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Wildcat

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Posts posted by Wildcat

  1. Re: Artwork in the Predators book

     

    [Wow, looks like I touched a nerve here.

     

    As to the art work. Well, it stinks. And sadly, if you started to describe the bad guy and then showed me one of the pictures from Predators, I'd just laugh. Those pics don't invoke any type of fear what-so-ever.

     

    I totally agree, and I think that my displeasure in the art here isn’t the whole book, but perhaps in 60-70% of it… it’s not just the quality (not bad really) but the style used to represent the kind of characters

     

    If I show a player the picture of Buckshot striking a pose, or SNAFU on his knees for some inexplicable reason, I will have completely defanged the character and made them an object of derision rather than fear. That's a very basic failure on the part of the artist that goes beyond inexperience and into incompetence.

     

    My thoughts exactly… and funny enough the 2 characters I was thinking of when I started this thread… and to make matters worse. 4th ed had pics of both of them (BuckShot & SNAFU) that far better represented those two characters. Did anyone else notice way too many of these villains were sitting down?? This is a Game based on ACTION (not solely, but a good percentage) why would you want a picture of your gritty and ruthless villain in a reclining of relaxing pose?

     

    What was DOJ thinking when they OKed putting those pic in that kind oif book... I mean this is Predators, not GQ Villians: The Paris Runway

     

    WC

  2. Re: GateCrasher Hero

     

    OK Busier Weekend that I thought, so here is the rest of the story (Well the next part anyway)

     

    With Metals firmly pined to their chest, the GateCrashers help the Dorians move the Gate to yet a 3rd installations. All the while showing the Dorians how to track the movements of the Northern Block military assets. (You see the GateCrashers, wanting to keep tabs on those pesky NB bastards, launched their own compact Comm Satellite.) This new display of Technology, both amazed an frightened the Dorians. While grateful for the aid, they feared that if just a small force from earth could accomplish so much… what would stop them from launching a full-fledged invasion through the Gate? The Paranoid Hawks in the Government won out, and Operation Safeguard was set in motion.

     

    The day finally came when a diplomatic team had been assembled, and sent to Gambria. This team was made up of GloboCon, CrossFire & GLOC negotiators all trained to ‘Fairly’ set up trade with the Gambrians (Well the Dorians for now) Coop and his team were assigned to be the Diplomat’s escort. The base had been re-staffed with New personnel… To the experienced gut of Commander Cooper something more than added security was going on. Coop’s gut proved to be right, and the Gambrian’s moved to not only seize the Gate, but the Satellite as well. They unveiled their new gene-soldiers, men genetically altered to be stronger, faster and nearly un-killable. But the GateCrashers are no slouches themselves. Holding the Gate and forcing the Dorian to stage a coup of their own Military to assure that Earth wouldn’t invade to protect & retrieve their own. After the truce the Dorians admitted they only attempted this because the NB forces were amassed on their border, and they felt that the weapons of earth were their only hope in fending off their aggressive neighbors. In the End, The GateCrashers were ordered to confiscate the Gambrian DHD, and leave this world never to return. It was deemed that neither the Dorians nor their Rivals were in an sort of position to be trusted with using the gate.

     

    After that the Team mourned the loss of one of their own, and headed back to Earth for a bit of R&R… Little did they know that even on Earth they would find no rest

     

    Wildcat

  3. Re: Superhero Images

     

    Wildcat,

     

    Excellent work on the artwork. Do you also do the coloring?

     

    I've noticed something odd though, and take this with a grain of salt, since I'm not in any position to tell others how to draw, but it seems like the legs are bit too long for the rest of the body, proportionally. I could just be hallucinating though.

     

    Love the detail and the coloring is done very well.

     

    - Christopher Mullins

     

    Chris - Yeah I color them too... using Photoshop 7... I've noticed the long legs too... I always just chalk it up to my influences like Jim Lee, Turner, and others... I've tried to watch this, but hey it happens.

     

    Thanx for the kind words

     

    Wildcat

  4. Re: Superhero Images

     

    Thanx for the Warm Welcome Back (Not that I left, jsut was lurking) anyway here is Doc Chris Malory. A talented Docter turned Combat Surgeon. She got mixed up in this whole thing ad a replacement for an injured team mate of Cindy. Anyway she's shown her worth to the team, and not a one of them hdoesn't owe her their life from some adventure or another.

