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Maccabe

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  1. Like
    Maccabe got a reaction from Nekkidcarpenter in [LFP] [Roll20] [Thu 19:00-21:00ish EST] Champions (Hero System 6th ed)   
    I might be interested and I know a few  others who are looking for a game also.
  2. Thanks
    Maccabe reacted to Doc Democracy in what kind of GM are you?   
    I aspire to sorcerer....

  3. Thanks
    Maccabe reacted to nitrosyncretic in Seeking players: Champions Now online game   
    Are you stuck at home by the COVID-19 restrictions?
    Do you want to play Champions Now? (See below for more on what Champions Now is about.)
     
    Seeking two, maybe three players who can commit to four weekly sessions.
    Thursdays 3pm-6pm Pacific Daylight Time online. (Probably Roll20.net)
    (4-7 MDT, 5-8 CDT, 6-9 EDT; UTC 22:00 to 01:00) 
    Weekly for four weeks, with possible continuation as our schedules and possible return to regular work schedules allow.
     
    Champions Now starts with the original Champions rules of 1980 and adjusts and polishes them to support game play that reproduces the feel of superhero comic book stories for the 1960s and 70s (think early Spider-Man or Fantastic Four.) I have the final rulebook from the kickstarter and will be teaching how it's different from Hero System as we play. check out the Champions Now subforum here on Hero Games community website and also seethe kickstarter info at 
     
  4. Thanks
    Maccabe reacted to Trechriron10 in Hero-Champions-RPG Discord Server   
    I have stood up a new Discord Server called Hero-Champions-RPG.
     
    You can join with this (permanent) link -->  Hero-Champions-RPG
     
    Goals:
    A discord server focused on the HERO RPG and genre books; past, present and future. A place where folks can schedule and run online discord games. A place where HERO can announce new releases. A place where 3rd Party Publishers can announce new releases. A place where people can share or announce Kickstarter projects relevant to HERO gamers. A discord server that comes up in searches, focused on this awesome RPG!  
    Let me know if you want to be a Mod! I'm happy to add any HERO games peeps as Admins as well (obviously).
  5. Thanks
    Maccabe reacted to Lord Liaden in Just wanted to say...   
    Welcome back to the fold, GTO! Yes, the Hero System continues to march on. We aren't a big player base, but we're pretty passionate, relatively creative, and quite welcoming to newcomers to our online community.
     
    Regarding the "ease of access for new players" issue, various parties have created a variety of helpful free game aids to ease them in, which you can download from this website. For example:
     
    https://www.herogames.com/files/file/4-intro-to-the-hero-system/
     
    https://www.herogames.com/files/file/439-hero-in-2-pages/
     
    https://www.herogames.com/files/file/323-cards-for-helping-to-calculate-roll-to-hit-and-dcv/
     
    https://www.herogames.com/files/file/445-champions-quick-reference-6e/
     
    https://www.herogames.com/files/file/479-fantasy-hero-basic/
     
    https://www.herogames.com/files/file/367-fantasy-hero-primer/
     
  6. Like
    Maccabe reacted to mattingly in Google Dice   
    https://www.google.com/search?q=3d6
     
     
  7. Like
    Maccabe reacted to Manic Typist in Getting Better: Tonight's Mistakes   
    So I had another one of those nights where I knew I should know the rules but in the moment I was uncertain (I also had one of those "stop watching me do basic math" when determining how much damage was done after defenses, love it).
     
    So I thought I'd share what things I drew a blank on, and then go review the rules and share the results, in the hopes that it'll save others time/encourage others to share their own lessons from things they forgot/generate interesting discussion.
     
    1) Passing Strike - the player works straight out of HeroDesigner, and I forgot to print his sheet for my reference, so he ended up asking me "So is it +30 STR or 30 STR total for this move?" and since I couldn't see his screen... I made a call but honestly couldn't be sure. I don't really love this habit of his but if I'd had a hard copy I could have answered it. That was really my biggest pain point all night and it was entirely self-inflicted.
     
    2) Using Desolid/Flight combo power in conjunction with Disarm/Passing Disarm - Same PC, has a Desolid movement power like Reaper in Overwatch. In the case of Disarm, you can definitely do a half move/then Disarm. With Passing Disarm... the PC wanted to activate the Power, then fly across the room, rematerialize and use Disarm (need to make sure the PC actually has Passing Disarm... point is, since they don't have the "Affects Solid" (forget the proper name off the top of my head) Advantage, they would need to deactivate the Power to perform the Passing Disarm. I ruled it was allowable but am going to research the combination of Activating/Deactivating a power and then performing a maneuver at the end.
     
