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Trencher

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  1. Like
    Trencher reacted to Steve in Wizards of the Coast Announces One D&D   
    A company must be hit hard in their wallet, often repeatedly, before they listen.
     
    Cancelled accounts are a good way to get Hasbro to pay attention that they have a problem on their hands.
  2. Haha
    Trencher reacted to Scott Ruggels in Wizards of the Coast Announces One D&D   
    Apparently, once that info got out, so many people went to cancel their account, the web page crashed temporarily:
     
  3. Like
    Trencher got a reaction from bluesguy in Wizards of the Coast Announces One D&D   
    In hero you can play any class combination you want and even customize it! 
    Hero for life!
  4. Like
    Trencher reacted to Cygnia in Wizards of the Coast Announces One D&D   
    Right now, the hubby's Friday game is discussing dumping 5e and switching to a new game system entirely (sadly, HERO will not be an option, mostly WoD or SWADE choices).  They've already cancelled their DND Beyond subscriptions/accounts.
  5. Like
    Trencher reacted to Cygnia in Wizards of the Coast Announces One D&D   
    Just had to sent an e-mail to Customer Support to delete my DND Beyond account.  We'll see how long THAT takes...
  6. Like
    Trencher got a reaction from Khymeria in Wizards of the Coast Announces One D&D   
    Well then all we can do is to see what happens. 
    Hopefully the next generation have pitchforks and torches ready. 
  7. Like
    Trencher reacted to Christopher R Taylor in DC Movies- if at first you don't succeed...   
    Lois and Clark was terrific, lots of fun and a wonderful tone.
  8. Like
    Trencher reacted to slikmar in DC Movies- if at first you don't succeed...   
    I did too. it was also the first time I remember someone doing his parents still alive, and they were great. When he was trying on costumes and Pa Kent looks at him in the tights and says Thats my Boy.
    I also thought, next to Reeves, it was one of the better interpretations of Clark and Supes, not to mention Terry Hatcher as Lois. Iliked their Luther too. Only time series was dumb was when the marriage was coming up and the comics got delayed so forced them to do the clone storyline to buy time.
  9. Like
    Trencher reacted to BoloOfEarth in DC Movies- if at first you don't succeed...   
    My wife and I really enjoyed Lois and Clark: The New Adventures of Superman, to the point that one of my daughters recently commented, "Dean Cain is my Superman."
  10. Like
    Trencher reacted to Logan D. Hurricanes in DC Movies- if at first you don't succeed...   
    I love that music, very underrated. But just seeing Ezra Flash makes me sick. 
  11. Like
    Trencher reacted to tkdguy in Wizards of the Coast Announces One D&D   
  12. Like
    Trencher reacted to Scott Ruggels in Wizards of the Coast Announces One D&D   
    Apparently, WoTC has failed Market Research 101. Their survey of recent changes may pull One D&D on a different direction. 
     
  13. Thanks
    Trencher reacted to Cancer in Funny Pics II: The Revenge   
  14. Like
    Trencher reacted to L. Marcus in The Tome of Gates, A Dying World   
    Thomas called Al-Shujaea home these days. He couldn't remember how old he was, exactly, but he figured he was around his mid-thirties, and for the past five years an attic off the Street of Potters had been where he'd hung up his hat. His hair was greying before his time, and the lines of his face were not getting shallower -- a rough life and the dust carried on the winds off the high desert saw to that.
     
    It was now close to midnight, and Thomas was not-at-all staggering home. The evening's job had been a success, and he and his ... associates -- friends was too friendly a word -- had earned enough silver to last a good while. The strong date wine had flowed rather freely afterwards, but he'd managed to limit himself to a few cups. Thomas knew better than most what dangers lurked in the dark alleys along Al-Shujaea's mean streets. He had no intention of making it too easy for some desperate robber to relieve him of his hard-earned coin. The days being what they were, the desperate were growing in numbers, and the desperation grew even more.
     
