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Trencher

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  1. Haha
    Trencher reacted to Cygnia in Funny Pics II: The Revenge   
  2. Like
    Trencher reacted to Tjack in Funny Pics II: The Revenge   
    For all the pro and con about this season of ST: Discovery, nobody has seemed to notice that the storyline went to one about a starship from long ago before the Galactic Dark Age has come to restore the peace and values of its long lost union of planets....
                    IT’S GENE RODDENBERRY’S: ANDROMEDA!!!!!!
     THEY RIPPED OFF THEIR OWN CREATOR!!!!!!!!
  3. Haha
    Trencher reacted to Duke Bushido in Funny Pics II: The Revenge   
  4. Like
    Trencher reacted to Scott Ruggels in Good general resources for modern firearms   
    Ha! My Friend Francis is a mod on that site, and many, if not most of the light box photos are by him. Several of the subjects are from my collection. It’s a good site, especially for movie and video game references.  
  5. Like
    Trencher reacted to pawsplay in Good general resources for modern firearms   
    Bookmarked!
  6. Like
    Trencher reacted to Cygnia in Funny Pics II: The Revenge   
  7. Like
    Trencher reacted to Panpiper in Panpiper's free for all character archive.   
    Peter Tremain - Stone Molder Mage - Fantasy
     
    A mage ideally suited to constructing elaborate or impossibly fantastic structures out of stone.

    https://www.mediafire.com/file/0gv6mbfvfhyehd0/Stone+Molder+w+Golem.hdc/file
    https://www.mediafire.com/file/w17vzoye4c11kj7/Stone+Molder.pdf/file
     
  8. Like
    Trencher reacted to Panpiper in Panpiper's free for all character archive.   
    Brunt - Sheer Brawn Fighter - Fantasy
     
    A monster of a club wielding man, easily mistaken for an ogre, except for his human face. Odd encounter being treated as a slave in a village inn, or keeping it's basement free of vermin.
    Brunt_175.hdc Brunt's Character Sheet.pdf
  9. Like
    Trencher got a reaction from Starlord in DOGDBTR   
    Dog doubter.
    Its a populist movement that believe in the conspiracy theory that there are no dogs in the world. Any dogs you see and or have met is a cgi simulation or a cleverly disguised very small horse.
    They been catching on youtube and I did not believe them at first but after listening to a couple of thousands of videos I am starting to think they have a point.
    There are just to many things that dont add up. Why does all dogs have four legs just like horses do? How are big dog food involved? Why does so many politician like dogs?
  10. Haha
    Trencher got a reaction from aylwin13 in DOGDBTR   
    Dog doubter.
    Its a populist movement that believe in the conspiracy theory that there are no dogs in the world. Any dogs you see and or have met is a cgi simulation or a cleverly disguised very small horse.
    They been catching on youtube and I did not believe them at first but after listening to a couple of thousands of videos I am starting to think they have a point.
    There are just to many things that dont add up. Why does all dogs have four legs just like horses do? How are big dog food involved? Why does so many politician like dogs?
  11. Like
    Trencher reacted to Scott Ruggels in Heroic Values   
    Here the previous collumn on “Prudence”
     
    https://arkhavencomics.com/2020/12/30/the-superheroic-virtues-prudence/
  12. Like
    Trencher reacted to Scott Ruggels in Heroic Values   
    I am finding these columns to be fascinating, and pretty on point about the traditional heroic values.  The latest one is on Justice, and the History of Zorro. 
    https://arkhavencomics.com/2021/01/22/the-superheroic-virtues-justice/
     
    The Governor is the head of the serpent.  Utterly corrupt, greedy, and grasping.  He is however very intelligent and (depending on the iteration) is a man who with the help of the Capitan deposed Diego’s father as Alcalde.  Physically the least imposing of Zorro’s enemies, he is in some ways more dangerous than the Capitan due to his intellect.  Diego loathes him as a tyrant but needs access to him in order to foil his schemes.  While Diego feels that Governor is a very evil man, he is again restrained from murdering him by his sense of justice.  In his deepest heart, Diego wants the governor to be tried and convicted by the law and not removed by the actions of one lone vigilante.  (Depending on the version of the story, the Governor was allowed to go into exile provided he put Don Alejandro back in his proper place as Alcalde.)
     
