Aloha!
Looking to make a third magic system for my campaign. Something dynamic and powerful, balanceable, and unique and interesting. I am not above blatantly stealing from other material. I want a system that can definitely do things, and has areas it can't touch (for plausible reason, not metagame "arcane can't heal" reasons). Every racial grouping can use every magic, but each magic system belongs to a racial grouping, and is strongest in them.
The first system I have is classic elementalism, and belongs to the races most easily described as elementals and those of elemental bloodlines. Elemental magic is pretty obvious. It consists entirely of summoning elementals to do your bidding (think Valdorian Elementalism, if a little more showy). Magic items are nigh impossible to make with elemental magic.
The second system belongs to the races of man - humans, halflings and giants. It is essentially psionics with some mumbo jumbo. It consists of the sfx of telekinesis, empathy and esp - using powers of force to influence the world. You can make force fields and force bolts and all kinds of magic items, but you can't summon lightning or invoke the spirit of the bear or anything like that.
The third racial group is all the combinations of man and and animals - elephant men, wolfmen, et cetera. I want a funky and combat useful magic system to go with them...
I'm kind of stumped right now and thought I'd hit up the hero forums for help.