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Gorgeous_B

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  1. I can see clearly in the 6E hit location table, the parts are clearly ranged probability, but in melee it would be extremely different - meaning that in melee it is much harder to hit someone's feet than their hands, and much harder to hit their shoulders than their abdomen/chest. I was wondering if anyone had a conversion of this table or maybe some advice in making my own. As well I was wondering if anyone did a sort of BODY per Location play style like the old RuneQuest system, so one's arm being blown off had an actual in game representation. I am about to start a campaign where this is almost necessary, and been asked of me from all the players. More work than I wanted ( i am currently on break from basic training in the U.S. Army, and taking advantage of free time), but I really wanted to get the campaign underway before my A.I.T (February 21st). Any help would be greatly appreciated.
  2. Re: WWII Spinoff Sort-of. Need help! Not a bad idea, might have to use it... Wolfgang VonKonig
  3. Re: WWII Spinoff Sort-of. Need help! So I have made the overall theme of my villain. Yes, just one, but he has a squad with him. His name is Colonel Wolfgang Konig, modeled after Heer Konig from Enemy at the Gates, great movie by the way, he will be an excellent sniper, with a squad of troopers that compliment his superhuman amount of skills, Colonel Konig being roughly 400 points and his troopers roughly 150-200 each.
  4. Re: WWII Spinoff Sort-of. Need help! Wow!! I'm going to use all of those if that is ok I was hoping to have maybe 2 or 3 more items if you can think of anything
  5. Re: WWII Spinoff Sort-of. Need help! Sorry about the non-response. I am planning the scavenger hunt campaign out with a little bit of lovecraftian adventure. So far we have three of the four player's characters ready. We have a defector SS agent linguist-telepath, a crazy scientist gadgeteer with a robot sidekick, a super-electric irish woman and the fourth character should be made in the next couple of days. I am developing a list of items that are going to power a golem that is deep inside the earth directly under the highest mountain in the tibet mountain range, just need some suggestions toward what parts/tibits they could be hunting for.
  6. I have been told that my players want to do WWII, but spin it to where they are not on the front lines per say, but on the front lines of the Hellboyish paranormal activities of the nazi's and axis. I really need some ideas, I had finished up a devastatingly bad finish to a hard campaign with a comparably horrible ending, which I cannot say was my fault directly. I have no knowledge really of the time period and could use some help. None of my players are on the forums and I would very much appreciate it. P.S. I am leaving for the army in the middle of november, we are going to play weekly on wednesdays and the players want a full campaign by then, so I really really would appreciate it. Thankee
  7. Re: Help: Random Power Table yay! thanks alot guys... hopefully it will be exciting for the heroes
  8. Re: Help: Random Power Table So he is a villain who has blood that he turns into gas and effectively an explosive to some characters, a poison to others, a ravaging acid on others, etc
  9. I'm trying to build a villain whose power reacts randomly to each character it effects, anyone have any suggestions? I was thinking of a d6 and 1-6 are different effects, but can't think of anything for the life of me.
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