     

    Recently her life has taken an unexpected turn, but I have yet to put pencil to paper to visulised the results of that turn.

     

    Enjoy

     

    PS - I'm home now & can post the individual pics of Coop & Cindy if anyone would like. - Oh yeah All 3 (Coop, Cindy & the Doc) arn't 100% finished being colored in... maybe this weekend - I hope

  5. Re: GateCrasher Hero

     

    Whoa it's been a While since I posted here... just a to bring this back to the surface. We've continued the GateCrashers game (with a short GM break 4 the summer) and it's still going strong. The team has lost a few members, but all in all is going strong. They haven’t been to all that many worlds, but have done some amazing things.

     

    Returned to Zorandar and learned that Antonio & his crew (what was left of them) had been transported to Zorandar along with the entire rig... A malfunction of the Gate brought the whole thing, and dumped it in a nearby lake... The Confrontation with Antonio was explosive, but overall the GateCrashers won the day, and Coop was able to avenge an 'Old Friend' by taking Antonio’s head (yup he was an Immortal too, and had taken the head of one of Coops friends from the past)

     

    Next up was the discovery of the Lost Roman Legion on Zorandar... They had came here over 2000 yrs ago, and after crossing the deadly Jungles arrived at a spot where they founded Nova Roma. The Team's 1st encounter was with 'The Hound & the Pack' an Enslaved Immortal (yeah I know there seems to be a bunch of those, but it'll slack off I promise) used to hunt down other Immortals for the Roman Emperor (an Immortal himself, w/over 2K yrs to collect heads). The Initial skirmish between a portion of the GateCrashers (Ghost, Cindy, Weasel, the Doc, Shara & another native) resulted in Ghost learning of his Immortality & the Doc & Shara kidnapped.

     

    Following their trail Coop led the rest of his team on the hunt… and a Confrontation with a Roman Military outpost… the Romans out numbered them, but the superior weapons won this contest. With the Hound, and the Pack dead, over a dozen legionaries slaughtered and no hope to get word back to the Empire the fort’s captain returned his prisoners, in exchange for some grenades and a 9mm pistol. Coop left knowing that he’d bee hearing from the Romans eventually, but figured that would be best left for another day.

     

    Next off the Team traveled to another world. Gambira was a world not unlike earth during the height of the Cod War between the US & USSR. The Gate was held by the Dorians, a culture that while having made great strides in the fields of Medicine were decades behind in other technology including weapons. Their opponents on the other hand were not. The Dorians saw the GateCrashers, and earth as a way to possibly even the score, against their overly aggressive neighbors. The feeling intensified when on a routine trip through the gate (paving the way for a Diplomatic team) the GateCrashers found the Dorian base under attack – narrowly defeating the commandos sent to capture the gat the GateCrashers were decorated for their valiant defense of the Dorian base. But not all was as it seemed….

     

    More next time

     

     

    Wildcat

  6. Re: Power Armor 'themes'

     

    I'd Cast my vote for the Cyclone of Robotec Fame. I played one for about a year, and boy was it a blast. I steered away from the Vehicle build, and simply made the Motorcycle part a slot in the Multi-power (Running w/OAF) I had 2 Multi-Powers one for the Armor/Bike & one for the Weapons. He worked out GREAT. Another kool aspect I added, that the GM loved & really ran with was that he only knew how to operated the suit... I had a DNPC who built & maintained the suit. the GM took that character and gave me many a headache, and tons of RPing goodness - it was a really fun run while it lasted.

     

    Wildcat

  7. Re: Superhero Images

     

    OK here is another one. This is actually 2 pics that I put together, since the characters tend to fight in tandem when they can. As you can see Coop is the Older 'Mentor' Immortal (by vertue of his sword)

     

    Speaking of that Sword the player described it a 'More Sword than Saw, But only just" hence the dinged up apperance.

     

    Cindy on the other hand is all about ranged combat, and she's deadly with those dual scorpions, She does however tend to put herself in to tight spots most every combat, and it's fallen to Coop to take the heat off of her with his heroic actions.