    3) Need to review the Sweep/Multiple Attack w/Manuevers rules. I know it's you take the worst of all modifers and apply it to all, with a -2 to all attacks after the first... but want to double check.
     
    4) Another player thought AVAD couldn't do BODY as a default, like NND requires the "Does Body" Adv. I honestly couldn't recall.
     
    5) Can you draw a weapon as a part of movement? I think I thought this but it's because I was recently reviewing the rules for Pathfinder.
     
    6) Shapeshift - I've never used it as a PC, so I need to re-read it again. Mostly I'm want to be ready for when the PC, who has multiple identities via Shapeshift, gets knocked unconscious. Do they revert to their true form? Is there a heal back associated with it like Transform?
     
    Now to pull out my books and see what I can look up.
  8. Thanks
    Maccabe reacted to DreadDomain in Third Edition Renaissance   
    You are correct. I am not saying the 6E way is wrong. I just prefer the aesthetic of the previous build.
     
    I prefer:
    Transfer: Transfer END 4d6 (60 Active Points) Real Cost: 60 CP 
     
    over
    Transfer: Drain END 4d6 (40 Active Points); Unified
    Power (-.) (total cost: 32 CP) plus Aid END 4d6 (standard effect:
    same roll as Drain dice), Trigger (when character uses Drain,
    activating Trigger takes no time, Trigger immediately automatically
    resets; +1) (48 Active Points); Only Aid Self (-1), Linked (-.),
    Unified Power (-.). Real Cost: 51 CP
     
    and
    Instant Change: Switch one set of clothes for another. Real Cost: 3 CP
     
    over
    Instant Change: Cosmetic Transform 1d6 (standard
    effect: switch one set of clothes for another), Trigger (changing
    clothing is a Zero Phase Action, Trigger automatically resets;
    +.) (5 Active Points); Limited Target (the character’s current
    clothing; -.). Real Cost: 3 CP
     
     
  9. Thanks
    Maccabe reacted to Chris Goodwin in Danger International: Global Task Force Omega vs. the World Terror Front   
    I'm going to run a game of third-edition Danger International at GameStorm this year.  I'm using this thread for character notes, ideas, my thoughts while designing the game, and so on.  Suggestions and advice are helpful!  
     
    Note that my Low Heroic Protocols (see link in my signature) are in effect here.  This is essentially a default condition for Danger International, as there are no Powers!  
     
    I'm going to try something with character creation.  I'm putting together something like the Champions Character Creation Cards, for Danger International.  I'm going to make up a set of note cards with the skill and stat blocks on them; for ease of use I'm going to do my best to get everything to a cost multiple of 5 points, then on the card I'm going to mark down that cost divided by 5, to make it easier for new folks.  Choose a character sheet, choose a personal skill block, choose an MOS, make sure your total adds up to (x).  I'm thinking 25, for a 125 total point game.  
     
    The stat blocks are: 
     
    STR 13  DEX 14  CON 13  BODY 11  INT 13  EGO 11  PRE 13   COM 10
    PD 5  ED 3  SPD 3  REC 6  END 26  STUN 26    Total cost: 40 / 5 = 8
     
    STR 13  DEX 15  CON 16  BODY 11  INT 13  EGO 11  PRE 15  COM 10
    PD 5  ED 3  SPD 3  REC 6  END 32  STUN 27    Total cost: 50 / 5 = 10
     
    STR 13  DEX 17  CON 13  BODY 10  INT 13  EGO 13  PRE 13  COM 12 
    PD 5  ED 3  SPD 3  REC 6  END 26  STUN 26    Total cost: 50 / 5 = 10
     
    STR 18  DEX 11  CON 15  BODY 13  INT 10  EGO 13  PRE 15  COM 10
    PD 6  ED 4  SPD 3  REC 7  END 30  STUN 30      Total cost: 50 / 5 = 10
     
    STR 10  DEX 18  CON 15  BODY 11  INT 13  EGO 11  PRE 15  COM 10
    PD 4  ED 3  SPD 3  REC 5  END 30  STUN 24  Total cost: 50 / 5 = 10
     
    STR 13 DEX 14  CON 18  BODY 15  INT 10  EGO 11    PRE 18  COM 14
    PD  4  ED 4  SPD 3  REC 7   END 36  STUN 31   Total cost: 60 / 5 = 12
     
    Everyone gets the Military Package:
    2    WF: Small Arms
    1    WF: Light Machine Guns
    1    WF: Handheld Grenade Launchers
    3    Breakfall
    3    Climbing
    3    Concealment
    1    Paramedic 8-
    1    Stealth 8-
    5    Survival 12-
    1    KS: Enemy Forces 8-
    2    KS: Parachuting 11-
    2    KS: Military Procedure 11-
    5    +1 with Ranged Combat
    Total Cost:  30 / 5 = 6
     
