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Trebuchet

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Everything posted by Trebuchet

  1. Re: fair cost for strength that isn't strong This is nothing new. What you're looking for are called Damage Classes and can be found in the Martial Arts sections of 5E and 6E.
  2. "ZACKENBERG RESEARCH STATION, GREENLAND—Claiming it to be one of the most dramatic and visible signs of climate change to date, researchers said Monday that receding polar ice caps have revealed nearly 200 clandestine lairs once buried deep beneath hundreds of feet of Arctic ice...." http://www.theonion.com/content/news/melting_ice_caps_expose_hundreds?utm_source=c-section One can only hope global warming will reveal the secret Nazi base in the Antarctic soon too.
  3. Re: Does this work in 6e? Would this sort of attack work against characters using Density Increase's inherent knockback resistance, or only versus characters with the Power Knockback Resistance (and of course those with none at all)?
  4. Trebuchet

    6E Mess

    Re: 6E Mess Balabanto's rant against AoE Cone (post #59) was ludicrously overstated. According to 6E (p 320), the base area affected by an AoE Cone is only 8 meters on a side. I'm not much good at math, but if I figured right that's much closer to being 8 meters in diameter than 32 meters. A 32 meter diameter cone would cost +¾. The 6E AoE got cheaper. It also covers a smaller area. It's a wash IMO. Welcome to Hero, where we'll be debating nitpicky details until Hell freezes over.
  5. Trebuchet

    6E Mess

    Re: 6E Mess We deal with OIHID in our campaign the same way you do. I agree that not having Powers available 100% of the time has some value as a Limitation; and it can certainly generate a certain synergy with trying to maintain a Secret ID if a character's powers are in any way obvious. As you noted certain power combinations might negate the discount, but I think normally the minor price break provided by OIHID (a 20% discount if it's the only Limitation; even less if it's stacked with others) will let most things fly as long as the character spends a significant amount of time in civilian ID. OTOH, if they always power up before leaving the Fortress of Invincibility to pick up a gallon of milk and a loaf of bread, they're bypassing the intent of the Limitation.
  6. Trebuchet

