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Crimson-Hawk

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Everything posted by Crimson-Hawk

  1. Re: [New Product] Champions Complete Thanks for the review, Stormfalcon! Now I need to scrape together the $40 to get this! Maybe there's a plasma clinic nearby... ;-)
  2. Re: [New Product] Champions Complete No, it hasn't. Gojira's point is that there are NOT any major changes between HS6E and CC like that. In fact, except for extremely minor points (such as how Classes of Minds for mental powers are handled and how Categories of certain skills are handled), CC is HS6E, only presented with comfortable brevity. So, "conversion" should only be needed by the epically anal-retentive.
  3. Re: What version of Luck do you use in your game and why? As I'm writing Meriquai Falls, I'm encouraging readers to use the "starting 2d6 of HAP with Luck dice added to the roll at the start of the session" rule. This is to represent the favor the spirits have for the character. HAP can be used for die roll adjustment, power stunts, and much more. And, yes, for those of you who remember Shotgun Rider's writeup in Digital Hero, that does make the veteran Legend Force hero insanely scary. Then again, he survived the Great Meriquai Falls Massacre when most of the rest of his team died for a reason.
  4. Re: [New Product] Champions Complete [rant] If you don't like the concept of Champions Complete, then don't buy it. Buy 6Ev1, 6Ev2, and Champions 6E instead. They'll still be available as PDFs on the online store. See, problem solved. If your FLGS (not just "LGS," you lazy biznatches) doesn't carry a book or if a book isn't in print, buy it in PDF format on the online store. See, problem solved. Sheesh, why do people need to make things so complicated? (Oh, and the first distinguished gentleman who pops off with "I absolutely refuse buy PDFs because I prefer the visceral feel of a dead-tree book in my hands" wins 5 Internetz, a trip to Disney World Moscow, and a free-ride scholarship to MIT's "How To Live In The 21st Century And Not Suck" degree program.) [/rant]
  5. Re: [New Product] Champions Complete Okay, THAT'S important. I can now think of at least eight characters in Meriquai Falls (between the Imperions supplement and the Primer) where I can now either cut out a smidge of word count or readjust the character point total. Very helpful.
  6. Re: [New Product] Champions Complete Dang it, LL! Hermit! Quit making comments like that! I can't give you guys any more rep! LOL!
  7. Re: [New Product] Champions Complete I am so looking forward to seeing how this will turn out. Derek's no slouch in the Hero community, so I'm expecting to be pleasantly surprised. Sketch did pose a question on FB that I'm curious about as well. Will this be purely crunchy bits or will there be chewy bits thrown in? Sketch's question was specifically about whether a new in-house setting was in the works or not. I also had a question of my own. Are third-party writers encouraged to refer their readers to this product?
  8. Re: Corporations Text Template Man, I can't give Hermit any more Rep. Thanks, dude! And thanks, Steve, for covering for me... again. lol
  9. I'm sure there are plenty of fans here who remembers the old 4th Edition supplement, Corporations. Due to circumstances too sordid and whiny for me to get into here, I've lost my copy a while back. Does anyone here want to post a "template" of what a corporation entry in the book looked like? I'm not looking for actual material from the book itself, just looking for what a typical entry looked like. I remember liking the format and wanted to use a similar format for the various "sidebars" discussing corporations in the world of Meriquai Falls.
  10. Re: CHAMPIONS BEYOND Sneak Peek: The Cover! Absolutely gorgeous!
  11. Re: Fantasy Hero 6E - initial impressions I love the new, full-color layout of the book itself. The artwork blows my mind, although I wish we could have kept the old illustrations for Drudaryon's Legion and colored them, but that's just my own personal opinion. Steve added a metric ton of illustrative quotes to this edition... it adds some literary air of authenticity to the book and are quite welcome. Perhaps one quote per section header would have been enough, though, because the quotes seem to overwhelm the main text at times, particularly in the first couple of chapters. Outside of that, this book is an excellent port of the 5E material into the 6E kingdom. The full-color beauty of the book makes it worth the buy over the 5E edition.
  12. Re: What do you really think of Champions Online? Two things stop me from getting full-on into the game. One is finances. I'm a (retired) long-time player of both EQ1 and WoW, so I'm used to the pricing scheme that CO follows. Comparatively speaking, I feel it is fair. Sadly, I have only a part time job and need to support a wife and two children, so maintaining a subscription to the game isn't very responsible of me. More than likely, the wife will try to keep me from playing it anyway (she feels it locks my attention and keeps me from being a responsible father), so I wouldn't be able to get my full $15 worth out of the game each month, anyway. The other thing preventing me from getting full-on into the game is the graphics engine. If the graphics engine were as light as the one used for DDO or Earth Eternal, I would be ecstatic. But I have a Compaq Presario v5000 laptop with 2 GB of RAM and an Intel graphics chip built into the motherboard. The one time I did install the game onto my own computer, I was able to get maybe 5 fps while in the Greenpeace headquarters. What times I have played the game, I snuck onto my mother-in-law's laptop to do so. I shouldn't have to do that. Otherwise, I was having a blast with the game. I was able to build Crimson-Hawk and gallivant him about in the Southwest Desert zone for a little while before hitting Millennium City. That so much of that was solo'able was attractive to me. I had no problems following the storylines and achieving objectives. I even braved being in a group twice and found the experience very satisfying. The one grief, if you could call it that, is one that someone else here on the boards has expressed (iirc). It does feel a lot like other, more traditional, MMOs as far as the grind quests and hunt for treasures are concerned. But the game does an excellent job of glossing over that with the Champions Universe flavor.
