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  1. Like
    Trencher reacted to James Gillen in A Thread for Random Musings   
    Re: A Thread for Random Musings
    What's really sad about these new Burger King 'Coq Roq' commercials is that they sound cooler than anything that's on MTV right now.
  2. Like
    Trencher reacted to Susano in Supers With Pictures: Fun For All   
    Re: Supers With Pictures: Fun For All
    Suggestions as how to better represent the four-legged nature of the vehicle, as well as appropriate disads, and other suggestions more then welcome and highly encouraged. Enjoy!!!
    (Mobile Fortress)

    Val CHA Cost Notes 9 SIZE 45 8" x 4"; -9" KB; -6 DCV 58 STR 3 Lift 75 tons; 11 1/2d6 HTH Damage 10 DEX 0 OCV: 3/DCV: 3 30 BODY 22 12 DEF 30 2 SPD 0 Phases: 6, 12 Total Characteristics Cost: 100 Movement: Ground: 16"/32" Swimming: 0"/0" Cost Abilities and Equipment Propulsion Systems 4 Four-Legged Walker: Extra Limbs (4 legs); Limited Manipulation (-1/4) 16 Four-Legged Walking Military Vehicle: Ground Movement +10" (16" total); 1 Continuing Fuel Charge (easily-obtained fuel; 6 hours; -0) -2 Ground Vehicle: Swimming -2" Tactical Systems 81 88mm KwK 36 L/56 Cannon: RKA 5d6+1, Indirect (can be arced over some obstacles; +1/4), +1 Increased STUN Multiplier (+1/4), 200 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (forward 60 degrees; -1/2) Real Weapon (-1/4) plus +2 OCV, +2 RMod; OIF Bulky (-1) 5 88mm KwK 36 L/56 Cannon: Another 88 mm Cannon (total of 2) 44 7.92mm MG 34 Machine-Gun: RKA 2d6+1, Autofire (5 shots; +1/2), +1 Increased Stun Multiplier (+1/4), 3,500 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (side 60 degrees; -1/2), Real Weapon (-1/4) plus +2 OCV, +3 RMod; OIF Bulky (-1) 5 7.92 mm MG 34 Machine-Gun: A second 7.92 mm MG 34 Machine Gun (total of 2) 52 7.92 mm MG 34 Machine-Gun: RKA 2d6+1, Autofire (5 shots; +1/2), +1 Increased Stun Multiplier (+1/4), 3,500 Charges (+1); OIF Bulky (-1), Real Weapon (-1/4) plus +2 OCV, +3 RMod; OIF Bulky (-1) 29 Large Feet: Area Of Effect (One Hex; +1/2) for up to 58 STR 15 Impressive: +15 PRE (30 PRE total) 2 Armored Body: +1 DEF; Limited Coverage ("body"; -1/4) 4 Armored Head: +2 DEF; Limited Coverage ("head"; -1/2) 2 Heavy: Knockback Resistance -1" (-10" total) Operation Systems 4 Radio: Radio Perception/Transmission (Radio Group); OIF Bulky (-1), Affected As Hearing Group As Well As Radio Group (-1/4) 261 Total Abilities and Equipment Cost 361 Total Vehicle Cost Value Disadvantages 25 Distinctive Features: Nazi Germany Wehrmacht Armored Walker (NC, Extreme) 25 Total Disadvantage Points 67 Total Cost (336/5)
    The immense, awe-inspiring, Bewegliche Festung (Mobile Fortress) is thought to be the brainchild of notorious Nazi (mad) scientist Doctor Siegfried Qual, who built the initial prototype as a gift to Adolph Hitler. However, considering Qual's well-deserved reputation for intellectual prowess, it seems doubtful such an unworkable construct would have been devised by him. Thus, several historians mention the infamous Dr. Clausenhausen (a.k.a. Dr. Klanenhissen) Wehrmacht vunderkind and creator of a number of unique Nazi "wonder weapons" as the true mind Bewegliche Festung's existence.
