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Trencher

HERO Member
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Posts posted by Trencher

  1. On 2/5/2023 at 8:42 PM, Old Man said:

     

    In a more general sense MA gives warrior-type PCs a much wider range of choices on their phase.  Even a 'conventional' fighter can attack, haymaker, trip, grab, move through, as well as shifting levels around.  But MA gives a much wider range of attack choices that make fighters much more interesting to play.

    He wanted two different feeling martial arts not just one good attack for the points. 

  2. 11 hours ago, steriaca said:

    That is simply "the laws of special effects" applied to hand to hand combat.

    For many it are but I like it when the numbers we say to eachother fit the narrative of the laws of special effects. 

    Thats me though. Its a matter of taste. 

  3. Problem with "evil" campains are that some think it means having black plate armour and not taking any crap from the local tax collector while other thinks its about being as gross as possible in every way possible. 

     

    Even if everyone is on the same page and want to play somewhat humane characters just following the evil empire you will still get the main problem of all evil characters and adventure parties: ITS VERY EASY TO BE EVIL.

     

    If it gets to hard they can always run away. If they have to make a hard choice they can just make an easy one. If a smart guy outsmart them they can just brute force him. If a brute threatens them they can just kiss his ass. If a "greater evil" threatens the entire world and they HAVE to work with others so save the world they can just try to use magic to escape the world with their treasure and then start over in another world. 

     

    And that if you get lucky and have restrained players. More likely you will get power trippers and murder hobos who will kill npcs if they have magic items at any time no matter how much trouble it cause or only speak to npcs to brag and threaten them. 

     

    Ask yourself if you put so many character motivations in stone and give them roleplaying guidelines to follow to ensure that they are not too evil then why are they playing an evil campain in the first place? Why be evil when you cant be evil? Where does the line go? You dont want your player characters rape the npc wenches in the campaign but how do you feel about them being rude and sexist towards them? How long would you be willing to listen to them being rude towards npcs? You have covered the ground making sure your campain wont be gruesomely gross but are you prepared for the PC's to be annoying jerks? Who only care about themselves? Who will turn on anyone at anytime to get ahead and probably not have the social overview you have of your world and as such quickly add up more enemies than you are prepared to create balanced encounters for? Are  you prepared for them to just skip encounters and battles you have prepared because they think its to high a risk? Even when its not?

     

    I am just telling you this because there is a reason veteran GM's prefer having good parties. 

    A group of mostly good characters will feel that they have to do something if they come across a dangerous situation threatening innocents. 

  4. 2 hours ago, MrAgdesh said:

    The fact that a gaming table could all theoretically have Fire Mages with suites of spells all substantially different to one another is awesome, but off-putting to players who want to just pick up and play. At least, it is to many gamers I know.

     

    This is a little bit beside the point. Hero is more easy to pick up and play if you know the rules. Thats the point that is being made. 

    Dnd is a patchwork game that people play out of habit because they think its easier but 90 percent of the time you are going to go back to the books and read an obscure rule or spell description or another.

    Hero is better if you know it. Dnd is neither easy to get into or easy to play after you played it a couple of years. 

  5. Sounds like a great time Strand. And yes magi is the plural of Magus.

     

    13 hours ago, Ragitsu said:

    I am not a fan of furries taking over D&D. Also, I can't say I'm keen on the whole "race means little" angle in new(er) D&D.

    Race modifiers going away I dont care about off course since I prefer Hero but furries must not be given foothold.

     

  6. 6 hours ago, Scott Ruggels said:


    you noticed that too, eh?   It’s going to be a brutal session zero when you lay out what can and cannot be allowed for your campaign. 

    It only goes one way man. Only one way.

     

    That said in my Hero campain its a human world. 

    Last time I had a multi species dnd campain furries were not invented yet and annimal dudes were just miniotaurs and gnolls and stuff. 

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