    But Thomas got home without incident. As they usually did at times like these, when he climbed the stairs to his room, memories came flooding in of another groaning old house with creaking stairs, and as usual he fended them off. He sang a dirty song to himself and tried to think happy thoughts. He entered his room -- as always, fighting a bit with the crooked door -- closed it, barred it, threw himself on the palliasse without even removing his boots, and fell asleep. And dreamed.
     
    TBC
  15. Like
    Trencher reacted to L. Marcus in The Tome of Gates, A Dying World   
    I've had a fit of pseudo-creativity again, and wanted to put the results to words, and also perhaps get some constructive criticism. It's a fantasy setting -- a plane somewhere on the outskirts of the multiverse, a small world that started out sort of standard Sword & Sorcery-ish, with different folks living . But about twenty years ago, the ransom travels of the plane took it into the attention of a Qlippothic Hell that started to drain the vitality out of our little world. Over the past generation, disease has spread into plagues, bountiful fields have become dust bowls, all gods but one has fallen silent, and lately no children of any kind have been born.
     
    The gods are gone, giving up their existence in a futile attempt to push back the invading realm. Only the Lady of Sorrow and Hope, known to most as Lacrimosa the Ever Crying, survived. She saw that her world is doomed beyond salving, that all life in it will go to feed those who are never sated. 
     
    But she still saw hope for the people of her world. The dying world now has only rather petty magic, fit for jugglers and swindlers, to entertain and deceive; but in the far past, great empires wielded the highest magic. The mage empires are long gone, and the memories of them and their high spells are all that remain. The most renowned of the mage kings of old was Eyeless Tongue-less, who alone could walk at will between worlds. Lacriomosa saw this as a possibility for escape, not for her -- she was bound to the world -- but for the world's inhabitants.
     
    Still, there were problems. Eyeless Tongue-less had written of his magic in his legendary Tome of Gates, but no copies were made, or if they were made, none had made it through the ages. The original, however, still ought to remain in Eyeless Tongue-less' sanctum, but that, too, was lost; he had hid it too well, even from the gods. The Lady of Tears could certainly find it, but not without cost, and all her attention must be turned to the Qlippoth. Lacrimosa would certainly need agents.
     
    Here's where the PCs come in. In her desperation for men and women of action, the goddess turned to ... the more unsavory elements of the world -- thieves, robbers, slit-throats, sell-swords, hucksters, entertainers, and bawds. A select few of these she empowered with what little strength she could spare, for the expressed purpose of bringing her the Tome of Gates to save the world.
     
    But they will have to hurry -- in her struggle, the goddess' strength is failing, and the Qlippoth have been started to find ways to slip into the world, in search of prey.
  16. Like
  17. Sad
    Trencher reacted to Scott Ruggels in Wizards of the Coast Announces One D&D   
    Far too late to stem the flow.  There was already a vanguard with Tabaxi, tortles, and loxodonts. A good argument could be made for gnolls, when anyone allowed them as PCs. The recent crowd funded “The Delver’s Guide to Beastworld” has put an official seal on the inclusion of furries in 5e. That was an effort that came out of a group of furries on Second Life. 
     