     
  13. Like
    Trencher reacted to Cygnia in Funny Pics II: The Revenge   
  14. Like
    Trencher reacted to Lord Liaden in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    To be clear, Thor is my favorite comic-book superhero, and I absolutely hate the direction Marvel Studios took him. But from the perspective of trying to sell entertainment to an audience, I can't fault their decision. MCU Thor had become static, not growing as a character, and was among the less popular MCU heroes. Chris Hemsworth is a very talented comic actor, so using that talent to add to Thor's appeal made sense. With Thor: Ragnarok and Avengers: Infinity War they essentially turned Thor into Marvel Comics' Hercules, a lovable goof who also happens to be an awesome badass. The response of moviegoers -- as opposed to longtime comics fans -- to that change was strongly positive.
     
    In Avengers: Endgame they turned Thor full-on Volstagg (comic version). That actually was similar to a development from the run of Marvel's Guardians of the Galaxy comic -- the 31st Century version, I mean. And as much as I loathed seeing him like that, as part of MCU Thor's character arc it made sense. Over the course of the MCU's rollout Thor lost everything. He lost his lover. He lost his whole family. He lost all his closest friends. He lost his home. He lost the weapon that was like part of him. He failed to protect his people, and lost half of them. Through all of that he kept moving forward, refusing to give up. What finally broke him was what he saw as his failure to save half the people in the Universe.
     
    Anyone with experience of depression and/or PTSD can grasp how Thor became what he is in Endgame. But in the end he found the help he needed to be a hero again, and that is an inspiring development. (Too little too late for my liking, but still.)
  15. Like
    Trencher got a reaction from pawsplay in Good general resources for modern firearms   
    A couple of years ago there were virus on this page but it seems safe now. 
    Very useful for me as I dont know much about guns. 
    http://www.imfdb.org/wiki/Main_Page
    Want to know what kind of cool gun someone used in that movie that time? This place got it.
  16. Like
    Trencher reacted to csyphrett in Plastic-Man ?   
    This is like the fantastic four movie where they didn't want the fantastic four, or the lone ranger where they didn't want to follow the lone ranger rules. This is a niche character. if none of his fans show up, this movie will bomb
    CES
  17. Like
    Trencher reacted to Starlord in Funny Pics II: The Revenge   
  18. Like
    Trencher reacted to Spence in Heroic arch types.   
    I've read through it a couple times and I have to say I'm not tracking this.  None of this has anything to do with archetypes as I understand and use the term.
     
    To me it sounds like you are trying to codify D&D style alignments without defining good and evil.
     
    I am probably off point, but that is what it sounds like to me.
  19. Haha
    Trencher reacted to archer in Heroic arch types.   
    I highly recommend that you see more episodes of that series to help you understand it better.  
     
    Thanks for making my day.
  20. Like
    Trencher reacted to Hugh Neilson in Heroic arch types.   
    On the topic of rewards, how important do you want this to be in the game?  The greater the desired importance, the greater the rewards should be.
     
    If you want this to be a central focus, I would look past a single reward to a chain so, perhaps, a 3 point reward is attainable pretty early on, with higher tier rewards attained as the game progresses and they become more focused on their archetypes.  But that makes this a campaign focus, and starts feeling like a class system.  Unless that is the goal, I'd definitely keep the rewards a small proportion of total character points, and starting a 3 points for a 150 point character is in the range, at least at the outset.
     
