I am seriously considering running a Champs game for a while. I have run Storyteller games for years, so I know how to do the story part and the running part. There are at least two rules-mongers in the group I game with, so an exact understanding of all the rules seems to me to be unnecessary. I could be mistaken, but please don't let's descend into a brangle on this topic. I've been playing Champions for years, so there's a basic understanding of the rules. I doubt I have microscopic knowledge, though.
The question I have, and this might not be the best place for it, concerns creating characters, both bad guys and good guys. In the past, I've told the GM what type of character I wanted to make, and together we built what I had in mind. Now if I do that when I build the bad guys (rely on my old GM for help, I mean), I'll never be able to surprise the player who was once the GM.
What do you look at when you build a bad guy? If you're building for a group of champions, it seems that you need to look at what the good guys can do and so on, for the power level, if for nothing else. But I don't want to make a team (or several teams) of bad guys that have all the attacks the good guys are vulnerable to and none of the weaknesses their powers affect -- talk about cheating. I also don't have any idea about how to create a stable of bad guys and teams without repeating the same formula ad nauseum and without taking unfair advantage of the players weaknesses. I think I'd do better to create at least one team of villians first, before I even suggest that I run a game. That way I won't have to constrain myself by constant referrals to the good guys' character sheets. I don't even know whether that's a good idea or a bad one. I mean, what am I looking at? Where do I start?
Any suggestions? Or even, point me somewhere else that this has been discussed, and I'll go read there.
Thank you!