    At any rate, the massive Mobile Fortresses first appeared on the eve of the German invasion of Russia. Although the Wehrmacht felt they were far too big, slow, and vulnerable, to be of any use, they appealed to Hitler's vanity, and he authorized the construction of a series of the enormous walking machines. When finally deployed they initially had demoralizing effect on the Russian forces, since the twin 88mm cannon (mounted in the vehicle's head) was capable of wrecking any Russian tank encountering it.
    As the war progressed, the Bewegliche Festungs became less and asset and more of a liability. Their height made it nearly impossible to hide them, and at least one was totally destroyed and another wrecked beyond repair by a concentrated rocket attack from the so-called "Stalin's Organs." Several others were damaged from artillery barrages, Russian dive bombers claimed another, and if reports are correct, one of the last Fortresses was claimed by several P-38 Lightning pilots, who brought it down with wing-mounted rockets.
    The basic shape of a Bewegliche Festung was of a huge box-like structure, roughly 10 meters long and 5 meters high. At one end was a semi-flexable "neck" ending in a heavily armored head. Twin 88mm Flak cannon were mounted under the head. They were aimed by swinging the head from side to side, and were often fired in alternating succession, since the killing power of the 88 was more than enough to take out most tanks with a single shot. On the sides of the head, in blister turrets, was a single trainable machine-gun. A third gun was set on the roof of the vehicle, as an antiaircraft defense (although it was also useful for strafing tall buildings and the like). The head and body were set on four 10 meter legs, driven by a powerful diesel engine and hydraulic actuators. The entire vehicle weighed around 75 tons and was capable of a top speed of only 25 miles per hour, although to give the Bewegliche Festung credit where credit is due, this speed was fairly constant regardless of terrain. Crew consisted of a commander, radioman, two pilots, a gunner (for the 88s), two loaders, and upwards of 40 infantrymen, who would man the additional machine-guns as well as look after the engine.

  3. Like
    Trencher reacted to JmOz in Fox War Journal (Campeign Narative)   
    Re: Fox War Journal (Campeign Narative)
    Case File: A00-003, Soft Targets
    It all started when a new vigilante (auxilery file: Truncheon Investigation) noticed a number of armed men entering the St Mary's Home for Wayward Children. She called in a report to the police, that got the press there. I only found out of it by the police band. I instantly called Shinoi and Foxy into my room to brief them on the situation.
    Foxy called the team and had them meet her at the orphanage. After extensive planning with Lt. Richard O'Reily complicated by his negative stance on masked vigilante's.
    Investigation noticed a costumed individual, leather, chains, burlap sac for a mask, see file photo. Lazarus reports encountering him as well.
    The moderators were able to get 10 of the hostages out for Pizza, unfortunatly the methods the terrorists used prevented the getting an agent in with the Pizza
    Shortly after this a new player came to the stage, codenamed "Commando". The final plan was to use Brickface's truck and exceptional strength to enter via the barred windows, in a two pronged attack. Inside they encountered a group of heavily armed terrorists and the Paranormal mercenary known as Shade. The fight was quick, and bloody when one of the terrorists turned his gun onto the hostages, the team was able to save the majority of the orphans, but 4 were killed by the one gunman.
    Xp rewards
    Brickhouse: 4
    Lazarus: 4
    Shinobi: 4
    The Surgeon: 4
    Foxy: 3
    Commando: 5
    Notes (To be revised into narative)
    Lt. Richard O'Reily: NPC: The head of SWAT, While Richard is a very good officer, expert marksman, and brillient field tactician he has negative feelings towards what he feels are amatuers working a dangurous game. His hard nose anti-vigilanty stance has created many problems in the past for me, further more Foxy tends to like to antaganise him.
    Commando: New Player Character, fedural police powers,
    Truncheon: Needs new name (As rewrite of character removed signiture weapon)
  4. Like
    Trencher reacted to Cybertooth in Superhero Images   
    Re: Superhero Images
    This here is Ion.
