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Trencher reacted to Lucius in How much would this limitation be worth?
Arrow impalement: (Total: 57 Active Cost, 13 Real Cost) Killing Attack - Hand-To-Hand 1d6-1, +3 Increased STUN Multiplier (+3/4), Damage Over Time, Target's defenses only apply once (9-12 damage increments, damage occurs every Turn, +4) (57 Active Points); OAF (-1), No STR Bonus (-1/2), Required Hands Two-Handed (-1/2), 12 Charges (-1/4), Inaccurate (1/2 OCV; -1/4), Linked (Killing Attack - Ranged; -1/4), Real Weapon (-1/4), Requires A Roll (Attack roll, -1 per 20 Active Points modifier; -1/4) (Real Cost: 13)
Lucius Alexander
Did the palindromedary eat
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Trencher reacted to dsatow in How much would this limitation be worth?
I usually simulate it with a -2 limitation.
This came about with the following observation:
An 18 will always miss. Making a 17- the best hit chance. If a critical is 1/2 of what you need to hit rounded down, then a critical equals 8-. An 8- is normal -2.
The requires a roll is neat idea and I have used it on martial artists as "finding an opening". Its a triggered, naked advantage autofire(3) on the punch with requires a roll 11-. When the villain succeeds on punching a hero, I roll 11-. if successful, the hit is autofire(3).
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Trencher reacted to Hugh Neilson in How much would this limitation be worth?
As well, abilities that reduce the opponent's DCV become much more powerful.
Danger Sense is a flat roll, which is different from the opposed to hit roll. Really, there should be more granularity on the Danger Sense limitation as well. This seems like another outgrowth of "when in doubt, discount the limitation heavily"
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Trencher reacted to Tech in How much would this limitation be worth?
A -2 limitation is fine and that's what I was going to go with, but the Champions Complete gave it a total of -1 1/2.
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Trencher reacted to Lucius in How much would this limitation be worth?
Stunning knockdown: (Total: 54 Active Cost, 10 Real Cost) Change Environment (-1 to CON Roll, -1 to STR Roll, Stunning), Reduced Endurance (0 END; +1/2) (54 Active Points); OAF (-1), Requires A Roll (Attack roll, -1 per 20 Active Points modifier; Must be made each Phase/use; -3/4), No Range (-1/2), Inaccurate (0 OCV; -1/2), Required Hands Two-Handed (-1/2), Linked (Killing Attack - Hand-To-Hand; -1/2), Can Be Deflected (-1/4), Real Weapon (-1/4) (Real Cost: 10)
To be linked to a large hammer. If the attack roll is made by half, roll another attack at -3; if that succeeds, target must roll CON to avoid being stunned and STR to avoid falling down.
Lucius Alexander
No roll to evade the palindromedary
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Trencher reacted to PhilFleischmann in How much would this limitation be worth?
It's perfectly OK, IMO to "hard-wire" in a critical hit system, either for specific weapons/powers or for specific characters - the PCs and significant NPCs, or whoever. It could allow for some interesting builds. It would be a bit strange for one of these hard-wired-crits to do something completely different from the base attack power, but HERO allows it. The justification for it might be a bit tricky, but that depends on the genre and style you're going for. Magic can pretty much justify anything. An exaggerated anime-style, perhaps.
The main thing to keep in mind is that making the roll by half is a very rare phenomenon. So it's worth a pretty big limitation. Without having to do all the math yourself, you can test it by rolling 3d6 several times. How many times do you roll 11 or less? How many times do you roll 5 or less? etc.
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Trencher reacted to Lee in How much would this limitation be worth?
My take on it is, if you look at the Talent builds in 6E1, specifically for Danger Sense, you'll see a limitation "Only if Character Makes Half Roll (-1)". So, I'd use the same value.
Lee
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Trencher reacted to Duke Bushido in How much would this limitation be worth?
I tend to agree with Phil. Based on his observations, I don't even know if I would build this as a power (unless the effects are radically different from the power being used: like Flash adding a Drain or or something like that.
I think you might be better served creating a Critical Hit system for your campaign (as others have alluded to above) and calling it a day: hit by half? + X dice of effect, or times 1.x the actual effect. Roll a natural three? +Y dice of effect, or times 1.y the actual effect, etc.
Just declare it the way the universe works, at least for main characters.
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Trencher reacted to PhilFleischmann in How much would this limitation be worth?
I'd call it a -2 at least. The 7- roll is based on the best-case-scenario: a low-level mook that you can hit on a 14-. Which is also the case in which the power will be the least useful. How much extra damage do you need to do to a mook?
In the "average" case, you hit on 11-, which means the power works on 5-. 11- is 62.5%. 5- is 4,6%. This means the power works once for every 13.5 normal hits. That could be about a -12 limitation. The power loses about 92.6% of its effectiveness in this average case. If the normal to hit roll is even lower, then the power activates even less often.