    Everyone also gets the Personal Skills Package:
    Personal:
    5    Additional Skill +1
    3    One of:  Brawling or Additional Skill
    2    PS: _____ (hobby) 11-
    2    KS: _____ (interest) 11-
    1    One of:  Language (1 point) or Weapon Familiarity
    2    Something (edited to add)
    Total Cost:  15 / 5 = 3
     
    MOS's: 
    Everyone gets at least one MOS.  Designate one MOS as your primary MOS: 
     
    Primary MOS  (edited to add)
    5    +1 with Primary MOS Skills
    Total Cost: 5 / 5 = 1
     
    Choose one or two MOS's from below.
     
    Armourer/Mechanic
    5    Electronics 12-
    5    Gunsmith 12-
    7    Mechanic 13-
    3    +1 with Crafting Skills
    Total Cost:  20 / 5 = 4
     
    Comms and/or Hacking
    5    Bugging +1
    3    Computer Programming
    7    Electronics 13-
    5    Security Systems +1
    2    KS: Radio Communications 11-
    3    +1 with Electronics & Security Skills
    Total Cost:  25 / 5 = 5
     
    Demolitions expert
    7    Demolitions 13-
    1    Electronics 8-
    1    Lockpicking 8-
    1    Mechanic 8-
    10    +1 Overall Level
    Total Cost:  20 / 5 = 4
     
    Driver
    1    Area Knowledge (area of operations) 8-
    6    Driving (standard passenger vehicles, military nontracked vehicles) +1
    3    Navigation 12-
    3    Pilot (one of: small fixed wing, large fixed wing, rotary)
    1    Mechanic 8-
    1    PS: Loadmaster 8-
    Total Cost:  15 / 5 = 3
     
    Heavy Weapons expert
    1    WF: Rocket Launchers
    1    WF: Mortars
    1    WF: Heavy Machine Guns
    3    +1 with one of the above
    3    Gunsmith 11-
    1    One of:  +1 PD, +2 END, +1 STUN
    Total Cost:  10 / 5 = 2
     
    Interpersonal Skills Expert
    3    Interrogation
    3    Persuasion
    3    Seduction
    3    Streetwise
    3    +3 PRE
    3    +1 with Interaction Skills
    2    Language (2 points)
    Total Cost:  20 / 5 = 4
     
    Intel Expert
    3    Linguist
    3    Scholar
    1    KS: Intelligence Analysis 11-
    2    Two additional KS's at 11-
    5    Languages
    3    +3 INT
    5    Speed Reading
    3    +1 to Perception 
    Total Cost:  25 / 5 = 5
     
    Knives (throwing + HTH)
    10    Martial Art Form
    1    WF: Knives
    1    WF: Thrown Knives
    8    +1 with All Combat
    Total Cost:  20 / 5 = 4
     
    Martial Arts expert
    10    Martial Art Form
    3    +1 with Martial Art Form
    6 (9)    +3 DEX 
    4    Kiai +2d6
    1    Language (1 point)
    Total Cost:  25 / 5 = 5
     
    Medic
    4    Paramedic +1
    2    KS: Anatomy & Physiology 11-
    3    KS: Emergency Medical Protocols 12-
    3    PS: Diagnosis 12-
    2 (3)    +1 DEX
    6    +3 EGO
    Total Cost:  20 / 5 = 4
     
    Navy SEAL (edited)
    11    Commando Training
    3    Demolitions 11-
    6    +3" Swimming
    3    KS: Scuba
    6    +3 CON (adjust figured)
    1    One of: +1 PD, +2 END, +1 STUN
    Total Cost:  30 / 5 = 6

    Stealth expert
    2    Concealment +1
    6    Stealth +1
    2    WF: Bows/Crossbows
    2    +1" Running    
    3    +1 with Bows/Crossbows
    Total Cost:  15 / 5 = 3
     
    Finally, one or more of the following non-MOS's:
     
    Hand-to-hand Combat Expert
    5    +1 with Hand-to-hand Combat
    Total Cost:  5 / 5 = 1
     
    Lucky
    5    1d6 Luck
    Total Cost:  5 / 5 = 1
     
    Runner
    2    +1" Running
    2    +1 REC
    6    Skill Levels: +2 with Running
    Total Cost:  10 / 5 = 2
     
    Weapons Expert
    5    +1 with ranged combat
    Total Cost:  5 / 5 = 1
     
    Tough  (edited to add)
    2    +2 PD
    1    +1 ED
    1    +1 REC
    1    +1 STUN
    Total Cost: 5 / 5 = 1
     
    Fast (edited to add)
    10    +1 SPD
    Total Cost: 10 / 5 = 2
     
    Disadvantages will be coming soon.
  10. Thanks
    Maccabe reacted to Daisuke in Tips and Tricks on How To Be A Game Master for Heroes   
    Hey, I was wondering if I can get some tips and tricks on how to be a GM for heroes. They aren't any games being run where I am, and I've never actually played the game before, but since there's isn't any games around me I wanted to run a game myself. I have some hero's books and I have a general idea on how to make characters, still figuring some things out. 
     