    This was drawn back in '93 on notebook paper. So, if a couple of the notepaper lines come through, sorry. The character would later become Firestone, once the truth behind his powers was revealed.
    As always, your comments are appreciated.
  5. Like
    Trencher reacted to Wildcat in Superhero Images   
    Another one.
    This guy was from an Organization I created in my Campaign yrs ago, and is still in use today. They are the Sentinels of Justice. They are my worlds answer to the Public's need to have a private agency they could hire to protect them from the Supervillains of the world.
    This is Red Samson (Yeah Modeled after Doc Samson, from the Hulk) He is the Premier agent for SoJ, you would ask for his services for special occasions, and particularly valuable items/projects, or ones that may be more prone to attracting paranormal attention.
    (this one was colored in Photoshop, and I'm still learning that medium)
  6. Like
    Trencher reacted to Archon in Superhero Images   
    Considering my handle, you can tell I've always like this character.
    Heeeeeeere's Archon.
  7. Like
    Trencher reacted to Storn in Storn's Fantasy Art, Comics and Doodles   
    Re: Storn's Fantasy Art, Comics and Doodles

    Photoshop for the commissions, watercolor-like painting via digital wacom tablet.
    But below is all oil paint
    It is about the upcoming cover, in progress, for Pitch Black's "Razor-Edged Arcanum". Now called Sages & Swords, name change while I was working on the piece. An short story anthology of wizards, magic and such.
    If you are curious to see the process, I will repeat the link:
    and the painting itself:

  8. Like
    Trencher reacted to Storn in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
    At long last, out from under some of my workload, horrible allergies... commissions will start to trickle out from me.
    First up, Vortex!

  9. Like
    Trencher reacted to AliceTheOwl in Musings on Random Musings   
    Re: Musings on Random Musings

    Thanks to a friend's suggestion, I did call the police, then the ranger service (the parkway is on a different jurisdiction - traffic complaints are apparently felonies on the parkway) and filed a complaint just now.
    I feel a little better.
  10. Like
    Trencher reacted in A Thread for Random Musings   
    Re: A Thread for Random Musings
    A woman in a hot air balloon realized she was lost. She lowered her altitude and spotted a man in a boat below. She shouted to him, "Excuse me, can you help me? I promised a friend I would meet him an hour ago, but I don't know where I am."
    The man consulted his portable GPS and replied, "You're 30 feet above sea level. You are at 31 degrees, 14.97 minutes north latitude and 100 degrees, 49.09 minutes west longitude."
    She rolled her eyes and said, "You must be a Democrat."
    "I am," replied the man. "How did you know?"
    "Well," answered the balloonist, "everything you told me is technically correct, but I have no idea what to do with your information, and I'm still lost. Frankly, you've not been much help to me."
    The man smiled and responded, "You must be a Republican."
    "I am," replied the balloonist. "How did you know?"
    "Well," said the man, "you don't know where you are or where you're going. You've risen to where you are, due to a large quantity of hot air. You made a promise that you have no idea how to keep, then you expect me to solve your problem. You're in exactly the same position you were in before we met but, somehow, now it's my fault."
  11. Like
    Trencher reacted to Wildcat in Superhero Images   
    Since I just now registered on this board (yeah I know it took me forever) I thought I'd post a pic of my namesake (well on this board anyway)
    Wildcat is a character I've had for over 20 yrs, and he's gone through many incarnations during that ime. But this pic is the one I normally stick with (well for the last 7-8 yrs)
    Hope you like it, I've go more if anyone wants to see.
  12. Like
    Trencher reacted to Domino in Superhero Images   
    Here is my character, Silverwing. He was penciled by me and inked by Champions artist Barry Winston in 1988, and photoshopped by me in 2002. He was placed over the LexCorp background picture from the Superman Animation Cel Painting Kit.