     

    I guess that's why after startign as bitter rivals, the two eventualy married.

     

    Wildcat

  8. Re: Superhero Images

     

    The Player really liked those Tonfa-Blades from the Hellboy movie, so we made them up. and Once Ghost became Immortal (Man was it ever hard to actualy Kill this character without simply saying - "You Die") He had these crafted, to be his Swords.

     

    This Pic is using a screen shot frm Doom III I found someplace online... just thought it looked right for an encounter he had, where he seemingly emerged out of the shadows.

     

    Wildcat

  9. Re: Superhero Images

     

    It's been a while since I've posted here... Or anywhere for that matter. (Fell into my old Lurker habits) Anyway we shifted gears about a year ago from Champions to a Dark Champions game (some might have seen my GateCrashers thread, a while back on the 'Other Genres' board) In any event I finally got off my lazy butt and began drawing the characters from that game... Now while they arn't 'Superheroes' I still thought I'd post em here.

     

    This is Ghost. He's an Ex-Navy S.E.A.L., and a newbie Immortal (Highlander style) This pic is from when he 1st Stepped through the Gate

     

    Wildcat

  10. Re: GateCrasher Hero

     

    When I saw the name I thought of the dance club in the UK.

     

    HERO: Ministry of Sound -- At night, they are bright young things, flitting from rave to rave, dancing the night away. By day, they use their incredible powers to fight crime. And recover from hangovers.

     

    Sneak past the bouncer and dare to be a HERO.

     

    :winkgrin: That image had apeared to me as well LOL

     

    WC

  11. GateCrasher Hero: What Happened back on Earth

     

    “What? Are you saying that the entire rig is gone? Just vanished. There’s no way that Antonio could have done that.†Coop responds to Thorogood’s revelation.

     

    As it turns out he is absolutely right, the only thing left of the rig are the bases of the four support legs, each one cleanly severed off about 25 meters up. That is except the number 2 leg… That one was nearly collapsed and showed signs of explosive damage, and at the bottom covered in the derbies, was the Gate. Cindy’s team was in for a fight, they had some serious accusations against them. Cindy and her team had a long history of flagrant disregard for orders, and international law. Not to mention their utter lack of any substantive proof to back up their claims that they were not spies, and in fact had been attacked by a GloboCon Black Opps Covert team themselves.

     

    Weeks passed, as the GloboCon team sweated it out in a GLOC jail cell, the CrossFire team were treated as returning heroes, by Alex Cross himself. GLOC had been able to establish a cease-fire between the two warring corporations. The sudden appearance of survivors of the incident that had ignited the conflict, shed new light on everything as well. Such as the fact that the Gate actually worked, and could indeed transport people safely to another world. With growing pressure GloboCon turned over information of an internal investigation revealing that an Antonio Perez did indeed exist and was working covertly for a rogue member of the GloboCon board of directors, Ivan Harrington. An arrest warrant for Harrington was issued, but when he was found he had taken his own life. Fortunately his attempt to delete his personal records pertaining to his attempt to gain the Gate, and use it to leverage himself a superior position within GloboCon failed, and this too was handed over to the GLOC. GloboCon dropped charges against Cindy and her team, and even paid them significant damages, to avoid any law suites. They also offered to fully compensate CrossFire for any damages during the conflict, and apologized for one of it’s members misdeeds.

     

    Now that the corporate war was ended, GLOC allowed both GloboCon and CrossFire to submit their claims on the Gate to the GLOC world court. Both companies had valid claims, and too much conflict had already been caused over it, and the GLOC was determined to handle the situation carefully. It was determined that neither company had a more substantial claim, and that either party could hold up proper use of the Gate for many years in legal battles, so a compromise was struck. A new corporation would be formed, part owned and operated by both GloboCon & CrossFire, but administrated by the GLOC. This new company was to be called One Small Step, (OSS) and would be ‘Officially’ registered as a Import/Export company. The knowledge of the Gate, and the existence of other worlds would be kept secret for now, as the GLOC fully investigated what this information would do to the world once revealed (A lengthy process for a large bureaucratic organization like the GLOC). A limit on personal allowed to travel off world would be imposed until GLOC concluded their Study. It was determined that the survivors from the 1st expedition would be chosen to continue their exploration of Zorandar, and possibly other worlds as well. Not only had they proven an ability to work together, they were the only individuals that either company could find no fault in.

