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LA Singletary

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Everything posted by LA Singletary

  1. Hey, Long time HERO GM and player. I always find myself running Super Hero games and rarely getting to play in them. Right now my bi-monthly gaming group is devoted to D&D 5th edition right now and we will soon take PF2 for a spin this August. So I would love to join a game HERO Champions game. I have Hero Designer. I have 5th and 6th Edition books. I have the desire and motivation to play in a game. A little about me: 9 to 5 Jobber Husband and Father Avid Reader of Comic Books, Fantasy and a smattering of Sci-Fi I live on the East Coast in the US Thank you, LA Singletary
  2. Re: Quote of the Week from my gaming group... So in my online Hero Game, we have Dr. Dreamtime , a mentalist who is normally reserved and dignified. He is/was a psychiatrist before being granted his Mental Abilities from an ancient god. So we are up against some baddies and Dr. Dreamtime decides to prey on his foe's worst nightmares. Doctor Dreamtime: (I summon up images from my targets nightmares to bolster my Presence) DeadUematsu: Wow. He's actually cowed. DeadUematsu: * Rockslide , as Doctor Dreamtime becomes terrifyingly impressive in the dark and decrepit setting of the factory building's interior, "Mommy..." Doctor Dreamtime: "Your mommy can't save you now, little man!" It just struck me as classic! LA Singletary
  3. Re: Power Levels, Ranges & Threat Scales Haerandir, I really appreciate the length and thought put into your answer. I really appreciate everyone's help. This is a great place to start. Thank you again. Lauren
  4. Hello fellow heroes: So I know we have a scale of points with suggested ranges for skills, characteristics and the like but I really wanted to get a sense of range. In 5th Edition terms, Dr. Destroyer is 3,797 points with the caveat that he has whatever other resources he needs. So that make me wonder about point ranges. Hyperman has amazing write ups on the JLA which show just how far 350 points can go if properly applied. ---My HeroFu is not that strong yet. I would like to know how say the following marvel characters stack up. for this exercise lets say this is circa 1995-98 Spider-Man New Warriors Dr. Doom Magneato Paladin Scourge of the Underworld Punisher USAgent The Incredible Hulk Scorpion Dr. Octopus I am trying to have a better idea of the variation of points and what makes someone an Alpha class threat ie Scorpion vs. an Omega Class threat like Thanos That's all for my ramblings right now. Any insight and help on this would be greatly appreciated. LA Singletary
  5. Re: Finish the team So I am trying to devise an Alternate Marvel Universe Brotherhood of Mutants. They are a terrorist group of Mutants bent on overthrowing human dominated society. Leader: Mystique (shape changing super mutant spy) Wolverine: (a purely feral savage beast killing machine that can only be controlled by Mystique. Super Sabre: Speedster mutant hero from WWII brought back from the dead as an undead terror. Who should my other three members be? I think I need utility, brute, and a blaster type. LA Singletary
  6. Re: VIPER help needed. I am glad I could finally contribute positively. For dramatic effect, Dr. D should show right about the time that the heroes are going to vanquish Viper... maybe Viper will team up with the heroes to fight Dr. Destroyer. LA Singletary
  7. Re: VIPER help needed. Okay as far as Viper inspired mentalist names: Snakecharmer or Basilisk Serpent Lantern: I think this is in Viper Lore but I cannot remember exactly what it does. For some reason I want to say it grants immortality. So either you could be going after this ore maybe an accompanying piece that grants even more wondrous abilities. LA Singletary
  8. Please note that the campaign I am preparing this power for is 5th edition. Any and all help is appreciated. Okay so here is the concept for the power: A gifted but equally obsessed Scientist has made the study of super humans and superpowers his life's work. To that end he has developed a device, essentially a suit that allows him to replicate the various powers he has studied. He uses this suit to fight the bad guys (good for him) However he comes to the conclusion that should his suit ever fall into the wrong hands the world would be in great peril so he begins building in safe guard such as the following The suit can only provide 10 Suites of Powers at a time (Predefined) The wearer of the suit must know and say