    But any mechanical benefit leads to mechanical gamesmanship.  If I'm not planning on playing a high PRE Face, not much  point  pursuing the archetype that nets me a bit of extra PRE, is there?  The Face will still out-charm and out-impress me.
  21. Like
    Trencher reacted to Thia Halmades in Heroic arch types.   
    Where the disconnect lies isn’t in your idea; “Mentor” is a well established trope, Galahad was I believe the most loyal of all the Knights of the Round, etc. It’s that you’re taking something that is broadly embedded in the “who” of a person, and making a mechanic around it, and calling it a “what.” 
     
    Who is Jean-Luc Picard? (You can wiki it). WHAT is Jean-Luc Picard? He’s a Starfleet Officer, specializing in Sciences, and helms what was at the time, the pride of the fleet, and its flagship, the NCC-1701-D, “Enterprise.” So if I’m building Picard, I’m going to be focusing on the what, and will lay some details and ground work for how I role play him as part of “who” he is.
     
    I am considered an exceptionally loyal person; I cost 1 less point when people put me on their character sheets as a high level contact (I cost the same as any other acquaintance) but I’m SO LOYAL that I’ll cover part of your cost to keep me around. It’s WHO I am. WHAT I am is a 6’4” hyper minded video gaming bad ass with specialization in gaming, cooking, tech, and mortgage banking. I have a lot of CHA based skills and I use them liberally. 
     
    So you’re making this sort of big deal around the mechanics of “who” someone is, and it just doesn’t jive with me. I think the idea, on the whole, is interesting, but there’s also the part of my brain that says “these things come from role playing.” Which of course leads us to one of Thia’s Rules: “It’s not enough to dislike it, you have to offer a solution of some kind or shut up about it.” My solution is this:
     
    Keep your general concept, but instead of shoehorning it into how people are playing, leave it to them to “trigger” those events and bonuses. For every 3 role-playing actions that mark someone as, say, generous — they get a token they can cash in for the benefit “Pay it Forward;” the character’s generosity has, in some way, returned to them. It could be a temporary ally (see; Summon for a series of fights), free lodging “You saved my boy from a week of slavery, your money is no good here.” And so on. And in case you think that’s the “kind” hero as you describe it, it isn’t. Generosity with money isn’t always a kindness; it can be a matter of expediency, it can just be how that character solves problems.
     
    Take Kage, my Rogue/Warlock. Kage solves his problems, more often than not, with gold. Because of this, Kage has “walking around money.” And he’s always on the edge of being broke, but — after he’s done threatening, interrogating, and otherwise making your life difficult, he always says words to the effect of “Wow, that was stressful but very enlightening. Take this gold, get yourself a hot meal. Thank you so much for your time.”
     
    Watching NPCs react to that doesn’t get old. He promised an enemy combatant they wouldn’t be dead and he’d buy them breakfast. They aren’t dead; they got knocked out and left on a rooftop — with their bow — and a gold piece. Kage is true to his word. What you have is the start of a framework for rewarding specific kinds of heroic actions, and I would bend it toward doing that, which gives people plenty of latitude and keeps options open, instead of closing them off.
  22. Like
    Trencher got a reaction from Cygnia in WWE Snark-Free Zone   
    They are already paying with their flesh and blood. WWE can go to hell!
  23. Haha
    Trencher reacted to Thia Halmades in Heroic arch types.   
    I never understood why people got so hung up on the whole STUN/BODY “he’s not dead?!” ...thing. Monsters die when they hit 0 BODY. That’s just a thing that happens. Only major NPCs get the same benefits of PCs in terms of not being gacked at 0 BODY. It isn’t 15 napping goblins, it’s 15 very dead goblins, including at least one decapitation.
  24. Like
    Trencher reacted to archer in Heroic arch types.   
    I'm not sure that I completely understand what you're going for here.
     
    1) You're allowing the people, who are already magic-users, to buy these powers which generally have severe limitations.
     
    2) The powers are tied to how the player is expecting to roleplay the character? I think? So what happens if the character doesn't roleplay the character like that? Does he keep the power? Lose the power? Lose the power plus get refunded the points he paid for it? I'm not quite sure I understand how you visualize this working.
     
