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Vanguard

HERO Member
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Everything posted by Vanguard

  1. Um, on of my characters has 10 MA maneuvers. And I don't feel like I'm getting diminishing returns from them . . . . I've also bought levels with them and, I think, I even started buying some DCs to go with . . . 'Course I'm now probably going to be told I'm doing it wrong and wasting points but . . ::shrugs:: it works for me and while I've found you can do it the way DB pointed out. it just doesn't feel right. To me it feels to . . . efficient, if that can be a thing.
  2. Same here. With the exception of still having my cards. I've thought about selling them but with the crazy dying down, I doubt I'd get much for them so I just hang on too them for nostalgia's sake. Who knows, maybe I'll start playing again. Although I think most of the cards I use(d) are now banned . . . /shrug
  3. Exactly. And I think I've figured out why. When someone thinks about "superheroes", I think they're thinking of the well established ones. Like Superman, Batman, The X-Men, etc. They then try to cram all those "years of experience" into the very finite amount of starting points that they're given and wind up extremely disappointed. Something I also found occuring in our group, was when thinking about stats, they weren't think about "Okay how much stronger than a normal human is my brick". They were thinking "Okay, how much stronger than the normal superhero is my brick". Which lead to incredibly inflated states. At least in my mind.
  4. I do this in the off chance that the enemy drops said weapon and/or I pick on up during the game. While it's possible that the GM will say "Hey, that weapon is that type that you always use so you're good" there's the distinct possibility he won't so I like to have my bases covered.
  5. At character creation, i spend points on background skills and occupational skills. After character creation I wind up spending points on acquiring skills I should have had at character creation but didn't have the points for as well as buying skills that could be used to assist any powers/abilities I have acquired over the course of game play.
  6. Maybe "old" is too strong of a word . . . how about we go with "seasoned".
  7. This, to me, seems the biggest selling point to Hero. The downside to this is that everything needs to be built.
  8. Have you though? I mean, if it's working for your game and you folks are having fun, are you truly doing it wrong? It actually works rather poorly for heroic level games because you're generally dealing with lower amounts of defenses but higher levels of attacks. So the chances of being Stunned are higher than they are in a Superheroic game where the defenses are much, much higher. You're also dealing with much more limited amounts of phases in a heroic level game than a superheroic one. So, in general, that ruling is much more of a show stopper in heroic games. Oh . . . I like that. Mind if I steal it?
  9. The only problem with this, unless GM handwaved, is that using Limited Speed RAW is extremely complicated to use. So much so that, the rare times we've actually used it in our games (and it was heavily limited) we've just let the character act on the new Spd. Ya know, that's one of the things I like about the MCU portrayal of Cap. They use subtlety to show just how powerful he really is. And most of the time, it's background stuff that might go unnoticed. Like jumping off the bike and throwing it at the jeep in Age of Ultron. Tearing the cord of wood in half with his bare hands (Age of Ultron again if I recall correctly). And my personal fave, in Infinity War's (See video clip further upthread) final battle. Black Panther starts out running towards the enemy with Cap a good distance behind and then Cap catches up. I believe that if they had just a bit more distance before meeting the enemy, Cap would've pulled ahead.
  10. I sorta do it like Lucius but I edit the limitation to include what location(s) the armor covers . . . Like this: Spider Silk Hood: Damage Resistance (3 PD/3 ED); (Protects Locations 3-5) (-1 1/2) I can't recall where I get the limitation values but I'm pretty sure it 's the same place as the "covers only certain parts" that Lucius mentioned.
  11. I ran out of likes before I saw this comment. But i whole heartedly agree. I saw the teaser trailer and shrugged and went about my day. No buzz, no thrill, no *want* to see anymore. I liken it unto the Last Jedi trailers. The more of them I saw, the more I didn't want to go see the movie. So I highly doubt I'll go see Rise of Skywalker. If I do see it, it won't be in the theater. Didn't he disappear like Obi-Wan did? Granted, the only lasting impression the Last Jedi left was one of "eww" so I could be misremembering.
  12. That's okay. No snark detected. And I suppose not. Whether you're hunkering down behind your faithful shield or slapping arrows aside while charging . . . it all boils down to "I don't get an owie". /salute
  13. I'm not a history buff but were they really blocking the arrows or more just hiding behind their shields as the sky rained arrows?
  14. That's because they're still created with DEX/3 DVC rule. The way CVs were figured changed in 6th but none of the prepublished characters did. Most of them were just copy/pasted from earlier editions and those that were rewritten or given a power boosted just maintained the old CV values. Hm, have you happened to look at The Harbinger of Justice from Dark Champions?
  15. These are kind of what we went with. I wasn't upset, per sae, just like "Really? THIS is when I roll the 3?!"
  16. Yup. Was playing a character that built his own power armor and we were helping one of the PCs DNPCs. Character went in to fix her TV (or something like that, it's been a long time since we played that campaign) and ended up rolling a 3. Critical success on TV repair..... As for what good a critical success on Animal Handler would be . . I got nothing.
  17. This is just awesome. +1 "likes" With you RDU but I ran out of "likes" at like midnight . . . not really sure why there's even a limit on that kind of stuff. . .
  18. Because you're just mean. REALLY mean. . .
  19. Nothing's stopping you from making those skill levels with INT based skills adding to Background kills that have been purchased "based on INT". Cause, to my way of thinking, once you pay those extra points, they're now "INT based" and no longer "Background". At least that's the way we did it. Only problem with this is you'd have the Min/Maxes paying the extra point to make it Int based so that they could get more bang for their buck. PS: I agree with most of what you've said in this thread Sean, I just happened to have run out of "likes" for the day. /sigh
  20. Watched it but can't really say if I liked it or disliked it. I obviously "liked" it enough to finish it out and thought it was nicely done and acted but something just feels . . . off . . That being said, if they do make a season 2, I'll probably watch it.
  21. Sorry about the belated reply. I don't make it to the Hero boards as often as I used to . . Anyway, I totally agree and it's one of the many reasons I like hero. I detested the absolutes found in D&D and it's cousins due to the fact that, like you, some of the things just didn't make sense. To use your example, not only would it have that issue but how would you actually manage to get close enough TO the neck to sever the head? The other reason I don't like them is I was, too often, on the receiving end of them. Save vs Death or Die. And death ensued.
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