the pass phrase to change from one power to the next. The suit must either be recharged or re-calibrated once every 24 hours back at the Lab or it will no longer function The suite of powers can only be switched out at the LAB Powers are limited to those that could be studied and quantified by the scientist (no magic and a voluntary exclusion of Psychic powers minus Mind Link and Mental Defenses) I know this sounds like power gaming munchkin Velveeta cheese but I believe I have a concept that adequately supports it. My thoughts for this character is that he is immensely powerful but he knows better than to flaunt it and thusly he opts to be more of a support character with a few dramatic surprises. The help I need the most is for the advantages and limitations of the VPP. Here is my short list Cosmic OIHID Some level of limited class/access to powers Again any and all help will be greatly appreciated. Thank you, Lauren
  9. Re: Definitional Points for a Champions campaign So any more details on the game itself? I know it is not quite January 2011 yet but I thought I might ask anyways. Thank you, LA Singletary
  10. Re: Alternate Marvel Universe Dr. Bruce Banner and his scientific partner & girlfriend, Dr. Betty Ross elect to conduct radiation experiments in space. The two world renowned scientist bring along their two lab assistance. Peter Parker and Gwen Stacy. Their pilot for the mission is Lt. Col John Jameson. When cosmic rays hit the shuttle and cause the radiation experiments to go awry the 5 astronauts are transformed into the Fantastic Five. Dr. Fantastic (Banner) Ms. Mirage (Ross) Living Lightning (Parker) Multi Girl (Stacy) & Ironclad (Jameson)
  11. Re: Super powered Nation-The Lightning strikes Couple of ways to slice your question about the world's greatest hero. First does he have an official duty or responsibility to intervene. This is a central issue when it comes to voluntary super heroism. When he fails to act can he be held accountable. It seems in this scenario he made a judgement call. Some will not agree with that but can they persecute him because they disagree. I could envision a scenario where the World's Greatest Superhero is granted asylum in this new super human nation. Was there any direct harm? Who has jurisdiction in this matter? What would the public outcry be like over the World's Greatest Hero being persecuted over such a nebulous action/inaction? Great scenario...keep the questions and ideas coming. LA Singletary
  12. Re: Super powered Nation-The Lightning strikes I recently gave a brief presentation in my Philosophy class on what I considered to the most common ethical question raised in comics...Why be good. Based on the research I did, I believe the majority of the population of that country would seek to do "good" with their new found gifts. Certainly there would be conflict and certainly there would be negative reactions of neighboring nation states that may fear this new nation of super beings, but in this scenario there is no scarcity of power. Typically when Tyrant come to power it is due to some form of scarcity... or political imbalance. When the minority of evil doers attempt to use their new abilities to gain wealth... the majority of honest hard working EMPOWERED individuals will not stand for it. The radical socio-economic change that would come about for such a nation would be impressive. This is a great scenario and one worthy of great deal of discussion
  13. Re: Knightstar A Character That Needs Help I recall that you had it set up this way but my intention was to have the follower act independently of Knightstar. SQUIRE would be required for the transformation but then they could go their own separate ways. SQUIRE is meant to be a sentient personality with its own quirks. Devoted to the training, protection and support of the host but still with its own perception and judgement. SQUIRE can grant access to the Knightstars powers but cannot shut them off, that is Knightstar's decision. Once Knightstar is in his altered state he remains so until he relinquishes the power. If SQUIRE and the host were not near one another for some reason, the host could not transform. While this is very close to what you have done with Hal Jordan and his ring it does not fit exactly but it does give me some ideas on how to construct SQUIRE. Thanks again for taking the interest and helping. I feel like I am getting closer each time. I think I will have to devote some time to the development of SQUIRE this evening to better flesh out the concept and capabilities.
