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Trebuchet

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Everything posted by Trebuchet

  1. Re: Masked Crimefighters And The Bill Of Rights
  2. Re: combat luck when grabbed I think it would be an excellent clarification. I guess we'll have to wait for 6ER or 7E.
  3. Re: combat luck when grabbed That's why I said "I think the 'Luck" portion of it is just a shorthand for the various circumstances it doesn't work: asleep, unconscious, out of combat, doing a Move By/Through, etc." Combat Luck is not like other defensive Powers such as Armor that defend regardless of the character's condition or Force Field that protects the character as long as it's switched on; the character must actively attempt (or at least be must be able) to avoid being hurt for it to work. Unlike those other defenses, CL doesn't protect while the characters are standing around out of combat or defend the character from self-inflicted damage such as a Move through or deliberately hitting someone who has a Damage Shield. That's already a significant suite of Limitations which easily add up to -½. "Luck" is only one possible sfx for this Talent. Combat Luck was probably a poor choice of names for this ability; perhaps Damage Avoidance would have been a better name.
  4. Re: combat luck when grabbed I don't see that an Uncontrolled power would automatically "hit" someone with CL. For me it would depend to some extent on the sfx of both Powers.
  5. Re: Omcv 1? I agree, but that still doesn't address why CSL's drop when Stunned while DCV doesn't. If anything, someone who has skill instead of raw talent would seem more likely to keep those defenses up.
  6. Re: Omcv 1? Apparently I was too subtle in my mockery. My mistake. As an aside, Levels no longer applying when Stunned is no more artificial than CV halving when Stunned. Either could have been changed with 6E. Objectively, it makes no more sense for half OCV to still apply when Stunned than it does for CSL's to apply. What rationale is there for a character to retain half of his DCV when the birds are circling his head after a hit that wouldn't just as easily apply to CSL's?
  7. Re: Omcv 1? Once upon a time in Hero there were these things called Levels which could be used to purchase bonuses to OCV and DCV separately. I take it those have now been eliminated in 6E? Thank goodness all the system's "flaws" have now been solved.
  8. Re: Omcv 1? Yep. In which case they could have been the same thing: MCV.
  9. Re: Omcv 1? Sure, but that would screw mentalists because other character archetypes would have their base CV starting at a higher point.
  10. Re: Omcv 1? If a mentalist took an 8 STR (like a normal) instead of a 10, would you require him to arm wrestle on a regular basis to illustrate the drawback of those 2 points he saved? Nobody but mentalists are ever likely to need OMCV; and I'd expect pretty much every 6E character except mentalists to sell it back. Either you'd be penalizing the 95% of characters who are not mentalists for doing the obvious, or you expect those characters' players to deliberately spend their points inefficiently. To me, this entire issue illustrates that breaking MCV into two parts was a mistake in the first place; akin to breaking STR into "Damage STR" and "Lifting STR."
  11. Re: Omcv 1? Just to play devil's advocate here, I should point out that Characteristics are not Limitations nor Disadvantages (Complications). By the letter of the rules, a character taking a Characteristic number below what he's entitled to is technically legal and penalizing him for it is wrong. As an aside: No matter what I think of the probable cheesiness of a PC selling back OMCV, I think a GM who decides to screw over a character for following the written rules in such a trivial case is reaching more than the player.
  12. Re: Reactions to 6e I have a 24" widescreen which allows me to read two Word pages side by side, so even though it does pivot I never use it in portrait mode.
  13. Re: Omcv 1? I agree 100%. No, Zl'f wouldn't be less adept at mental combat than the man on the street - given that she currently has a 15 EGO (strength of character) and a small amount of Mental Defense (disciplined mind), she'd probably be more adept. Three more levels of Combat Luck, no matter how it was paid for, would still be too high for my concept of Zl'f. My point is, I can't look into another player's heart and know what his concept is. We do discuss character concepts amongst ourselves so I might question his rationale (or suspected rationalization) for selling down OMCV, but I probably couldn't say "That's against your character concept, so I won't allow it." I just have to trust my players, as my GM's have to trust me, to perform some level of self-policing of concept.
  14. Re: Omcv 1? There's a evil certain part of me which asks "If you're not going to used Figured Characterisics anymore, then why not just go whole hog and make the base number for everything 0 or 1? I'd be fine allowing selling back OMCV, with the caveat to the player that it's possible he'll miss that extra couple of OMCV points someday. Six character points certainly isn't going to throw off the balance of the game.
  15. Re: Bigtime Blowout Firefox 3 lets me render website backgrounds in any color I select, so I use a medium gray background because my own eyes are quite light sensitive.
  16. Re: Re-introducing COM to 6th Edition I know, Chris, and I appreciate that. Permit me to grieve a bit for Comeliness lost before I take off the black mourning armband.
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