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Everything posted by Vanguard00

  1. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... Just read Brian Ruckley's "Winterbirth" and "Bloodheir", the first two books in a series. While not a BAD read, it's sort of the endless narration/character development of Robert Jordan mixed with low-fantasy could-we-please-get-to-the-evil storylines of George RR Martin. Again, not a BAD read, but not something you plow through in a weekend.
  2. Re: Poison's Champions Art Thread That's some purdy darn good stuff ya got there. By all means, share more when ya can.
  3. Re: Cursed Amulet I did it this way because I needed to get the Psych Lim "Wearer Must Seek Out Death" thing in there and I didn't know how else to do that. 'preciate the input.
  4. Okay, gurus. What's needed is a cursed amulet. The amulet provides certain protection but in return wants the wearer to "harvest" souls (i.e. be close enough that the amulet can feed on them). It begins to take over when the wearer dies and the amulet resurrects him/her. Thereafter, whenever the character dies, the amulet again resurrects him/her, but also gains a stronger hold on him. Here's the build thus far: Soul Catcher, all slots Independent (-2), OAF Unbreakable (Amulet; -1) 2 1) Mind Shroud: Mental Defense (7 points total) (7 Active Points); Independent (-2), OAF Unb
  5. Re: A DC Animated-style HeroMachine Good enough! Thanks, Egyptoid! (and repped!)
  6. Re: Start of an Alien Invasion Y'all are sort of moving on, but wouldn't an EMP disable the substations directing the landlines? I mean, the lines themselves are intact and it would certainly be possible for a suitably-motivated individual to MacGuyver a working phone from Point A to Point B (on a direct line), but everything's routed through SOMEwhere, so yeah, the landlines would be kaput with an EMP. Wouldn't they? I mean, if that's what you wanted to do.
  7. Re: A DC Animated-style HeroMachine Without having to go through all 126 pages of this forum (though there are some excellent pics seen via perusal), is there an English version of this? Simply curious...I can make-do, of course, but I thought I'd ask. Thanks.
  8. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... Great read. The next book, "Red Seas Under Red Skies" is equally as good. Scott Lynch is quite talented and a worthy inheritor of the Fafhrd and Mouser style of thieves-as-heroes style. Reading "Winterbirth" by Brian Ruckley, myself. So far so good. Similar to Erickson but perhaps a touch more traditional in some ways. Prior to that I read Joe Abercrombie's series, including "The Blade Itself", "Before They Are Hanged" and "Last Argument of Kings". I couldn't put 'em down. Highly recommended for fans
  9. Re: The Sacketts Every other book had a call sent out that brought Sacketts from all over. You had gambler Sacketts, riverboat Sacketts, outlaws and soldiers, gunfighters and yes, even preachers (somewhere around the fifth or sixth book, I think). I don't know if I'd go as high as 200 points except for a very few "stars" of the novels--Tell, Orrin, Tyrel, Jubal, to name a few--but I could see 125-150 being common enough. Echo was the only woman I remember, but Lando was a fist fighter and Falcon was a ship's captain. You have options all across the board. I would go with a good
  10. Re: Where is Fantasy? I found two. Barnes & Noble online has 6 used copies: http://search.barnesandnoble.com/Fantasy-Hero/Rob-Bell/e/9781558061026 (I love the guy selling his for $500) eBay listing: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=110289225198 G'luck.
  11. Re: How many arrows can an arrow maker make? I can't help but think of the line from Edward Longshanks in Braveheart: "Not the archers...Arrows cost money. Use up the Irish. Their dead cost nothing." As near as I can tell by glossing over some medieval sites, the archer was typically issued 20-24 arrows for battle, with more made available as needed. Otherwise it was rare for an archer not in combat to have more than 10. Arrows cost time and money to produce. Without either in sufficient quantity it becomes necessary for the GM to impose penalties on the OCV of the archer a
  12. Re: How many arrows can an arrow maker make? http://www.mnsu.edu/emuseum/prehistory/ancienttech/arrow_making.html http://www.thebeckoning.com/medieval/longbow/make-arrow.html http://www.wikihow.com/Make-a-Bow-and-Arrow And, if those don't work out for ya: http://www.google.com/search?q=making+arrows&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a
  13. Re: Thoughts on Evolving Villains It's been a while since I instituted this, but way back (like, a decade and a half ago), my friends and I ran a series of games in a "shared world" where we frequently used the same characters. For giggles, the GMs often used the same villains. Your "thug w/ a gun" comment amused me, because that's exactly how Demon Dog became a big-time villain. In the early games our GM used a version of "The Hand", ninja-trained assassins and sort of a cross between VOICE and VIPER. One of them showed up three or four times, to our amusement (it was the old "Oh, n
  14. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... "Twisting the rope".
  15. Re: Weapons and such Indeed it is. I missed that when I went over the rules before. Thanks, Nerd.
  16. Re: Cursed Item That just might work...I'll fiddle with the details but I think you may have just broken through my block. Thanks, M'doc!
  17. Let's say a character has a VPP: 83 Arsenal: Variable Power Pool (Gadget Pool), 67 base + 16 control cost, (100 Active Points); VPP Powers Can Only Be Changed In Arsenal (-1/2), Limited Class Of Powers Available Slightly Limited (All items must be built as a Focus of at least -1/4 Limitation; -1/4), Limited Special Effect Very Common SFX (Only Technology-based powers; -1/4) This character then puts together a variety of lists for a variety of configurations. One of these lists include the MP-built Utility Belt from GnG (p. 98). Another list includes a variation of the "Halloween Arse
  18. Re: Cursed Item Yeah, but how do you build that? It's the mechanics of putting this thing together that's gettin' me twisted.
  19. Heya, folks. I can't seem to wrap my head around how to do this: I want a cursed item. The amulet will provide a variety of defenses against magic and magic-based attacks (25% Dam Reduction, Physical, Energy and Mental), as well as Mental Defense and Power Defense. Possibly other powers like some sort of magic sense or whatever. Anyway... The items curse is that it's drawn to death and in fact draws strength from it. The name of the item is Soul Catcher, and it does just that. Eventually it will grow in power. To start it might simply nudge the character towards someone close wh
  20. Is it reasonable to have the Disadvantage Social Limitation: Family Obligations (Occasionally, Major) 10pts? I don't want to make 'em DNPCs, but I want to reflect that sometimes the character has to do something with/for the family. It's been awhile since I had to make a fresh character so I'm a little out of practice... Thoughts and/or ideas?
  21. Re: We Loves Us Some Elves, Dwarves, and Orcs I did have in mind that the elves were once all about genetic cleansing, but it's part of their background. The "current" state has the elves as an empire on the decline, so their military might is most defensive rather than offensive. Then again, there's a human faction in my fantasy world that wishes to see the end of all sentient races except their own. They view all other races as either competition or an abomination, and either way they should just go. Again, though, this is a world that has seen very little game play, and
  22. Re: No Horses For You There was a campaign way back when--I know it was on the internet, but I don't remember names, dates, or anything else germaine--that used a variety of riding steeds for every day use, be they large flightless birds, ram/bovine-type creatures or whatever. Horses were relatively rare and reserved for military and government usage. I've been trying to find whatever it was I read (it might have been a world-builder thing and not a game) but am unsuccessful thus far. In any case, it's yet one of many ideas.
  23. Re: Count vertigo from DC or Vertigo from Marvel Per the USPD the base power would/could be built as follows: 60 Vertigo Generation: Drain DEX 4d6, Ranged (+1/2) (60 Active Points) 6 You could, of course, modify the strength of it, add a CON drain to include a "nausea" effect, and so on.
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