  13. Like
    Trencher reacted to MisterVimes in Superhero Images   
    The Stranger
  14. Like
    Trencher reacted to tkdguy in British peerage   
    In case this helps, here's a webpage about the British Peerage, which you can incorporate into your FH campaign.
  15. Like
    Trencher reacted to James Gillen in A Thread for Random Musings   
    Re: A Thread for Random Musings
    Capsule Review of Crossroads of Twilight
    by Robert Jordan
    846 pages paperback
    2003 Tor Fantasy
    Crossroads of Twilight is Book 10 in Robert Jordan's series The Wheel of Time. For those of you who've given up by now, like I should have: Mat and his prophesied fiancee Tuon are on the run from the Seanchan invaders after escaping Ebou Dar. Jordan takes three chapters and 73 pages to convey this point. He spends at least two pages detailing the laundry chores Faile is forced to perform since getting enslaved by the Shaido. Elayne is in the morning-sickness phase of pregnancy; at this rate she'll give birth around Book 20. No, Egwene STILL hasn't seized Tar Valon, and is unlikely to do so in the next book (ok, I skipped to the end). In fact, the book doesn't get to Egwene until page 469 and doesn't get to Rand until the end.
    Hey, Robert, wake me up when something happens, okay?
  16. Like
    Trencher reacted to Southern Cross in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
    Crunchy marshmallows sound icky to me...
  17. Like
    Trencher reacted to gewing in Musings on Random Musings   
    Re: Musings on Random Musings

    That was imo part of the problem. Both of you have just enough similarities to grind, like mis-aligned teeth.
    If everyone who had ever been abusive here was banned, there would be about 6 members.
    And I certainly would not have been one of them.
  18. Like
    Trencher reacted to Steve Long in f/u Grab: Throwing & Squeezing after initial Grab   
    Re: f/u Grab: Throwing & Squeezing after initial Grab
    I'm not sure I understand what you mean by "either" roll. If a character attempts a Grab and misses, he's never going to get to the "Throw" stage of things in the first place, so the Throw rules don't come into play. Only if the character has to make an Attack Roll with his Throw -- either to perform it at all, or if he's trying to hit a specific target with the Thrown character/object -- are the "miss" rules going to come into play.
    If what you're asking is, "Can a character Throw a Grabbed person in an effort to hit another target (such as another character or a specific hex), miss that target, but still inflict Throw damage on the Thrown person?", then the answer is "No." There aren't any provisions in the rules for that; a miss is a miss. The GM could alter that if he likes, but generally the rules don't let a character miss/fail and still obtain some measure of success.
  19. Like
    Trencher reacted to Citizen Keen in The Adventures of Mikael   
    And He's Off!The Eve of My DepartureTomorrow I will leave Fort Anze forever. I, Mikael Amante, am off to see the world of my parents. No more of this jungle backwater for me - I go to see civilization. At dawn tomorrow, I will begin the two day journey to Port Rican, and from there, I will head to Amystus, the Old World. It will not be an easy journey, but Jadus will watch over me through my travels. I've only been to Port Rican twice, and never on foot. Today I said goodbye to Warden Amillo and Mistress Gertrud, the cook. Master Dagun sold me everything I'd need for a journey - including my first sword! I've trained with one with the Warden, but this one belongs to me! Well, off to bed - tomorrow is going to be a long day.Day 1What a day! I sit here in the top of a canopi