. Like
    Ninja-Bear got a reaction from Christopher R Taylor in Is Hero still your "go-to" rpg system?   
    My brother was given 5th Ed D&D and yeah it’s more complicated than the older editions. That might be why that there a subset that love the even rules lighter game such as Maze Rats and Cairn. I think that you can go the opposite direction and be too rules lite.
  15. Like
    Ninja-Bear got a reaction from Duke Bushido in Heroic Narratives, Or I Love Champions But...   
    And the problem? They had a choice and they used it unwisely. That doesn’t mean HAPs are bad it means those people used them poorly. I’ve made many a ineffective character (250  4e). That doesn’t mean the Point System was bad. It meant that some of my decisions were.
  16. Like
    Ninja-Bear got a reaction from Gauntlet in Should FH Characters Pay for Equipment.   
    That’s interesting however for a system that prides itself on building the game you want should that be a default assumption?
  17. Like
    Ninja-Bear reacted to Gauntlet in Should FH Characters Pay for Equipment.   
    Normally in FH games I have magic-based characters have different characteristics for END and END Recovery when a spell caster. I have it as the following:
     
    For Wizards (or spell casters who are obtaining magic from themselves):
    MANA: 2 x INT
    MANA REC: INT/5 + EGO/5
     
    For Clerics (or spell casters who are obtaining magic from a higher source):
    FAITH: 2 x PRE
    FAITH REC: PRE/5 + EGO/5
  18. Like
    Ninja-Bear reacted to Christopher R Taylor in Should FH Characters Pay for Equipment.   
    Sure, they don't need to be, but as I said, you only have so many points so you can choose between "physically fit" and "has magic."  Warriors are buff and fit because that's what drives their main purpose and abilities, that's good point spending for that character.  Wizards have spells to buy, INT, magic skill rolls, maybe END if that's what fuels your magic, etc.  In Hero terms at least, that means you are going to tend to have lower physical stats in order to be good at your main purpose and abilities.
  19. Like
    Ninja-Bear reacted to Chris Goodwin in Is Hero still your "go-to" rpg system?   
    DrivethruRPG has quite a lot of free maps to download, and quite a lot more that are very inexpensive. 
     
    My biweekly group uses a Chessex mat and wet erase markers, and sketches out maps quickly whenever we need one.  We usually have one we're referring to when we're drawing them out.  (This is always an open book test!)
     
    I used the Tech Underground map from Robot Warriors to represent an underground former Rebel base in my Star Wars Hero game, and I did exactly that when they needed it: sketched it out on the mat. 
  20. Like
    Ninja-Bear reacted to assault in Should FH Characters Pay for Equipment.   
    The figurine origin is well documented.

    It also includes the Bulette and the Rust Monster.
  21. Like
    Ninja-Bear reacted to Christopher R Taylor in Should FH Characters Pay for Equipment.   
    Owlbear is such a bizarre combination it had to be either random rolls, combining two favorite animals, or a figurine.  I like owls, I like bears but combining them??  Some stuff makes more sense to me like bat wolves or human horses.  But an owl plus a bear just feels really random.  Roll on two tables for animals and combine!
     
  22. Like
    Ninja-Bear reacted to Steve in Damage Reduction Vs. Extra PD/ED   
    I’m finding it helpful in managing damage in my campaigns to use limited forms of Damage Negation. Just a few dice seems to give Rocky levels of toughness to Heroic characters. I’ve also toyed with giving sectional limitations, like how armor is built.
  23. Like
    Ninja-Bear got a reaction from Rich McGee in A Thread For Random RPG Musings   
    I understand that with 5e introduction of the Good berry which allows humans to see in the dark, there is a complaint that it takes away from Demi humans.
  24. Like
    Ninja-Bear reacted to Tech in Is Hero still your "go-to" rpg system?   
    I'm glad to say that I reintroduced the battlemap to our players years ago for Champions and they enjoy it. Of course, since then I've had to create 200+ paper minifigs. Having the bad guys place layed-out in front of them makes for a lot more interesting; you get to see just far you can actually move on a half-move, etc.
  25. Like
    Ninja-Bear reacted to Rich McGee in A Thread For Random RPG Musings   
    Shades of the old TSR days where people would remove class level caps on demihumans and then complain about how unbalanced they were.  "Humans are boring because we removed all their uniqueness with house rules" is an old, old refrain. 
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