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ghostwolf

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  1. Re: D3 Adventures Releases Tangents! I <3 This PDF. (but then, I wrote it, so I'm biased )
  2. Re: Using Time Limit with an attack power Thank you, Joe! I'll correct that forthwith
  3. Re: Using Time Limit with an attack power The projects are special effects. It's basically an AOE attack.
  4. Hi yall. I'm working on powers for the priests in my setting and I came up with this: Fusillade: Killing Attack - Ranged 1d6, Penetrating (+1/2), Area Of Effect Accurate (1 person per hex) (3m Radius; +1/2), Time Limit (1 Turn; +1/2) (37 Active Points); OIF (Small Projectiles of Opportunity (Darts, Daggers, Bolts, Arrows, etc); Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Extra Time (Full Phase, Only to Activate, -1/4) This power allows the Clarion to cause up to 3 small projectiles to rise into the air and fire themselves at up to 3 targets standing within a 3" radius of each other. The Clarion may chose to have all of the projectiles strike the same target with separate to hit rolls. This power remains active for 1 turn and can be used on consecutive phases as a zero-phase action as long as there are projectiles available, though it still requires an Attack Action. The Clarion must have one hand free to direct the projectiles. Ok, my question is this: According to the rules in 6E1, Time Limit creates a power that remains active after it is used for a specific duration and can be used again at any point during that duration as a zero-phase action, but it would still cost an attack action if applicable. This is obviously an attack, so if I'm understanding this right, the priest would be take a full phase to activate the power to start with, and then any phase he had an action later, he could use the power again as an attack action without having to cast it, thus allowing him to move around or take other actions. That seem right?
  5. Re: Combat Tricks in 6e? Awesome, thank you!
  6. Re: Combat Tricks in 6e? Sorry, I was using the Kamarathin terminology. Fighting Stunts in Valdorian age, or Super Skills in Dark Champions.
  7. Combat Tricks were introduced in the Valdorian Age 5e supplement. Did this concept get updated or re-addressed anywhere in 6e?
  8. Re: Creating items with magic Ahhh, see I've never really used transforms that much. Ok, if you're creating an object out of thin air with a transform, what is the target that you're rolling to effect? Does the GM just assign a BODY of 1 or rule that it automatically succeeds as per the sidebar on 6E1 page 304?
  9. This is different from creating magical items. I want to build a power construct that can create either a temporary or permanent item (That would probably be two different constructs). This is basically meant to represent a spell can create a suit of armor or a sword or a shield that is a real item.
  10. Re: official permits and such Holy heck, you guys are awesome! Thank you!!
  11. I'm working on a setting that is flavored heavily with Italian Renaissance. Looking for a name for a document that would be issued by the crown to give permission to a mercenary commander to legally form a mercenary unit. All I've got so far is Writ of Merces which is based on the middle english word for mercenary.
  12. Re: Redundant Organs Thank you all for the suggestions!
  13. Re: Redundant Organs The overall effect is to make the race harder to kill.
  14. Re: Redundant Organs Yeah, that was my initial thought as well. Was hoping for other ideas.
  15. Hi Folks, I'm trying to design a race that has redundant organs, such as a 2nd heart and distributed nervous system. I can't figure out how to reflect this in Hero Speak. Anyone have any ideas?
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