    6E Mess

    Re: 6E Mess Reread the new rules carefully. 6E AoE Cone is not equal to 5E's. It only shoots out 8 meters from the point of origin, or a mere 4 hexes in 5th Edition terms. A 5th Edition one would have covered 4 or 5 times as much area for the same amount of points. You're not going to hit very many people with a 60° cone-shaped blast only 26 feet long; certainly not a stadium full. I guess I can't see the problem here. Even if AoE Cone stacked with AP was so devastating, you're the GM and you already have extensive house rules. You have several valid choices: 1) Forbid stacking these Advantages 2) Change the cost of either AoE Cone, AP, or both Advantages, back to -½ 3) Stick with 5E
  7. Re: Thoughts on Damage Negation (6e) It might have made more sense to remove the largest rolls first, as in Explosion, or even subtract the DN damage directly from the attack damage. Something for 6ER, I guess.
  8. Re: Some Help for WWII Icons What was your point? It's Italian soldiers dying, not French ones. And why bring politics into a quasi-humorous thread?
  9. Re: Thats one nimble little bull DEX, like all the Hero system Characteristics, is an abstraction. I could see a watchmaker with a high DEX, or Skill Levels with various DEX skills, or just a PS: Watchmaker 15- as all being reasonable builds. He might not have any combat skills at all. He might also be a former Navy SEAL or a superhero in his alternate ID. Any of these are equally valid in Hero.
  10. Re: Thats one nimble little bull You call that raising the bar; we call it increased granularity. We couldn't see any reason to cram everyone's Characteristics into territory occupied by what are, after all, ordinary humans. I don't think any Olympic contender has a high DEX by definition. I'd be hard pressed to see why a swimmer or shot-putter would have a DEX beyond that of a normal athletic human. Yes, there was just such a discussion: The agreement was that Zl'f would be the most agile human on Earth - period. Anyone her equal or more agile would be either of extraterrestrial origin or some sort of Deity of DEX. So far as I've seen, the next highest DEX in our campaign is a mere 38. What a klutz!
  11. Re: Thats one nimble little bull That's because it probably takes 15- or better Acrobatics roll to be an Olympic-caliber gymnast; meaning the character has a 30+ DEX' date=' extra levels in Acrobatics, or both. I built Zl'f with a 17- Acrobatics roll - which I rated as Silver Medal caliber - [i']without[/i] her Powers. With them, she hits 22- before I apply her Overall Levels. The 12- or 13- from a "base level Super" with an 18 - 23 DEX doesn't even come close. In a 6E rebuild she'd still have a 22- Acrobatics roll even if her DEX drops into the 30's. That's her schtick and it's not going to change because of a trivial thing like rewriting the rules.
  12. Re: Thats one nimble little bull Agreed. My point was that, by using 100% ported-from-5th characters instead of including some entirely new characters, DoJ missed a golden opportunity to illustrate what 6E could do better rather than how it could emulate 5E. If all you're going to do with 6E is emulate 5E, why not simply stick with 5E? Which simply illustrates the point Tasha made upthread: that the most likely result of using caps is that everyone ends up with characters that differ significantly only in their sfx. Similar DEX, similar OCV/DCV, similar defenses, similar Damage Classes. Yawn. That's not the way to create a dynamic and interesting team. I think the idea of what's superheroic and what's merely heroic has very little meaning in a superhero game. Frankly, I don't see a DEX of 23 to be something that automatically puts a character into the realm of the superhuman. It's useful (although a lot less useful in 6E), but I don't feel that a Characteristic has to be from the Superheroic column to make a character superhuman. To use your example of Zl'f, of all her Characteristics only her DEX and SPD are officially "Superhuman" according to RAW; all the others fall into the Skilled, Competent, or Legendary columns. Would I claim she's not superhuman? Of course not, but it's not because she passed some invisible point along the DEX continuum that suddenly elevated her to superhuman status: It's a combination of factors. To my mind her STR 15 (given her size and physique) is also superhuman. Were she to lose her DEX and SPD, I'd still consider her superhuman because she could still do things that "normal" humans cannot do. She might be somewhat less superhuman, but she'd still be superhuman - whatever that means.
  13. Re: Thats one nimble little bull All these example - absolutely true observations, BTW - illustrate why 6E should have built entirely new characters from scratch rather than reworking pre-existing characters. The new rules create a whole new paradigm for character design; characters imported from 5E get the worst of both worlds. This has nothing to do with deficiencies in 6E; it merely illustrates the inherent problem with caps which were just as troublesome in 5E or before. Point caps are not even official rules; they are and always have been house rules. There are plenty of valid reasons to criticize 6E; let's not beat on it for something that was just as problematical in all prior editions. All of this sounds like metagaming rationalization to me. If a superhuman character supposedly can't justify a DEX in the 20's, then why should a superhumanly high CON (20+), OVC/DCV, and/or STUN be any more acceptable simply because survival in the campaign requires it? This smacks more of an anti-DEX bias than anything else.
  14. Re: Disad Value (5e) Yeah, it'd be pretty severe, essentially a license to be treated like the androids in Bladerunner or the heroine in Robert A. Heinlein's Friday.
  15. Re: combat luck when grabbed I agree the Limitation should probably be labeled differently; even though as I've said I think 'luck' in this context is only used as a shorthand. Personally, I dislike long and overly precise Limitation descriptions, especially for small (-½ or less) discounts. I prefer a shorter more flexible interpretation, at least in a four-color supers or pulp game. In our group we don't really pay attention to the build - we use it as a pure Talent and in our Pulp Hero campaign every single character has it for the simple fact the bad guys all use guns or swords and without Combat Luck every fight would leave characters crippled for weeks. It really doesn't make much difference whether we call it "Luck Based, "Blue Alpha Seven," or "The PCs Get Extra Protection Because They're The Heroes."
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