     

    Two months latter and the Team was reassembled at OSS HQ – a remote island in the Caribbean, disguised as a exclusive resort for the rich & idle. Each of the now officially conjoined team were given a 2 week vacation, and signed a fat new contract with OSS. Provisions were made for their needs on the island, and each were issued new gear and weapons. OSS was staffed with plenty of new faces; tops in their fields ranging from sociologist, technicians, security, and physicists. There were also familiar faces, Denis Thorogood, was now the Director of Operations for OSS, and other top spots were filled by both GloboCon & CrossFire executives. The mood was mixed, suspicion mixed with the excitement and anticipation of being part of Earth’s 1st steps on a new world. As Gate Operations Specialist, Rebecca Giles called out “Chevron 7 Encoded†he Gate was powered up, and the wormhole back to Zorandar was opened up, and this time our Heroes stepped through voluntarily, many anxious to return to their friends on Zorandar, and continue their adventure.

     

    Next – Zorandar: The Return

  12. Re: GateCrasher Hero

     

    I didn't stop... just been busy @ home... slow @ work though, so I wrote up the next installment, but didn't get a chance to post it from work... and the E-mail system was down when I headed home... Hopefully tomorrow

     

    WC

  13. GateCrasher Hero - The Journey Home

     

    They found that in their absence Cindy had take a few liberties with the Uti’s fondness for the Balkadari, and enlisted them to work at getting the Temple cleaned out, and fortified against a possible Slatha retaliation. The temple now was quite livable, with each team member having quarters, and even a few makeshift beds, even the city had begun to be explored. Pete even found the power source for the city, providing the Gates with enough power to work now that they had the control Crystal.

     

    Coop Gave the Crystal to Pete & the Professor and told them to get to work getting them back home. Pulling Cindy aside he told her she had done an outstanding job, and the shrew was tamed… and once again the seductive power of the Immortals was felt on Zorandar. Within a few days the Gate was functioning and the Professor was almost sure he had the right code for earth, they Dialed up home, and sent a radio signal through.

     

    Surprisingly they were almost instantly responded to by someone calling himself Denis Thorogood of the GLOC (Global League Of Corporations). After a brief ‘WTF’ session by the party, it was learned that the Gate was recovered from the site of the oilrig wreckage. And was now in the hands of GLOC due to a state of Corp war between GloboCon (Cindy’s Boss) & CrossFire (Coop’s Boss). Both teams were believed dead, and upon news of their survival were ordered to immediately return home to Earth for debriefing. Coop had them shut down the Gate can called a meeting. After much debate they all agreed to go back through the Gate, and face what ever might be going on… They felt that they might even be able to put a stop to the war, with the information they had concerning Antonio and his attack on the rig, that surely resulted in the wreckage Thorogood mentioned.

     

    Coop set the team to securing the temple and cleaning up their gear. He didn’t know when if ever they would return to Zorandar and he was weary of leaving too much behind. Gathering all but one of the robes they learned had been able to open the secure rooms of the temple, and leaving just one in the ‘library’ as they had come to call the room full of scrolls. It ended up that saying goodbye to their Uti companions was harder than they thought. Quite a few of the team had become romantically evolved with members of the Uti tribe, including Missy, the Professor, and even the normally taciturn Ghost, who had originally married Shara out of a sense of duty to the team was now thoroughly in love with his exotic Jungle Princess. It was decided that both Shara & Orane would be brought home to Earth to establish the validity of the people of Zorandar’s intelligence, and give the team a good reason to press for a return trip. The rest of the Uti were to return home, and not come back to the city, Coop feared that eventually the Slatha would come to Koram to seek vengeance for the death of their Queen. Once all that was done Coop had his Techno-geeks reestablish the wormhole, and opening the Gate a second time, this time to finally go home.