tree, watching the sun set. It's not safe to travel in the dark, not even on the road. Just after lunch, I saw a group of tooth-monkeys (or is it teeth-monkeys?) travel over head. I don't think they saw me though - they were in quite a hurry. Just a little bit before I stopped, I encountered a junginine. It growled at me, but I threatened it off with my sword and a lot of shouting. I've traveled into the Gundillo Jungle before, but it's different when I know I'm going to leave. The bright flowers seem crisper, and the constant thrum of animal noise in the background becomes much more pronounced. And I've never spent the night. My first great adventure!Day 2If I thought yesterday was adventurous, I had no idea what was coming my way today! While I was eating my lunch, I was attacked by a pack of junginines. They must have smelled my food. There were four of them, and I don't think I could have fought them off alone. Luckily, just as they attacked, a Liziscus came to my aid. I've seen lots of the reptile-men before in the trading post, but Warden Amillo always said they were a closed lot, and a bit cruel. He said his name was Izinith (after the fighting, of course!), and he seems quite nice to me. He said he's heading to Amystus as well, and we've decided to try to find a ship together. The gates to Port Rican are closed for the night, but tomorrow Izinith and I will enter and seek out a ship to bear us to Amystus. Tomorrow, I set sail!The Gundillo JunglesOn the northern shore of Vixis, a small continent that could be more accurately described as an island, is the Gundillo Jungle. A large jungle that takes an experienced guide a month to cross on foot, the Gundillo is home to many of the Liziscus, the reptile men. The Liziscus have built dozens of great cities deep within the jungle, and while many of the cities welcome other races, their location makes them almost unknown to the other races. The Great Races (specifically Men and Tritons) have made a very small foothold in the Gundillo, in the form of a small Port Rican and two smaller subsidiary trading posts - Fort Anze to the west and Fort Crino to the southeast. The jungle is home to a wide variety of flora worth finding and fauna worth hunting, but the Gundillo is famous for the much prized nibiscus flower (whose petals can make both an addictive narcotic and a deadly poison) and the famous skins of the Gundillo Cobra.The Liziscus
    Cost Power END 2 +2 STR 1 3 +1 DEX 1 +1 PD 1 Scaly Skin: Damage Resistance (2 PD/1 ED); Activation Roll 14- (Does Not Protect hit Locations 10-13 in the Front; -1/2) 2 Running +1" (7" total) 1 8 Claws: HKA 1/2d6 (1d6+1 w/STR) (10 Active Points); Reduced Penetration (-1/4) 1 5 Tail: Extra Limb (1), Inherent (+1/4) (6 Active Points); Limited Manipulation (-1/4) 2 LS (Safe in Intense Heat) Val Disadvantages 10 Vulnerability: 2 x STUN Cold (Uncommon) The Liziscus are one of the oldest of the Beastmen created by Maia, the Seasonal Queen. They breed prodigiously, and control much of the desert and jungle of the world. Looking like your classic lizardmen, the Liziscus are varying shades of green in color, with their softer bellies generally a lighter color. The Liziscus are generally viewed as anti-social by other races, but they are by no means evil.Warden AmilloVal Char Cost 10 STR 0 10 DEX 0 10 CON 0 8 BODY -4 12 INT 2 11 EGO 2 10 PRE 0 8 COM -1 2 PD 0 1 ED -1 2 SPD 0 4 REC 0 20 END 0 18 STUN 0 6" RUN02" SWIM02" LEAP0Characteristics Cost: -2Cost Skill 3 Bureaucratics 11- 1 High Society 8- 3 Oratory 11- 3 Riding 11- 3 Tactics 11- 3 KS: Liziscus Tribes of Gundillo 12- 2 WF: Common Melee Weapons 10 +2 with HTH Combat Skills Cost: 28Cost Perk 3 Fringe Benefit: Warden of Fort Anze Perks Cost: 3Cost Talent 6 Combat Luck (3 PD/3 ED) Talents Cost: 6Val Disadvantages 10 Physical Limitation: Missing One Eye (Infrequently, Greatly Impairing) Disadvantage Points: 10Base Points: 25Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 35