  13. Re: I took the plunge! Yay!
  14. Re: Official Hero Boards Super Team And Chat Channel! Well, for whatever it's worth, I have toons now. Crimson-Hawk@Crimson-Hawk and Vixen@Crimson-Hawk.
  15. Re: Demo version of Champions Online available Be it as it may, I'm in. I got Crimson-Hawk all decked out at Level 9. And, because I was playing during the Thanksgiving Weekend, I'm already in Grond Land and they've not made me go back to the Invasion yet. I'll probably still be capped at 15, though.
  16. Re: Inspirational Magic Ladies and gentlemen, we now have our deliciously ironic trivia of the day. The history and ancestory of language is such a beautiful thing sometimes.
  17. Re: Inspirational Magic Okay, here we go. I did some reading up on Advantages on MP reserves. It's rules-legal, though the GM should ALWAYS review such things to head off abuses. GhostAngel and Phil's discussions on AoE vs UBO seems valid. I did notice that HERO Designer v3 would not let me apply AoE to the MP unless I gave it the most basic form of UBO first. Phil is right. I want an AoE buff, centered on the caster, hitting allies only, that continues for as long as the caster burns END for it. Here is the next draft of the MP: ------------ 12 Enhancing Shamanism Spells: Multipower, 10-point reserve, all slots Usable By Other (+¼), Area Of Effect (4" Radius; +1 ½), Selective (+¼); all slots Requires A Totemic Shamanism Roll (-½), Costs Endurance (-½), Incantations (-¼), Only In Heroic Identity (-¼) 1u 1) Aura of the Swallow: +2 with Agility Skills [1] 1u 2) Aura of the Falcon: +2 with DCV [1] 1u 3) Aura of the Eagle: +2 with HTH Combat [1] 1u 4) Aura of the Owl: +2 with Intellect Skills [1] 1u 5) Aura of the Dove: +2 with Interaction Skills [1] 1u 6) Aura of the Hawk: +2 with Ranged Combat [1] ------------
  18. Re: Inspirational Magic Okay, that explains why I didn't see any Endurance costs with the slots on the second version. It helps to understand the rules, which is why I'm glad you guys are helping me out so much. I'll put up a revised version of the framework later.
  19. Re: Inspirational Magic Yeah, Sean, you're right. The Usable Simultaneously is one of the "Usable By Others" advantages, and is supposed to allow up to eight allies to benefit from whatever slot is active at the moment, not allow all the slots to be active at once. I see the argument that Lucius has made. I'd assumed that I'd have to buy the Simultaneously advantage for all of the people intended to benefit from the power while the AoE advantage governed where those people needed to be. But he makes a fine point with the Energy Blast example. Hmmmm....
  20. Re: Inspirational Magic Thanks, Erkenfresh! That was the sort of advice for which I was hoping. Here is a version I made with your suggestions: ------------ 14 Enhancing Shamanism Spells: Multipower, 10-point reserve, all slots Usable Simultaneously (up to 8 people at once; +1), Area Of Effect (4" Radius; +1 ¼), Selective (+¼); all slots Requires A Totemic Shamanism Roll (-½), Costs Endurance (-½), Incantations (-¼), Only In Heroic Identity (-¼) 1u 1) Aura of the Swallow: +2 with Agility Skills 1u 2) Aura of the Falcon: +2 with DCV 1u 3) Aura of the Eagle: +2 with HTH Combat 1u 4) Aura of the Owl: +2 with Intellect Skills 1u 5) Aura of the Dove: +2 with Interaction Skills 1u 6) Aura of the Hawk: +2 with Ranged Combat ------------ Another question that enters my mind... Since Skill Levels are No Range (they normally just affect the character who bought the levels), do these "auras" move with the caster since they are "stuck" to him? Or are they stuck in place where they were cast? Any other suggestions are definately welcome! Thank you again.
  21. I want to build a multipower that gives the hero a selection of "inspirational" totemic magic, enhancing a particular group of skills for all allies within a certain radius of him. Since I'm assuming Adjustment powers like Aid are not meant to work with skills, I've opted to try to build the powers as Skill Levels, Usable By Others, AoE Radius, Costs Endurance. I wanted to tap into the collective opinions of all of you, see if this multipower would be considered "rules-legal" or not. ------------ 13 Enhancing Shamanism Spells: Multipower, 27-point reserve, all slots Requires A Totemic Shamanism Roll (-½), Incantations (-¼), Only In Heroic Identity (-¼) 1u 1) +2 with Agility Skills, Usable By Other (+¼), Area Of Effect (4" Radius; +1 ½); Costs Endurance (-½) 3 1u 2) +2 with DCV, Usable By Other (+¼), Area Of Effect (4" Radius; +1 ½); Costs Endurance (-½) 3 1u 3) +2 with HTH Combat, Usable By Other (+¼), Area Of Effect (4" Radius; +1 ½); Costs Endurance (-½) 3 1u 4) +2 with Intellect Skills, Usable By Other (+¼), Area Of Effect (4" Radius; +1 ½); Costs Endurance (-½) 3 1u 5) +2 with Interaction Skills, Usable By Other (+¼), Area Of Effect (4" Radius; +1 ½); Costs Endurance (-½) 3 1u 6) +2 with Ranged Combat, Usable By Other (+¼), Area Of Effect (4" Radius; +1 ½); Costs Endurance (-½) 3 ------------ Thanks in advance for all of your help!
  22. Re: Steve's Chat Tonight (Thursday, April 27) Hehe!
  23. Re: Steve's Chat Tonight (Thursday, April 27) Och, lads! 'Ow about me beaverstick? [link]
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