     

    The welcome they received was far from what they expected. Instead of open arms, smiles and fresh hot coffee they were greeted with full MOPP gear and weapons pointed at them. Being ordered to disarm, and surrender wasn’t exactly to their liking, and Coop had to physically take Cindy’s dual Skorpions from her himself, before she got them all killed. They were all ushered into quarantine, and treated to all the usual decontamination procedures, and then eventually separated into their respective Corporate affiliations. Not until days latter once they were out of quarantine did Coop learn what had become of Cindy and her team. The GloboCon team were under arrest, they had been accused of being Corp Spies working for CrossFire, and starting this war in their attempt to sabotage the mission, and claim the Gate for CrossFire. Coops report of a 3rd team, a GloboCon team was unable to be substantiated, as there was no physical evidence of them ever having existed. Coop demanded that they search the remains of the rig… that they would find all the evidence they’d need… “That’s just it.†Thorogood replied. “There is no wreckage… there is nothing but the bases of the support legs left… no platform, not a single thing, Nothing!â€

     

    Next - What Happend back on Earth

  14. GateCrasher Hero - The Slatha City

     

    After the battle at the bridge, our heroes took some time to rest and bandage their wounds, in a nearby cave behind a small waterfall. Dr Mallory found herself quite busy looking after everyone’s wounds, making it easy for Coop to slip buy, and out into the pool to clean himself of all the blood (Slatha & his own) he was covered in. This led to an interesting exchange when Mallory ended up finding him there, and in perfect health, not a scratch on him. - You see our good friend Commander Cooper is in fact an Immortal (Yeah the Highlander type) Something he was hiding from the rest of the team as those fellows are want to do. - As any good fan of the Highlander series knows, when an attractive woman learns of an Immortal’s… er… immortality, it should be treated as an automatic seduction roll success. So much fun is had by both characters, but it’s not a story for such a public forum.

     

    Back to the adventure: After taking a day to rest the team headed back into the jungle, and towards the Slatha City. A Few more days travel, interspersed with dodging of Slatha patrols, and skirmishes with wandering dinos, the team arrived at the Slatha city. Sit inside a mountain all they could view was the entrance… heavily guarded by 2 Slatha war bands, not an insurmountable obstacle, as they all knew they could effectively take on at least that many. No it was the fact that the number of reinforcements that would be readily available would be too much for them to handle. Needing another way in the team set out to fully recon the situation. After 2 days they learned that their best way in would be through a fairly complex set of swears the Slatha used. The entrance (exit??) to this sewer system was set about 100’ up the face of the river gorge. At the bottom of the gorge were a group of slaves that emptied the enormous barrels of Slatha waste into the rushing river… no but a few hundred meters away from a waterfall that was nearly 300’ in height. The slaves were guarded by a trio of unenthusiastic guards who obviously would have rather been someplace else. After dispatching the guards, and leaving a majority of the team below, Coop lead a smaller team (Ghost, Takeshi, Shara, & A’Tar) into the sewers, a series of roughly cut tunnels cut into the mountain, always with a slight upward slant. There was a intricate set of tracks ser in the ceiling so that the barrels could be suspended from them, and pushed along by someone (obviously a human slave as the sewer tunnels were not tall enough to accommodate a full grown Slatha) on a small ledge. The party figured that the barrels were probably used to carry out the more solid forms of waste that being such large carnivores the Slatha would produce (Yuk!!)

     

    Once inside the mountain they found a side tunnel that was no the same as the others… this one was perfectly cut into the stone, and was covered with tiles. The Slatha must have made an incredible jump in their ability to construct things when they made this portion of the sewers. Figuring that since they wanted the Slatha Palace, and the best workmanship would probably be reserved for Royalty they followed that passage. This passage indeed did lead them into the bowls of the Palace, and also to an odd finding… about 20 meters further along the tunnel they found a huge stone seal set into the wall, as the end of the passage. It was held in with many strong supports, and had water seeping around the edges. Guessing (Correctly) that this was probably the intended water source for this branch of the sewers, they set charges with a remote detonator incase they needed to cover their rear as they fled. Backtracking they made their way up into the Slatha Place’s lower levels, and past the kitchen. Finding the unguarded slave quarters, there were able to quietly wake a slave who told them the lay of the Palace. The queen’s chambers were at the topmost level, nearly 8 levels above their own, and there was a slave’s stairway leading all the way there, but it did pass by the royal guards chambers. Once they learned of their route, Coop told the slave girl to quietly wake the others, and to lead them out of the sewers to the rest of his team who would help them make their escape.

