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Canniballlama

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Posts posted by Canniballlama

  1. Re: Setting: Reverse Concentration

     

    That actually seems more in line with human migratory patterns.

     

    The human population of Africa has the largest genetic diversity in the world. (I personally blame the Psilons).

     

    But the middle east was a gateway from Africa into the rest of the world, then moving into Asia and Europe.

     

    You should look up Human Migratory Patterns and genetic maps. I think wiki has some ok sources, but there is a ton of info out there.

     

    To push toward the asian side of things, there is some interesting history regarding a Chinese fleet in the Song Dynasty, and trade routes set up by this fleet that reached to Eastern Africa. The potential of genetic crossing there would certainly justify Asia as well.

     

    Now, as for Europe getting the short end of the stick, there's a good explanation for that as well. The Sahara Desert is really the big barrier into Europe, as opposed to the Mediterranean Sea. So migratory routes would still need to go through the middle east, and somewhere along the way the herd got thinned, and probably thinned some more following the various wars between Rome and N. Africa, Charlemagne in his reclaiming of Europe from the Saracens, or even the Inquisition and the purges of Europe.

     

    Basically, GOOD IDEA! I like it!

  2. Re: Starfall - A Gamma HERO campaign

     

    Hey all!

     

    I've been pondering something for this campaign for a while, and here she is!

     

    Character behind spoiler

     

     

     

    Background/History: Born in Fedrex, Shori was from a strange an ecletic family. For generations they had sought to preserve the knowledge lost to man and mankind, much to the dismay of the village elders. But, when something or someone in the city broke, they were the ones able to fix it. With pieced together manuals of technology and anatomy, there was very little the family could not fix, from holy buckets to broken bones.

     

    When Shori turned 16, her father told her it was time for her to walk into the wilderness, and find something from the old world to bring back, and prove herself as worthy of the blood she held within her veins. So she left, having heard tales about the war in Casrock, she made her way to the ruins. Once there, she found that the tales had been true, the city had been burned, and skeletons still lay where they were left to burn. As she wandered the carnage, she found a displaced boulder. It had either been rolled down the hill, or perhaps launched from a trebuche, but it had landed on one of the attackers, pinning him from the waste down. Its bones had been picked clean, all that remained was the creatures armor. Believing she had found what she left to find, Shori pulled on the armor, but it didn't budge. After much trying, she left her treasure to find something with which to pry it loose. And loose it came, but not as she had intended. The lower half had been left under the boulder.

     

    As she examined the armor, she found that on the back was a flap with an etching on it. Wiping the etching free, she saw what looked to be a lilly that frew in the field. Currious, she quickly retrieved a lilly and put it into the receptical. The machine immediately began to whur, as power coursed back into his frame. With a hydrolic his, the piece that remained torn from the boulders impact dropped off. Leaving the base of the machine clear of damage. Facinated by what she had discovered, Shori pulled what remained of the former owner out of her treasure, and sliped her arms into the sleaves.

     

    Detecting the entry of one of the pure, the suit responded to its new user. It shrank to fit the operator, and clearing its former user file, began a new file for the user with DNA P3H4N5.

     

    Knowing that she had done two of her three tasks, she only had one thing left before she could return home. Figure out what it did. She tried to move, it felt like nothing, as if the now jacket knew what she was going to do. She concentrated with an outstretched arm to see if it would throw lightning... for an entire afternoon she tried different things to unlock the secrets of her newfound treasure. Then it occured to her, she need to see the rest of it. She moved back towards the boulder and used her lever to try to move the boulder. The Lever bent and snapped with far less effort than she had exerted before, then it clicked. She tried to pick move the boulder and it moved without any effort at all. She had found what it did, it was used to build stone houses and rocks with the power of grasses, and flowers, and trees!

     

    She returned home to make her father proud, and she did. But her first taste of success made her thirst for more. She wanted to see what else was out there. What else to find, and what else there once was.

     

    Personality/Motivation: There is sooo much to the world that Shori hasn't seen, and now that she's had a taste of it, she wants it all!

     

    Quote: "OMG! Its a freudinhopper! My dad told me about these! You stick them on your freudin!" "What's a Freudin? What kind of question is that? Its a... I never asked that."

     

    Powers/Tactics: Mechanics of the body are very similar to the mechanics of a machine. You push them in a direction they aren't supposed to go, and they break. Having that knowledge of mechanics, and of how the body works has taught Shori a few devistating attacks with only her hands.

