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Vanguard

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Everything posted by Vanguard

  1. Ya know, I've never thought of it that way before . . . I still don't like the Stun Lotto but your explanation of why it's not a bad thing makes more sense than any I've heard to date.
  2. Unfortunately some players, and a few GMs, forget this. There are times when, regardless of what is possible by the rules, the GM just needs to say "no".
  3. Sounds like what you're looking for are the "Blow Through" rules in Dark Champions, pg 192.
  4. I'll join my voice with others here. This isn't a super-heroes complication/disad. Like Brother Jim and Tigereye, I have a couple of characters that see the need, on occasion, to take some one out. But certain specific criteria have to be met before the gloves come off and it"s on. Creating a character, not even going to call him a hero, with this complication is just to give you an excuse to kill while still being "in-character". Not only that but as assault said, it severely limits your options while playing him.
  5. Not sure if this is a "How to" or a game philosophy question. If it's the later, can you please move it to Hero Discussions or Dark Champions for Herodom at large? Now on to the question. I was going over the military packages in Dark Champions and a thought occurred to me (okay, it occured a while ago but I just now decided to ask). Do you have to buy the proceeding packages to "work up to" the desired one? I mean, do you have to purchase Basic Training before you buy Delta Force or Force Recon? Do the advanced training packages already incorporate the skills etc from Basic Training and thus aren't needed? Thanks!
  6. You're not kidding. I use to run a character named Recoil that was a heavy gunner. He pretty much ALL of the Autofire skills and well, you're right in thinking that some of them need the Caution sign on them.
  7. Re: Rules Question: TWF + Rapid attack, is it this simple? However, The Advanced Players Guide reintroduces the -2 DCV as an optional rule.
  8. Re: Invisibility only usable in shadows or darkness True. I think it would really depend on the circumstances and how the power and/or created darkness would interact. As for being a target every time the power was used, again, it would depend. If you're using the ability as a "ninja" type thing, you're not going to be creating darkness out in the middle of the street during broad daylight. You'd find a nice quiet little corner or alley to do so in. Or at least a place where it wouldn't draw attention. I guess it just boils down, like everything in hero, to situation and/or intent. Honestly, the only reason I added the "but" portion was a knee-jerk reaction to your comment about being able to create their own darkness. I've been in, and sat in, on too many games where the GMs have let the players create power limitations that were easily circumvented by either their own, or their teammates abilities.
  9. Re: Invisibility only usable in shadows or darkness Thirded with a "but". And that "But" is "if I'd even give them a limitation for it at all". I mean, a limitation is only worth points if it limits the power. And if you can create your own darkness and thus negate the limitation, the power doesn't seem to deserve a point break.
  10. Re: Cyberpunk 2077 Okay, I'm interested in both games. Never played Cyberpunk but I did play Shadowrun 1.0 and 2.0 . . . Thing that's got me confused is, what type of game, exactly is Shadowrun Online? There's a spot for Shadowrun Online and Shadowrun Returns but they both seem to be the same game. . . .
  11. Re: Adversarial Answers Bah . . . "You must spread reputation around before adding to Sean Water's again" . . Consider yourself +1ed.
  12. Re: "Can normally reach" Limitation I know, it's amazing what's buried in our books that we don't even notice on occasion.
  13. Re: "Can normally reach" Limitation I get what you saying but (there always is one) if you purchase, in this case Vanishing Teleport, you shouldn't need to have any other type of movement power to let it work. And none of your restrictions to the two heroes make sense to me. In your above example, you're speedster shouldn't need "flight in contact with a surface" to use his Vanishing Teleport because he should be "fast" enough to zip around the building, up the fire escape and onto the roof. Or, if no fire escape, then into the building and then up the stairs and onto the roof. If there was a locked door in the way, he could easily deal with it thanks to fore thought on the players part and the Lockpicking skill with the +levels for "really fast". With your Batman example, why would batman need lock picking if he could just use his grapple to get to the top of the roof and thereby bypass any locked door that might be in the way? In any case, if I take the power again, I'll just talk it over with the GM and see what he says on the matter. He'll probably rule it as "situational" so sometimes it'll work and sometimes it won't. Which is cool . . that's what limitations are for.
  14. Re: "Can normally reach" Limitation ::nods:: It's been a while since I've read the description. (Been out of action for a bit) . . I wasn't sure if the power, specifically, allowed for the/a roll (if appropriate) during the move or if it was something the GM had to determine. (Although it's all based on what the GM will allow in the end . . )
  15. Re: "Can normally reach" Limitation Huh, seems I'm getting the same responses I'd thought about. And that's pretty much "It's situational/up to the GM". Which is all good but I was kind of hoping for a more "And thus it shall be done thusly". Silly me, I forget it was Hero and it just doesn't work that way. Thanks folks.
  16. Re: "Can normally reach" Limitation Thanks for the reference Bloodstone. What I'm curious about, is do you have to take in account locked doors, keypad access etc. Or, like some of the higher end apartment buildings where you have to be buzzed in, could you use your "Ninja Vanish" to get there. I mean you *could*, hypothetically, get there . . . but there are/would be obstacles to doing so. So would it negate your ability/power?
  17. Some powers/abilities, especially in Dark Champions, have some variation of the "Can normally reach" limitation. My question to Herodom is what, exactly does this entail? The way I look at it is if, for example, I have a Teleport (which is normally what this Lim is applied to) that has enough range to reach the top of the building behind me as long as my character could logically get there then he can poof to the roof top. Now, thing is, should I be taking into account things like locked doors, maybe "no roof access" stairs, etc? What about the feasibility of climbing the outside of the building? Or should this be a Lim that's entirely in the hands of the GM on whether or not each location fits within the Lims constraints?
  18. Re: Is Speed underpriced? Gotta go with Bolon here. I haven't played Champions in a while but I do remember sitting back and telling my GM that I think I'd figured out what our problem with Speed (and Dex) Creep was. Most players, when creating a character, don't ask themsleves "How much faster than a normal human is my character?", the instead ask, "How much faster than a normal Superhero is my character?" So, no, I don't think Speed is too cheap/under-priced. I think players are using the wrong baseline for creating their characters.
  19. Re: Horror Hero Those ideas might work . . . and were something we didn't think of. Granted, we've got one player that just wouldn't care either way because it wouldn't be "their" character . . just a throw-away basically. Of course, that's where my other post about having the right players/mindset comes into play.
  20. Re: Horror Hero The problem with using Red Shirts is that PC/Players expect them to die. When we first started the original Gatecrashers game, we had a bevy of Red Shirts of that exact reason. And because of the cliche of the red shirt, even having one walk off and get ganked off camera or even in front of everyone, loses impact because "that's what red shirts are for".
  21. Re: Flash attack that affects self as well as target. Or Personal Immunity.
  22. Don't know if this is a question for you Steve or one more suited to Herodom in general. With both ranged disarm and ranged trip, the STR of the attacked is figured from the DCs for the weapon fired. My question is whether or not the target suffers damage from the actual shot as well as the Disarm/Fall effect that the maneuver grants.
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