     

    Quietly making their way up the long stone stairs the team made it to the guard’s level. Not liking the fact that this would leave their back vulnerable to attack Ghost use another portion of their quickly dwindling supply of C4, and set a tripwire across the entrance… it might not stop them all, but it would give the Slatha guards pause, and serve as a warning to the team that their escape tunnel was blocked. After that it was only 2 levels up to the Royal chambers. Here the team’s luck ended, as there were 4 alert guards protecting their sovereign. Emerging from the slaves entrance the team charged the guards, to engage them in hand to hand combat, not using their firearms so as to not alert the rest of the palace. As always Coop lead the charge. These guards were not like the Slatha they had met before, no they were far more intelligent, and reacted at the sight of the intruders, calling out to summon aid, then setting their spears against a charging foe. The skirmish was quick, and ended with all 4 of the Slatha dead, but the damage was done, they had alerted their brethren.

     

    Smashing through the entrance to the Queen’s chambers Coop & Co were met with more royal guards, and the Queen’s personal war leader, the biggest an baddest of the Slathas they had yet to face. While Coop squared off with the war leader, Ghost, Shara & A’Tar dealt with the guards. Takeshi was sent to get the Crystal, before the Queen could get to it and escape. Unfortunately for Takeshi she got to it first, and as he opened the door to her study she was already there, with the Crystal in-hand. Using the Crystal’s ability to heighten her psychic abilities she lashed out at Takeshi with the power of her mind, rendering him unconscious on the stone floor. But Takeshi’s on a team, and coming to the aid of their friend, both Shara & Ghost were right there. Shara lacking any ranged weapons raced into the room, while Ghost not concerned with stealth, anymore let loose with a burst from his M8 felling the Queen in a single barrage. Shara thinking fast was able to catch the Crystal as it fell from the Queen’s dead fingers, preventing it from shattering on the hard floor. (Ghost and Shara were only able to back up Takeshi because Coop, the master Swordsman that his is handily defeated the Slatha war leader with a single blow, severing her head from her neck as quickly as a hot knife though butter.)

     

    Now they had the Crystal, but the explosion sounding from the slave’s stairwell signaled that that way of egress was now denied to them. Quickly looking around they remembered that the slave girl had told them that the Queen had a secret entrance that lead from her chambers down to the throne room. Rushing down those narrow stairs they emerged just behind the throne, and could see a rush of guards as they raced past the throne and up the main stairs to aid their already dead monarch. Spying another side entrance (perhaps another slave passage) Coop lead them toward it, but they were spotted, and the chase was on… A running battle ensued with the Team racing through narrow passages take one blind turn after another all the while shooting at any pursuing Slatha that got too close. Eventually the carved corridors ended and the team found themselves in naturally formed caverns, and they were becoming more narrow, and harder to move through until they eventually came to an end… Water had pooled here in this chamber, and was nearly waist deep in some areas… and was running from fissures in the wall… Takeshi had them all become quiet, as he listens to the walls… “This passage had led us to the Waterfall, it’s just beyond this wall.†None of the other could hear a thing, but he assured them, that he had excellent hearing and that the waterfall was only meters away. Using the last of their C4 Ghost set a charge that he hoped would create an exit, and not a tomb. But his training as a Navy SEAL paid off and he was able to set the explosives just right and clear away the rock separating them from the outside, nearly 250’ up above the river right next to the waterfall Takeshi had heard. Doing their best imitation of cliff divers the team leapt to safety just as the rest of the chamber’s walls (weakened by the blast) gave way and flooded the cave, and tunnels beyond with water from the underground lake that was just beyond, washing the Slatha all the way back to their city.

     

    Coop & Co were fished from the river by the rest of the Team, and as luck would have it Weasel had crafted a raft from the slave pen, and Slatha guard shack, it wasn’t very big, but enough for them to put the weaker of the escaped slaves upon, as the rest of them held onto the edges. After a brief ride down the river to gain some distance from the Slatha who would eventually be pursuing them, Coop had the raft beached, as he took a count of the slaves he just so recently liberated. In all there were nearly 70 human slaves, all from numerous tribes all across this part of Zorandar. There were members of the Zodari (Mountainfolk), Jari (Riverfolk), Kori (Plainsfolk) Maroi (People of the East) Elari (Tallfolk), Wotomi (Jungle People) and a few other tribes as well, including some Uti. With this large of a group keep predators away was no longer a problem. In fact the natives were so happy at regaining their freedom they put together a impromptu feast to thank the Balkadari for saving them and defeating the Slatha. A week more in the jungle, and as tribal member made their own ways home, Coop and his team returned to Koram.