  14. Re: Knightstar A Character That Needs Help Fireg0lem, thank you for all of your advice. I will be taking it to heart as I work on the next draft of the character. While I see your point about the weapon elements, I was also trying to consider that even if the host was not in his alternate identity he has still received a great deal of martial training. You are absolutely correct about the CSLs. I have a lot of work do yet on fleshing this character out. On another note, my concept for the Alternate Identity is that SQUIRE (The Follower) would have to grant the host access to the power...ie if the host and SQUIRE were separated the host could not merely transform into his Knightstar form. Conceptually I do know know if this means I should buy a separate power for SQUIRE like a transform or if this warrants an additional disadvantage/complication. SQUIRE's role is to act as a type of safe guard against the abuse of power. The Host (I need to name this guy) might witness a mugging happening and wish to intervene but SQUIRE may judge that this threat is not worthy of granting the full power of Knightstar. Again, thanks for the help. LA Singletary
  15. Re: Knightstar A Character That Needs Help Here is some Knightstar concept art. (Thank goodness for character creators for the artistically challenged) Thanks again, LA Singletary
  16. Re: Knightstar A Character That Needs Help Okay, This is my first and still incomplete stab at a rough draft on Knightstar. And as of right now I am attaching it as a PDF and the hdc file. (where do I get the appropriate export template to post on the forums again? I am so out of practice) I am also trying to comply with the Definitional Points post. Opting for Unlimited Defenses, 40 AP attacks and limited to 5 Speed (current incarnation as of posting) I am eager to here from some forum veterans on how I could refine the build. I still need to solidify Martial Maneuvers, Skills, Perks Talents and The Follower. Any and all help is greatly appreciated! LA Singletary
  17. Re: "Your Most Embarassing Game Mastering Moment" I had a similar experience back in college. Mid 90s and I had bought a shirt that had the Confederate Battle standard on it with the words "You wear your X and I'll wear mine" (This passed for a "witty rebuttal" to all the Malcolm X shirts that became very popular at that time). So I knew better than to wear this shirt in public. I knew that the meaning that the "Stars & Bars" held for me were vastly different than the meaning it held for the general populace. As it happened I woke up late one morning and had to get to school to take an exam. I had been lazy and I had not done laundry and had nothing that smelled remotely fresh except for that T-shirt. I put it on with a pullover and zipped the pullover up. I get to school I take the exam. It is February and it is starting to get chilly and so our campus was aggressively turning up the heat. I get done and head to the student Union where I shed my pullover. My friends look at my shirt and comment. But it was one friend who said to me "I cannot believe you had the guts to wear that today." I asked him what he meant by today... Turned out that it was Martin Luther King day. I opted to head home early that day and never again repeated that mistake.
  18. Re: Definitional Points for a Champions campaign
  19. Re: Definitional Points for a Champions campaign I suppose it breaks down to roles. I mean some teams seem tactically sound while others just don't. I am thinking of the following combat roles: Brick (Thing, Hulk, Colossus etc..) Melee Combat Specialist (Wolverine, Spider-Man, Batman etc) Blasters/Ranged Combat Specialist (Human Torch, Cyclops, Green Arrow) Wizards/Utility Specialist (Green Lantern, Dr. Strange/Fate, Forge) Defensive Specialist (Invisible Woman, Justice, Green Lantern,) Speedster (Flash, Nova, Quicksilver etc..) This does not cover the other roles associated with most super hero teams Leader Scientist Diplomat Detective Infiltrator Techie While you are tempering your rules remember that character concept should win out. Every player wants their character to perform adequately in their chosen niche.
  20. Re: Knightstar A Character That Needs Help Thanks Hyper-man I will certainly take a look. I know I have looked them over in the past and been very impressed.