Assuming a correlation between how hard an enemy is to hit and how hard an enemy is to put down, then this power becomes more likely to work, the less it is needed, and less likely to work the more it is needed.
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Trencher reacted to sentry0 in How much would this limitation be worth?
It reminds me of Pathfinder where you would threaten a critical and have to confirm it with a second roll. Sounds interesting, you'll have to let us know how it works out for you.
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Trencher reacted to massey in How much would this limitation be worth?
I disagree. That would make it more expensive than just having the extra damage all the time.
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Trencher reacted to sentry0 in How much would this limitation be worth?
I personally think this sounds more like a standard Trigger advantage with the trigger being a critical hit.
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Trencher reacted to Grailknight in How much would this limitation be worth?
I second this but I caution you to beware of Higher OCV concepts and OCV/Skills thru XP as they will warp the cost structure. Or you can have the value of the Limitation change with each individuals maximum OCV.
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Trencher reacted to Tech in How much would this limitation be worth?
This looks like a 'Requires a Roll" situation. Complicating it, it's a little variable. As GM, I would look at the best chance of having the power activate and use that as the roll. Quickly based on what you said, "If they needed 14 or less to hit it would activate if they rolled seven or less and so on", I would go with it activating on a 7 or less. If I'm reading the Champions Complete chart correctly, it looks like that turns into a -1 1/2 limitation.
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Trencher reacted to death tribble in The Most Annoying Song of All Time
I wanted to find the worst Christmas song and this is it. Paul McCartney and Mariah Carey can't compre to this. * Days of Christmas by Destiny's Child
This is a cultish sort of record but both the vocalists are annoying but proof that even South Africa can produce rubbish
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Trencher reacted to death tribble in The Most Annoying Song of All Time
Personally I find these more irritating
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Trencher reacted to death tribble in The Most Annoying Song of All Time
One annoying because it is trying to be deliberately annoying
Annoying on the basis of pretentiousness
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Trencher reacted to death tribble in The Most Annoying Song of All Time
This is a record that can inspire violence. The original is good but this cover version is just awful. It is the Ooh, Aah that does it
I would apologise for this but I reckon you ought to know how dreadful some people's taste is. Again a No 1 record. The video makes it worse.
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Trencher reacted to Starlord in The Most Annoying Song of All Time
First off, anything with an accordion.
Whew, that's outta the way.
Hmm, hard to nominate one, but let's start with The Lady in Red by Chris De Burgh. An annoying, droning pop ballad played constantly in the 80s. Sung in a whiny, strained voice that sounds like nails on a chalkboard.
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Trencher reacted to Tjack in League of Justice 80’s Style
Right now I’m listening to Buckaroo Banzai as I surf the net and I got to thinking that the ‘80’s might have been Hollywood’s last gasp at creating true heroes until the recent surge of Superhero movies.
Well, neurons started misfiring and I started to imagine an American “League of Extraordinary Gentlemen”. So far I’ve got Buckaroo leading Remo Williams, Meteor Man, Buffy (the original) vampire slayer and an American (Highlander style) immortal.
The only criteria’s would be original movie characters from the ‘80’s (So no Batman or Greatest American Hero) and no dark or “anti” heroes. (So no Professional or Hackers) Anybody have any candidates?
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Trencher reacted to King Red in Star Wars IX The Rise of Skywalker
This is just one man's opinion, and you could disagree with me. After watching "The Last Jedi", my expectations were lowered. In my opinion, TLJ was worse than "Revenge of the Sith". RotS is a bad movie, just not as episodes 1 & 2. Overall, the fun parts outnumbered the non-fun parts. I wish it was as good as Avengers: Endgame, but that did not happen. I disagree with the movie critics, and I give a slight recommendation for others to watch this movie.
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Trencher reacted to Scott Ruggels in World Building - Kitchen Sink or Taiored?
Well I bowed out of four color, and much prefer tailored worlds. As a creative, I find tight limits is often a stimulus for creativity. Kitchen sink worlds tend to breed a lack of originality.
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Trencher reacted to phoenix240 in Superhero Images
Whiz Kid: Hyper kinetic thief and prankster, Whiz Kid seems to dance back and fourth across the hero/villain line as quickly as he does everything else. And for the same reason: lulz. This poster boy for reckless irresponsible youth is up for almost anything to slake his thirst for thrills and amusement. He's not violent, however, and doesn't try to kill or greatly injure his opponents (or the authorities) instead using his speed, agility and wicked but childish sense of humor to escape, evade and harass them instead. His juvenile attitude is understandable as Whiz Kids is actually 11 yrs old. His hyped up metabolism has him the build and development of a boy several years older. Whiz kid is a frequent friendly rival/partner of the young Speedster heroine Velocity. To be clear, she is NOT his girlfriend. She is his friend who is a girl.
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Trencher reacted to phoenix240 in Superhero Images
Renaissance Smug arrogant super scientist who decided, in his magnanimous wisdom to bestow his gifts on the world of lesser beings. A misguided hero/potential villain