     

    Next - The Journey Home

  15. Re: GateCrasher Hero

     

    I'm Baaaack....

     

    Hello all sorry for seemingly abandoning this thread, but all that other crap left a bad taste in my mouth. For those of you interested; GateCrashers hasn't ended in fact may things have been happening since my good friend Vanguard posted last on the comings and goings of our favorite band of world hoppers. We have continued our play of 3x every 2 weeks, and made great strides forward. I'll post them here in summaries I'll break down in to sections.

     

    Enjoy

     

    WC

  16. Re: GateCrasher Hero

     

    Hey Everyone it's Wildcat GM of the GateCrashers game.

     

    I haven’t been responding to all this, especially Tim's Post mostly because I really don't see any legitimacy in his claim. As for his personal E-mail to me at home it was little more than a re-posting of what he posted here, and in NO WAY suggested anything other than what we all gleaned from his postings here. That he was expecting a fee for my using the name GateCrashers. So here is my "Official Response" to Tim:

     

    Tim,

    GateCrashers is what I call my homegrown game, using the Hero System. The one I play in my home 3x every 2 weeks. I also ran a PBEM back in 99 of the same name. I have never, nor do I ever intend to make any money, or any type of gains on this endeavor. The game is in no way based on your product, universe, material, etc... In fact its more based off of SG-1 on Sci-Fi channel, as well as so many other Shows, Movies, Personalities, other RPG and so on (as I assume many of gamers do when creating their worlds) I am going to continue playing this game with my friends, and in fact will continue to post updates on the events in the game (if anyone is interested) on this message board, and I will continue to call if GateCrashers. I have seen MANY post on this board referring to people’s game with more established, and well know names attached, Star Trek Hero, Firefly Hero, Stargate Hero, Farscape Hero Etc… Not one of them were told to make any arrangements for ‘Licensing’ with the owners of these highly profitable franchises. You are welcome to continue visiting this site, and posting on these boards, but please let this go – I am no threat to you in any way.[I]

     

    WC

  17. I know that there have been plenty of write ups for both Vampires & Werewolves, but I would like some input from Herodom for write ups for both of these in a Heroic (Dark Champions) style game (my GateCrashers if anyone's read that thread)

     

    My Idea was to limit them in their firearms usage, and set the War in Underworld to aprox the late 1800s kinda a Victorian/Gas light setting. This would give the PCs the advantage in firepower, but the Supernaturals the advantage once the ammo ran out.

     

    Any help would be greatly appreciated

     

     

    WC

  18. Re: GateCrasher Hero

     

    That's got to be one of the odder requests I've seen on the boards. From what I've seen in this thread this is the original poster's home campaign' date=' something he is running for no money and that no one outside his group would even be aware of outside this post. If he wants to name his home campaign Gatecrasher Hero, I find it a bit peevish of Tim that he is asking for a licensing fee.[/quote']

     

    That's what Me & my Gaming Group thought - I was totaly flabergasted that he'd even suggest such a thing. I did a websearch on GateCrashers too, and founf So many other things Way B4 I found any reference to his game (including another Home Campaign using d20) called GateCrashers, There was even a short lived Comic put out by Wizard IIRC, that I chose to simply ignore Tim's dubious request for a fee. I am by no means trying to make any profit from this nor have I ever even implied that I was. And as you say it's simply what I choose to call my own Campaign run in the privacy of my own Home the fact that I posted here in no way infringes upon his RPG in any way that I can tell - so as I said B4 I'm sticking with the Name. We've been playing it continuously since 9/1, I stopped posting here solely because I didn't think anone other than my own players were reading this, but I'll gladly post a FU is anyone is interested, because alot of fun stuff (IMO) had happend to the PCs.