    https://thedelversguide.com/
  18. Like
    Trencher reacted to Strand in Wizards of the Coast Announces One D&D   
    At the time I played pathfinder, we played two modules spanning 8 years. (Friday evenings and then not every evening) My first game was a Monk. The second one I wanted to play a Magus, but there was an angry player that didn't like there being two Maguses (Magi?) in the group, so I got tired of the arguing and switched to a Bard - Arcane Duelist (bard in medium armor and TWF) I basically was a Magus but with bard spells. If we had played another game, I would have wanted to play a Zen archer or maybe a Swashbuckler. So many new books had come out over the years since we had gamed and we got to look at them. In 5E it started at a straight up Monk, but there were issues with a player and we started over with something new. That D&D game called Iron Kingdom I played a Monk/Rogue to 20th level before we started the current Champions game.
  19. Sad
    Trencher reacted to assault in Wizards of the Coast Announces One D&D   
    Furry HERO would be distressingly easy to create.
  20. Thanks
    Trencher got a reaction from Scott Ruggels in Wizards of the Coast Announces One D&D   
    They put furries in the main book now having them being good planetouched filling the role of the aasimar and let humans be small which means children pc's.
    So yeah.. Hero for life. 
  21. Like
    Trencher got a reaction from Christougher in Skeletons and Take No STUN   
    I have zombies and skeletons have the "takes no stun" power but not the "cannot be stunned". You can smack them back a little. 
    To be fair it comes with my skeletons having greater speed than humans and zombies a lot more in body than any human so its balancing. 
  22. Like
    Trencher got a reaction from Ninja-Bear in Skeletons and Take No STUN   
    I have zombies and skeletons have the "takes no stun" power but not the "cannot be stunned". You can smack them back a little. 
    To be fair it comes with my skeletons having greater speed than humans and zombies a lot more in body than any human so its balancing. 
  23. Like
    Trencher reacted to phoenix240 in Killiing a lot of zombies from a safe position.   
    Re: Killiing a lot of zombies from a safe position.
     

     
    Sounds cool. I think having another opponent works out better for long term campaigns with zombies as a hazard to be dealt with like bad weather. I actually don't have a problem with ideas like sniping them from high positions. But's not a foolproof idea. And the implication that having a reasonable consequence such as the gunfire drawing more creatures or having the creatures change of develop was GM wanking to keep their pet monsters alive didn't seem warranted.
  24. Like
    Trencher reacted to Lawnmower Boy in Killiing a lot of zombies from a safe position.   
    Re: Killiing a lot of zombies from a safe position.
     

     
    Here's the problem again. The parameters of zombiedom as we understand them say that this situation is easy to avoid with some forward planning. Zombies re mindless things that, per our actual understanding of human physiology, can't even home on sounds, much less find their way through locked and barricaded doors. If the writer/GM is on the side of the zombies, however, these things change.
     
    But let's back up for a moment: if the narrator is on the side of the zombies, any part of that can change. There is nothing the players/characters can do. There are comic books where Thor becomes a zombie, and movies where dismembered hands crawl up your clothes and choke you to death. If the PCs are in a position proof against anything but a tank, the zombies can show up driving a Sherman tank. If the PCs have a Sherman, the zombies can have a Leopard 2.
     
    This is how stories work to maintain the narrative. It's not how a fair post-apocalyptic zombie RPG ought to work at the point where the PCs embrace the "rebuilding civilisation" stage of things. At that point, the zombies have to stop developing new powers as the story requires and recede into the background as menaces to be overcome. All campaigns have their natural stopping point. If your PCs want to end their last session looking down on a peaceful New Uruk, with the crops in bloom, their best girl at their side, that's what you give them, as opposed to a mounted horde of Mongol-Zombies riding down with fire and sword.
     
    There are two branches to this meditation. The first is the old "crapsack world" problem, where the rules of existence are stacked against the players, and nothing they can do is going to change anything. If your PCs want to play in a crapsack world, by all means make the zombies invincible.
     
    Second, there is the "little red dress" problem. According to this paradigm, the zombies are invincible except against the character in the little red dress --the protagonist. Nothing that supporting characters can do will prevent them from falling to the zombies one-by-one, while the character in the little red dress can kill a mall's worth of zombies with a katana in 90 seconds of hyperkinetic, lovingly-shot bullet-time action. This makes for fun movies, but, as a picture of the world simply enables narcissism.
  25. Like
    Trencher reacted to AmadanNaBriona in Killiing a lot of zombies from a safe position.   
    Re: Killiing a lot of zombies from a safe position.
     
    I've been thinking for quite some time now that it's quite appropriate to give Zeds something like this...
     
    No Survival Instinct -Physical Complication: Zombies don't defend themselves, don't take evasive action, and move predictably most of the time. All Hit Location Penalties are halved for purposes of aiming, just as if they had been Surprised Out of Combat
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