    Anyway, supposing you have magic-users who buy these powers with severe limitations which are tied (in some manner) to the way they're roleplaying.
     
    Some of the powers are very, very small...which would be a major concern of mine if I were a player. I might not know exactly what I'm going to do with a character when I'm first starting out with it and expect that I'll grow into a pattern of behavior based on events in the campaign. I wouldn't want to lock myself into a type of behavior in exchange for a very, very small power that I have to pay for anyway.
     
    (And how does the +3 PRE for the Kind hero work? I pay 3 points to get 3 points worth of characteristics then have to lock myself into roleplaying a certain way? And I suppose the characteristic bonuses would allow characters to go over the characteristic maximum? Or not?)
     
    I suppose the powers are persistent and don't count against any "maximum number of spells you can have active" cap but still I wouldn't be very attracted to that in the form you've proposed here. (But I'll admit to being highly allergic to anything which smells like D&D alignment railroads so I might not be the typical player.) 
     
    Now for specific tweaks,
     
    Refined hero: +1 ocv skill level vs worthy enemies. Worthy here being enemies that are more powerful and have more CV than the hero. "More powerful" is a GM judgement call that I'd be leery of. But if I were playing a magic-user with AoE spells so that I could have a very low CV, I'd love this one. More cheese, hands down.
     
    Pure hero: plus 3 power defense vs evil magic. Even with magic being fairly common, power defense doesn't come into play very often. Very situational to meet an opponent which has an ability which interacts with power defense and even then, there's no guarantee that the Pure hero would be the target. I'd think something which would kick in at least every other session would be needed in order to keep the player from thinking he made a mistake picking this.
     
    Kind hero: +3 presence. Maybe useful if you want to go over CHA maxima? If you aren't, not sure why you'd pick this immediately rather than waiting until you have 3 points to buy up PRE.
     
    Logical hero: +1 dcv skill level vs monsters and weird creatures. Where others might panic or be stunned the logical hero just analyze the situation and does whats necessary...you make the logical hero sound like he should have PRE defense instead. But the DCV would probably be more useful.
     
    Loyal hero: I am thinking +5 ego if their friends are in danger and maybe even +3 in con only to avoid getting stunned as well...getting 5 EGO which won't be useful often or that plus 3 CON which would be useful literally all the time. But eight active points of benefits when other hero powers get only three....
     
    Balanced hero: This interesting and rare hero could get +1 to all skills as they are careful and thoughtful about what they do. This is a hell of a big benefit compared to many other powers. Any character who is a skill-monster would pick this one. Maybe interesting but this hero isn't going to be rare (unless your whole campaign is a slugfest which doesn't use skills).
     
     
    All of the archetypes are put forward as "heroes". I think you might think about putting the ones who aren't blatantly heroes forward as "archetype" or "character" instead of "hero". I don't particularly want my GM trying to lock me into the role of "hero". And when I can afford to be picky about GM's, I'd be leery of joining a campaign which presented me with a choice of what kind of "hero" I'd like to be when I'm not even sure yet how heroic I want my character to be.
     
    I can understand a GM not wanting to run a campaign for villains. But at the same time, there are bards, thieves, card sharps, and a whole assortment of other characters who don't particularly think of themselves as heroes...even if they end up playing the hero more often than they'd strictly like. 
     
    It just seems to send a wonky message to players who are thinking they want to be the thieving, killing, mercenary Conan or a Bret Maverick.
     
    I'm half asleep and rambling. Hope this made some sense and wasn't offensive.
  25. Like
    Trencher reacted to Hugh Neilson in Heroic arch types.   
    My first thought reading through it, like Archer, was that these feel like pretty minor benefit.
     
    The other things I really felt reading through it was "what is the difference between these various types of heros?"  The descriptions are pretty vague and the lack of any examples makes it pretty tough to figure out which narrow slice of "Hero" my character fits in with.
     
    To Archer's other point, for me this would only work in a game where all the players have bought in to playing "heros", and using this to differentiate the heros so they are not all identical boy scouts.
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