I can see clearly in the 6E hit location table, the parts are clearly ranged probability, but in melee it would be extremely different - meaning that in melee it is much harder to hit someone's feet than their hands, and much harder to hit their shoulders than their abdomen/chest. I was wondering if anyone had a conversion of this table or maybe some advice in making my own. As well I was wondering if anyone did a sort of BODY per Location play style like the old RuneQuest system, so one's arm being blown off had an actual in game representation. I am about to start a campaign where this is almost necessary, and been asked of me from all the players. More work than I wanted ( i am currently on break from basic training in the U.S. Army, and taking advantage of free time), but I really wanted to get the campaign underway before my A.I.T (February 21st). Any help would be greatly appreciated.