    Height: 1.85 m Hair: Gray Weight: 90.00 kg Eyes: Blue Appearance: A tall man, older, with gray hair and an eye patch.Personality: Distrusting of the Liziscus, Amillo is overall a good man who seeks to make the world, or at least his small corner of it, a better place.Background: Amillo of Anze was born in Port Rican and after joining the City Guard he quickly rose through the ranks. Eventually, he was put in charge of Fort Anze.Campaign Use: Warden Amillo makes an excellent starting patron for players starting in the Gundillo Jungle.Mistress GertrudVal Char Cost 10 STR 0 7 DEX -9 12 CON 4 8 BODY -4 8 INT -2 10 EGO 0 10 PRE 0 7 COM -1 2 PD 0 2 ED 0 1 SPD 0 4 REC 0 24 END 0 19 STUN 0 6" RUN02" SWIM02" LEAP0Characteristics Cost: -12Cost Skill 3 PS: Cooking 12- 2 PS: Baking 11- 3 Bureaucratics 11- 3 Conversation 11- Skills Cost: 11Cost Perk 1 Headmistress of the Kitchen Perks Cost: 1Val Disadvantages 0 Normal Characteristic Maxima 5 Age: 40+ Disadvantage Points: 5Base Points: 0Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 0

    Height: 1.68 m Hair: Gray / Brown Weight: 91.00 kg Eyes: Brown Appearance: A plump, rosy-cheeked woman in her late forties, who is always laughing or shouting.Personality: If the players can get into the kitchen, Gertrud is an excellent source for reputable gossip - if she says it, and it happens in either Fort Anze or Port Rican, or anywhere between, then it happened.Background: Mistriss Gertrud of Fort Anze is the headmistress of the kitchen at the trading post. She is responsible for the kitchens that prepare the meals for the barracks and the two inns in the post, as well as the Warden's household. Up until recently, she also was responsible for raising young Mikael Amante.Campaign Use: Gertrud is almost exclusively flavor.JunginineVal Char Cost 0 STR -10 16 DEX 18 12 CON 4 9 BODY -2 8 INT -2 5 EGO -10 15 PRE 5 10 COM 0 5 PD 5 3 ED 1 3 SPD 4 5 REC 6 24 END 0 20 STUN 5 7" RUN21" SWIM-11" LEAP1Characteristics Cost: 26Cost Power END 15 Bite: HKA 1d6 1 9 Canine Senses: +3 PER with all Sense Groups 5 Canine Nose: Tracking with Normal Smell 3 Canine Ears: Ultrasonic Perception (Hearing Group) Powers Cost: 32Cost Skill 5 Concealment 13- (7 Active Points); Self Only (-1/2) 5 Stealth 13- 3 AK: Home Territory 12- Skills Cost: 13Cost Talent 3 Lightsleep Talents Cost: 3Total Character Cost: 74Val Disadvantages 15 Physical Limitation: Animal Intelligence (Frequently, Greatly Impairing) 5 Physical Limitation: Small (no larger than about 1m; +3" KB) (Infrequently, Slightly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) Disadvantage Points: 35Base Points: 75Experience Required: 0Total Experience Available: 0Experience Unspent: 0Junginines are spotted canines that have adapted to the jungle. They are territorial, but not overtly vicious. They generally have the same demeanor as wolves.
  20. Like
    Trencher reacted to DRLashambe in Superhero Images   
    Re: Superhero Images
    I use photoshop 7.0, which, if you can get it, will allow you to manipulate images that already exist. If not for that program, I wouldn't have anything to show either, I have like 0 talent.
    Here's another manip I did. Cavalier was a soldier working for a secret project (secretely controlled by Viper) that would allow a person to "phase into" a suit of power armor. The exact process was never defined by the character, but he meant for it to combine magic and technology. He always intended for it to be defined later on down the road.