     

    Anyway' date=' another resource that I would recommend for this type of campaigning is [i']Tangents[/i], an Alternity sourcebook. It covers pretty much the whole range of interdimensional campaigning, including a listing of about every possible type of divergence you can name. I found it quite good. It's out of print, so check ebay for a copy.

     

    I'll look for that... the Used book store has a few Alternaty titles that I've seen, but passed over... I'll check them out next time I'm there - Thanx fot the Idea... and the Support.

     

    WC

  19. The Slatha Battle

     

    OK Well last night was game night again. As promised the PCs were set to face off with a small army (aprox 40) of Slathas. Having the firepower advantage over the primitive Slatha proved to be vital… but the battle wasn’t won there. As the Team’s leader Coop had leapt off the Uti tree platform to face the Slatha himself, saving the Utor (Uti –Chief) from certain death. This ploy worked exceptionally well, as Coop was able to call out the front battle leader (there were 3 of them) This Slatha even bigger than his 7’ tall comrades eagerly raced forward to ‘Squash’ this bug of a human daring to call him out.

     

    Coop “A man of little significance†as he likes to bill himself is far from that, and with his sword (yeah he carries a sword, and chose it over his guns) he easily defeated the Slatha War Leader in single combat. Meanwhile the rest of the team were raining lead & HE rounds down/into the Slatha force as they made they way through the trees & underbrush of the jungle. A few fell to the gunfire, other were merely wounded. But with the defeat of their War Leader, and in the fashion & ease at which he was dispatched when Coop Shouted to the heavens that he was Balkadaror (a word the Slatha understood) sent the Slatha running in fear… Not an easy feat!!

     

    After the Route of the Slatha, Nukor & his father, Hukor along with a handful of warriors still loyal to them, tried to flee. Hukor & a few warriors were caught, but even wounded, (from the knife fight w/David) Nukor was able to escape. Left in their cages were nearly 20 other native slaves of the Slatha, collected in their normal ‘Tribute’ caravan through the Human lands. Coop seeing that this was a wonderful oportunity, released them all to return home (once they were properly recovered) thinking that if word of the Balkadari defeat of the Slatha spread, that the human natives might rise up and help defeat the Slatha.

     

    The team also learned form a few of the former slaves that the Slatha lived in a huge cave complex (a City under the earth) and had in their possession a large crystal (the same one the team was looking for to operate the Gate). Apparently the Slatha are a matriarchal culture and the Queen used the crystal as some type of focus to pry into the minds of her captives.

     

    So the Team realizing that the Doreal team, having most likely fallen into the hands of the Slatha, might have given up the fact that they were not from this world, and might try to take the Gate. So they are rushing back to the city & the Gate to make sure they are safe. Then they know they will have to travel to the Slatha City to retrieved the Crystal so they can go home.

     

    Whew that was a bunch of stuff… We’ll see what happens Sat

     

    WC

  20. Re: Hero System is Just Alright With Me

     

    Well' date=' no actually; I dont think anyone can question my enthusiasm and happiness with the HERO System. I love to use it.[/quote']

     

    You guys are missing my point I never once Questioned your Love of the game infact I pointed out that I thought that your changes/suggestions were very well thought out...

     

    It's just in my nature to refine and tweak things.

     

    I like to do that as well, but I guess I don't seem to have as much a desire to make changes to things I'm happy with. What I said was that it seemed that you were not as happy as you made it sound with the Hero system as it is... and you have that right, and you have good valid well reasoned ideas (I've been to your site, read your posts and like your ideas)

     

    All I was trying to get across was that this thread is dedicated to what we DO like about it not what we think should be changed. Ive gotten bogged down reading so many of that style of threads, that I came to this one to see if anyone else was happy with it to the extent I was... and then it turned right into the same thing as all the rest - a place to post how you would make it better, when that's not the point of this thread...

     

    While not flamed here I really feel that because my post count is low (Lurker but not a frequent poster) that my point was instantly overlooked, and then you're even praised, then Seconed. As if I had done something to sully your name or reputation here. I have no doubt that your ideas hold alot of sway on these board Shrike, and I respect your opinion. But I can honestly say that the feeling I get is that since I seemingly said something contradictory tword you... I was looked upon unfavorably.

     

    It's reasons just like this that keep me from posting all that offten.

     

    WC

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