Re: The Overbearing Presence
What I've always found to be difficult with implementing PRE as written and other Mind Control type powers (yes, I do consider PRE in that group, and I exclude Mental Blasts from the group) is that they don't work well in most of the games I would want to run. I would like to have Mental Attacks be rare and something to be feared.
I can make the Mental Attacks be rare by limiting access to such powers, but in order for them to be feared I need to make sure that Mental Defenses are even rarer. So I can tell you from my experience that this does not work well at all since the Mental Attack characters will dominate.
However, the same is not true for Killing Attacks. I can make killing attacks rare, but I don't have to make the Defenses rarer to keep killing attacks as something to be feared, and I don't have any problems with getting that to work well since the Killing Attack characters do not seem to dominate.
The main reason why this seems to be the case is that with Mental Attack characters the people they attack and succeed against can become an extension of themselves for whatever endeavor they want to achieve.
Now PRE is in between these two in this regard, but it is even worse to implement since the "defense" is not separate from the "attack" by itself and unlike Resistant Defenses, there is very few non-contrived reasons why the general populace would have access to or be inclined to have elevated PRE values (including the PCs), especially since the whole idea that extra-sensory Mental Influence type abilities are supposed to be rare in these type games, which there are many.
So for games where Mental Influence type powers are considered common and thus their defense is common, they work just fine.
But for games where they are supposed to be rare, not so much. And PRE doubly so.
Just My Humble Opinion
- Christopher Mullins