  21. Hello Hero Games Forum, I have been tinkering with 6E trying to best understand how to best use the rules to achieve the desired effect. First Of Knightstar is an homage to Green Lantern & XO Manowar. Concept: Immensely powerful weapon is given over to a noble young squire during the crusades ala Abin Sur and Hal Jordan. Besides the weapon being handed over to an untested albeit a heroic and noble squire, the weapon and it's main control mechanism are damaged. The control mechanism channels the power into the host/vessel (sentient life form). The mechanism borrows the psychic essence of the good and noble Knight that was mentoring the squire (I think he would have been mortally wounded at the time that he and his squire attempted to save the "knight from heaven" from the "demons of hell") This only provides the control mechanism with a means to interact and communicate with the squire and does not repair it's memory functions or the link to its home base/authority. To escape a follow up attack the Control mechanism takes the boy through a time tunnel. While traveling through the time tunnel for several hundred years the boy naturally ages from 14 to 23. During the trip he is educated in the use of the power. Again because the Control has used part of the fallen knight's psychic essence and it finds the boy to be a "primitive" host for such power the boy can only conceptualize the training in the terms of martial training as a knight. Virtues and rules are instilled in him. When he emerges into the modern era he is a very powerful, good natured, anachronism. Much like the Green Lantern Corps, this character makes light constructs. He cannot imagine merely enveloping a being in a TK field so he constructs colossal hands to do this. He cannot imagine firing a burst of energy so he forms a grand boy and launches bolts of power. He flies by creating large angel wings and such. I also want his mentor whom he will be instructed to refer to as Squire to be instrumental in granting him access to his powers. I was thinking that the character Knightstar would have innate armor and defenses as part of a OIHI which could only be triggered by Squire. If the board members are willing, lets pick this apart and build it piece by piece. I believe SQUIRE would be a follower built on 200 character points. I think SQUIRE should have the following abilities: Shapeshift Including size alteration Flight Mindlink (With Knightstar Only) Healing & Possibly Aid Along with this Squire should have a host of knowledge skills, talents and perks. I am eager to see what folks come up with.
  22. Re: Definitional Points for a Champions campaign I too noticed that there is no limit on CVs. And was it stated previously in this thread that Non-resistant PD & ED were not subject to the 40 point defensive cap? (I was not sure if I read that correctly) Based on the 60 AP rule, does this mean that I could achieve a 70 STR (14d6) ie base 10 + 60 points of STR? If the bit about Strength were true, my leaning would be to take the unlimited defense with the 40 AP Attack power Limits and the 5 SPD. Crank up to a 50 STR with loads of Defense and play a more classic brick. I have always favored survivability over raw power. I am very curious to see what you work out.
  23. Re: Definitional Points for a Champions campaign So am I to understand that meaning of the following is that a character can have attacks far in excess of 60 AP if I limit my SPD to 5 and total defenses to 30 character points? 3. Purchases are limited as follows. a. Any number of Attack Powers may be purchased, but any individual Attack Power (not Power Framework) is subject to a limitation of a maximum of 60 Active Points (APs). Note that with HTH and HKA powers, APs invested in STR are counted together with those of the power towards this maximum. [Limited: reduce to maximum 40 AP/Attack Power.] b. SPD is subject to a maximum value of 9. [Limited: reduce to maximum value of 5] c. Defense Powers: This category includes all Powers ending in “Defense” as well as Damage Reduction, Damage Negation, Invisibility and Desolidification. Total Character Points spent on such is limited to 40 Character Points. [Limited: reduce to maximum 30 Character Points] 4. With respect to the limitations set forth for the three categories in #3 above, the player may ignore one of the three at the cost of accepting the limited version given in brackets for the other two.
  24. Re: Any voip/skype super games? at all? Yes I think the game will be in 6th edition. Admittedly I am on a learning curve to figure it all out but I will do what I can.
  25. Re: Any voip/skype super games? at all? Nope! I am still here. Apologies but life interrupts. I pulled out my Game World codex and other 5th edition books and notes from previous campaigns. Work has gotten very hectic as of late and I have family coming into town soon visiting. I do not think I would be ready to run anything for at least the next 3 weeks at the earliest. If you can wait that long...great. If not, I certainly understand. Thank you, LA Singletary
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