     

    But she won't attack unless severely provoked. She'd rather wait for the other guy to make the first move.

     

    Campaign Use: She's a technophile! She's had a taste of technology and wants more... but is it really a grenade launcher? Too bad for you its just a shaving creme dispenser!

     

    Appearance: Dark haired fair skinned freckled girl with her hair always tossled. She's pretty, but she has no idea.

     

     

    Shori Hanzo

     

    Val Char Cost Roll Notes

    10 STR 0 11- Lift 100.0kg; 2d6

    17 DEX 21 12- OCV: 6/DCV: 6

    14 CON 8 12-

    13 BODY 6 12-

    15 INT 5 12- PER Roll 12-

    14 EGO 8 12- ECV: 5

    12 PRE 2 11- PRE Attack: 2d6

    14 COM 2 12-

     

    4+6 PD 2 Total: 4/10 PD (0/6 rPD)

    4+6 ED 1 Total: 4/10 ED (0/6 rED)

    3 SPD 3 Phases: 4, 8, 12

    5 REC 0

    28 END 0

    25 STUN 0 Total Characteristic Cost: 58

     

    Movement: Running: 6"/12"

    Leaping: 2"/4"

    Swimming: 2"/4"

     

    Cost Powers END

    4 Bloodline of Purity: Power Defense (3 points) (Custom Adder), Hardened (+¼) (4 Active Points) 0

    Notes: resistant

    Starskin, all slots OIF (-½)

    Notes: its the torso half of an exo-skeleton

    7 1) Armor (6 PD/6 ED) (18 Active Points); Helmet, Jacket (Protects Locations 4-5, 9-13; -1), OIF (-½) 0

    4 2) +10 STR, 1 Continuing Charge lasting 6 Hours (+0) (10 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; Mr Fusion needs biological waste; -¾), OIF (-½)

    4 Healing 1 BODY, Reduced Endurance (0 END; +½) (15 Active Points); Extra Time (Regeneration-Only) 1 Day (-2 ¾), Limited Power Power loses about a fourth of its effectiveness (-¼) 0

    4 Joint Lock/Throw +1 +0 Grab One Limb; 2d6 NND ; Target Falls

    5 Joint Break -1 -2 Grab One Limb; HKA 1 ½d6 , Disable

    5 Grappling Block +1 +1 Grab One Limb, Block

    5 Flying Grab -2 -1 Grab Two Limbs, 30 STR for holding on; FMove

    5 Defensive Strike +1 +3 4d6 Strike

    8 +2 HTH Damage Class(es)

    1 Weapon Element: Empty Hand

     

    Skills

    3 +1 with any three maneuvers or a tight group of attacks

    3 Paramedics 12-

    3 Mechanics 12-

    3 Armorsmith 12-

    3 Weaponsmith (Muscle-Powered HTH, Muscle-Powered Ranged) 12-

    3 Deduction 12-

    3 Hoist 12-

    3 Concealment 12-

    3 Conversation 11-

    3 Trading 11-

    3 Cryptography 12-

    2 Language: Trade SIgn (basic conversation; literate)

    2 PS: Appraise 11-

    3 Survival (Temperate/Subtropical, Tropical Plains) 12-

    0 Everyman

    0 1) Acting 8-

    0 2) TF: Custom Adder, Equines

    0 3) Climbing 8-

    0 4) AK: Fedrex 8-

    0 5) KS: Blacksmithing 8-

    0 6) Shadowing 8-

    0 7) Survival (Mountain) 8-

     

    Total Powers & Skill Cost: 92

    Total Cost: 150

     

    75+ Disadvantages

    15 Psychological Limitation: Cant resist mechanical devices (Common, Strong)

    10 Psychological Limitation: Must defend weak or innocent (Uncommon, Strong)

    10 Social Limitation: Girl that likes technology... a danger to us all! (Frequently, Minor)

    5 Distinctive Features: tattoo on left cheek marks her as a full member of her family (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

    10 Hunted: Darwinist 8- (As Pow, Harshly Punish)

    5 Hunted: Order of the Pure 8- (Mo Pow, Watching)

    20 Vulnerability: 2 x Effect From Drugs and Poisons (Common)

     

    Total Disadvantage Points: 150

    [\spoiler]

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