  21. Like
    Trencher reacted to zornwil in Musings on Random Musings   
    Re: Musings on Random Musings

  22. Like
    Trencher reacted to Errandis in Heiax's Conversion Notes   
    HERO Characteristic Conversion (Str)
    0 0 0 0 1 (-10) 1 (-25) SH-0 0 0D 0
    1 1 1 1 02-03 (-9) 1 0D+1 0+1
    2 2 2 2 04-05 (-8) 2 (-20) 2 0D+1 1-2
    3 3 3 3 06-07 (-7) 3 0D+2 0+2
    4 4 4 4 08-09 (-6) 3-4 (-15) 4 0D+2 1-1
    5 5 5 5 10 (-5) 5 1D 1
    6 6 6 6 11-15 (-4) 5-9 (-10) 6 1D+1 1+1
    7 7 7 7 16-20 (-3) 7 1D+1 2-2
    8 8 8 8 21-25 (-2) 10-24 (-5) PR (4) 8 1D+2 1+2
    9 9 9 9 26-30 (-1) 9 1D+2 2-1
    10 10 (+0) 10 10 (+0) 31-69 (+0) 25-74 (+0) TY (6) 10 2D 2
    11 11 (+0) 11 (+0) 11 (+0) 70-74 (+1) 75- 79 (+5) 11 2D+1 2+1
    12 12 (+0) 11 (+0) 12 (+1) 75-79 (+2) 80-84 (+5) 11 2D+1 3-2
    13 13 (+0) 12 (+0) 13 (+1) 80-84 (+3) 85-89 (+5) 12 2D+2 2+2
    14 14 (+0) 12 (+0) 14 (+2) 85-89 (+4) 90-92 (+10) 12 2D+2 3-1
    15 15 (+0) 13 (+1) 15 (+2) 90-91 (+5) 93-94 (+10) GD (10) 13 3D 3
    16 16 (+1) 14 (+1) 16 (+3) 92-93 (+6) 95-96 (+15) 13 3D+1 3+1
    17 17 (+1) 14 (+1) 17 (+3) 94-95 (+7) 97 (+15) 14 3D+1 4-2
    18 17 (+1) 15 (+1) 17 (+3) 96-97 (+8) 98 (+20) 14 3D+2 3+2
    19 17 (+1) 15 (+1) 18 (+4) 98-99 (+9) 99 (+20) 15 3D+2 4-1
    20 18 (+2) 16 (+2) 18 (+4) 100 (+10) 100 (+25) EX (20) 15 4D 4
    21 18/01-25 (+3) 16 (+2) 19 (+4) 16 4D+1 4+1
    22 18/26-50 (+3) 16 (+2) 19 (+4) 16 4D+1 5-2
    23 18/51-60 (+3) 17 (+2) 20 (+5) 101 (+12) 101 (+30) 17 4D+2 4+2
    24 18/61-75 (+3) 17 (+2) 20 (+5) 17 4D+2 5-1
    25 18/76-80 (+4) 18 (+3) 21 (+5) 102 (+14) 102 (+35) EX (25) 18 5D 5
    26 18/81-85 (+4) 18 or 18 (Ft 7-12) 21 (+5) 18 5D+1 5+1
    27 18/86-90 (+4) 18 or 18 (Ft13-18) 21 (+5) 18 5D+1 6-2
    28 18/91-95 (+5) 18 or 18 (Ft 19-24) 22 (+6) 103 (+16) 103 (+40) 19 5D+2 5+2
    29 18/96-99 (+5) 18 or 18 (Ft 25-30) 22 (+6) 19 5D+2 6-1
  23. Like
    Trencher reacted to drrushing in Superhero Images   
    Re: Superhero Images
    Here's my latest pic.: Nightstalker........I liked the pic, but I was really disappointed with the scanning. The depth and texture of the armor was completely lost. And there was these strange bands across the pic....but anyway, here it is...pencil drawing, Berol Prismacolor colors.

  24. Like
    Trencher reacted to Chimpira in Superhero Images   
    Re: Superhero Images
    This is The Patriot. My homage to Captain America in my game, although he was more like Union Jack in his approach to combat. (Union Jack is probably one of my all time favorite costume designs.)
  25. Like
    Trencher reacted to GoldenAge in Superhero Images   
    Re: Superhero Images
    I've been lurking here on Hero for a while. Finally, I'd like to introduce myself and put forward a few images of my own.
    - GA
    Space conservation has forced me to take these pics down. sorry.
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