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sevrick

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  1. Comfortable with APG? It seems to me the APG acts more like Errata/Things they didn't think of at the time and didn't make into the core book. Yeah you are probably right about transdimentional. I like getting down to the nitty gritty details. Mostly because I have played alot of Narrative based games for a long time. IE: Genesys and Edge of the Empire by FFG. Dont get me wrong I like those systems, but the way Genesys handles spells is kind of annoying. I am in the mood for a more structured method for creation, rather than relying on GM on the fly decisions on how it works. As far as putting effort into somthing that wont be used mechanically anyway? It gives me somewhat of a ball park idea of when I should give this to my players as said in a previous post. My logic in building somthing, is to 1st pair it with a power that requires least amount of ham fisting to make it work. The more hoops I have to jump through, the more likely it belongs in another power. As I said I am relatively new to making spells and items, I could be wrong.
  2. Realy? Because Extradimensional Space power already accounts for it not costing END, and it is persistent. Also gives you a cost based on how big the space is. Also the last paragraph makes it even more clear to which you referenced. Also this sentence from the APG: "Extradimensional Space is bought through a Focus (such as a bag, pouch, chest, barrel, or other container) or is associated with some other object (like a Vehicle or Base)." Leads me to me to believe that an optional use would be able to visit the contents of the bag, otherwise why mention base. Another sentence from APG "Some examples of Extradimensional Space include enchanted pouches that are small enough to wear on a belt but can hold a dozen cubic meters’ worth of material, or time machines that are bigger on the inside than the outside." Bigger on the on the inside than the outside? Big enough to walk around maybe? Look at how many hoops you have to jump through by making it Extra Dimensional Travel to work with my idea. 1. You have to add a advantage cost END. 2. You need to add the advantage is persistent. 3. You need to add the advantage constant. 4. You would have to have modifiers defining what it is. Such as a sack that you can carry and that doesn't weigh anything when carried, something in the default power of Extradimensional Space already. 4. IAF Focus 5. And since dimensions are not part of the base power you need to make up a cost of dimensions your self and give it an Advantage of whatever you figure out. For Extradimensional Space you need: 1. IAF Focus 2. Add Advantage a medium size character can enter the Extradimensional Space. (+1) (all other aspects fall under the last paragraph in APG2. 3. Add constant. 4. Add maybe a Transdimensional Advantage. It just seems a lot cleaner to me but I could be wrong. It would be trying to fit square peg through a round hole going Extra-Dimensional Movement.
  3. I am thinking Power: Extradimtional Space 8m x 8m space Able to allow a person of medium size or smaller to enter and exit (+1 or more)(This +1 would represent all the advantages of being able to enter al leave the space, rather than making it a combine power with Lifesupport etc..) Can be be closed from outside trap those already inside. (+0)(this could be a advantage or limitation so left it at +0) Focus IOF (It is not obvious right away that the sack is a pocket demntion).
  4. 1st It isnt a custom power but I have to make it HD through a custom power since HD hasn't been updated with the power Extrademtional Space added from the APG,which is weird since it has been out forever. 2nd Extrademtional Space is the closest to what I am looking for. You wanting to use gate will not work as stated in previous posts but will reiterate it here. Gate is tied to teleport which has a different cost and requires distance to calculate its cost, when it isnt a matter of distance.
  5. I am looking to make interesting items not necessarily 100% with out drawbacks. It makes things more interesting as far as there choices and or plot device. For example: "You are freezing to death and you find this bag on a dead traveler who for whatever reason died before he could use it. The players spend the night it to avoid freezing to death. They wake up the next day and when they exit they find themselves not in the wilderness when they entered but in a random house that happens to be owned by the most powerful man in one of the nearby cities, who would surely have you killed for trespassing in his home. What do you do?
  6. They are completely different and have different costs and doesn't cost END. They are 2 separate and district powers. I will probably have to create a custom power.
  7. Looking for Extradimensional Space in HD but it doesn't seem to be there.
  8. Yeah I pretty much own all the core books. Looks like in APG2 it seems to be relating more to bag of holding type thing but could easily be made to allow people through. Since it is prety much a portable shelter and storage area with a risk of being cut off from the outside world, I am not sure how much to make it point wise. At what point do I have to start thinking it as a base and upping the points appropriately? I understand this is in Heroic Campaign but I want to use the point cost as a rough gide to when I should give them this item.
  9. Well if it is a gate based off teleport power what would I put for meters in distance since it teleports Transdemtionaly? Also it cant be used in teleport: "Transdimensional: Characters cannot buy this Advantage for Teleportation; use Extra-Dimen-sional Movement to travel to other dimensions and realities." 6E1 (303)
  10. So as part of me filling out my world. I have been building magic items so far it has been streight forward untill this conundrum came up. How would you build a sack that looks completely normal on the outside as a sack but when you open it a ladder appears in the mouth to which you can climb down into a 8m x 8m room. This room can be used for storage or whatever. It is considered to be on another plane of existence rather than just shrinking. In which you can come and go freely unless someone outside has closed the bag shut. Which would be anything from simply closed shut with a hand or turned upside down. You can breathe normally here and the weather is consistently comfortable regardless of whether the opening is closed or shut. At 1st I thought I could use Extra Dementional Travel with the IAF focus. Also constant, persistant, reduced endurance 0. But that seemed real cheap for what it did. It could almost be considered a base, but how would you merge the 2? And yes this is a shameless rip off of a book I read but I can't remember the name for the life of me.
  11. Thanks for all the responses. It should be plenty for me to go on. As for the people telling me the mentioned it before, I wasn't sure if it was their own take or if It was RAW. As for the edition I am using 6th Edition, not sure why but there seems to be huge loyal following of 5th edition still. I assumed that 6th edition would be the more refined version, let alone figuring out 4th edition. One other thing if you need to know all these questions how does Steve Long make a book like the Grimoire? He must presuppose a lot of things. For instance I dont like the ridiculous material component cost.
  12. Not sure how the class of minds came into this thread, but has nothing to do with the current topic.
  13. Then why is it not in the unavailable modifiers list in HD. The question came up when I was building this in HD. In the list of advantages is does Knockback. So is HD wrong?
  14. A: About as common as your typical Dnd game. A: I suppose it could but it isnt in the spirit of this ability. A: Well no because if you aren't healing anyone there is no outpouring of healing energy. A: Since the amount of healing done is directly proportional to the amount of knockback that would depend. A: Yes as long as their within the radius of the healing. Somthing I find funny, is in all these comments I don't think anyone addressed my original question in how Knockback is supposed to work RAW with healing. Is it ment to be like we are doing it? That is using the body healed to Knockback someone.
  15. One of my main goals in making spells is to get practice in creating balanced spells/powers. So that the ones I made were not broken. There is a lot of creative differences here. Where I stand is learning the system rules as written, then being able to bend when needed for the enjoyment of the game. When it comes down to it, the final result should be whether it is a balanced power or not, point wise and mechanics wise. Also is combind power rules as written or is single power? Most of the spell will probubly need to be play tested. But I am trying to establish a base line for creating spells/powers. After I have created spells/powers through this way, I will adjust them as needed, depending on the campaign. For example this spell would be way more useful in a Campaign that has undead and demons everywhere, and not so much in others. It might not be wise to take apart a car and rewire it untill you have a profound understanding on how it works 1st.
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