    My Idea for a campaign would be like My Hero Academia the anime, but I'm not sure how to go about it.
  11. Thanks
    Maccabe reacted to Crusher Bob in Beginning   
    Here's where I write up some stuff on Hero system tricks, build philosophy, show sample characters, and so on.
  12. Thanks
    Maccabe reacted to archer in Hero Retrogaming Chargen   
    I learned to add to 250 in my head really fast.
     
    That turned out to be a very useful skill when I took accounting classes. :D
  13. Thanks
    Maccabe reacted to Rails in Champions of the North 4th ed: RCMP package deal   
    The "Basic RCMP Officer Package Deal" is on page 49 of the 2007 edition (for Fifth Edition rules) of Champions of the North.  It has 45 points of abilities, perks, and skills with 35 points of disadvantages.  I no longer have the BBB--mine fell apart years ago--to compare this package deal with the Policeman deal from Fourth Edition.
     
    The abilities are 'Observant:  +1 PER with Sight Group' and 'Foot Pursuit:  Running +1" (7" total)' for 2 points each, perks that include National Police Powers, a Weapons Permit, and 4 points' worth of Contacts.
     
    The skills listed are related to general police work and Area/City Knowledges based on jurisdiction.
     
    The disads are the Distinctive Feature of the uniform/badge, watched by the department he/she works for, and "Social Limitation:  Subject to Orders (Very Frequently, Major)".
  14. Thanks
    Maccabe reacted to Ragitsu in No More Killing Attacks!   
    6D6 HA swords? Are these Saturday morning cartoon blades?
     

  15. Thanks
    Maccabe reacted to CrimsonCondor519 in Champions Superhero RPG near Philadelphia seeks players   
    Experienced, friendly and fun group of table top superhero RPGers are looking for new, experienced, friendly and fun players for our Champions game now celebrating its 10th anniversary.
     
    The game is set in modern day and features all original superheroes who are members of an international Supers group dedicated to protecting the world from paranormal threats. 
     
    We're located in New Jersey and play in the suburbs of Philadelphia. If interested give a shout. 
  16. Haha
    Maccabe reacted to Starlord in Are we too hard on Wil Wheaton?   
    It's got a wave-motion gun and everything.
  17. Thanks
    Maccabe reacted to wcw43921 in D&D Campaign Has Ran For 35 Years   
    The Article At BoingBoing

    Could this hold the record for longest RPG campaign?
  18. Thanks
    Maccabe reacted to Hyper-Man in New Power (?)   
    Drain END is very effective. Not sure about 4e but later editions ruled END a defensive power meaning Adjustment powers effects against it are halved.
  19. Thanks
    Maccabe reacted to LA Singletary in LF Online Hero 5th Edition Champions Game   
    Hey,
     
    Long time HERO GM and player. I always find myself running Super Hero games and rarely getting to play in them. Right now my bi-monthly gaming group is devoted to D&D 5th edition right now and we will soon take PF2 for a spin this August.
     
    So I would love to join a game HERO Champions game. I have Hero Designer. I have 5th and 6th Edition books. I have the desire and motivation to play in a game. 
     
    A little about me:
    9 to 5 Jobber
    Husband and Father
    Avid Reader of Comic Books, Fantasy and a smattering of Sci-Fi
    I live on the East Coast in the US
     
     
    Thank you,
     
    LA Singletary
  20. Thanks
    Maccabe reacted to Lord Liaden in Hero Games former website freebies   
    Up until a few years ago, the Hero Games website hosted a wide variety of book excerpts, supplements, and game aids for free download. However, with the most recent website upgrade, most of those items were considered not resource cost-effective to maintain, and were discarded. As a result most new Hero gamers are unaware they ever existed; and even some of the veterans may have missed the treasures they contained, or have since lost something from the collection they once had.
     
    However, thanks to the magnificent Internet Archive Wayback Machine, virtually all those items are still obtainable if one knows where to look and what to look for. But since many people don't know, I thought it would be helpful to provide links to representative archived pages.
     
    These downloads cover many areas: maps (from published books or supplementary), book excerpts and introductions (including supplementary info about the published official settings), wallpapers, color covers to PDF books, character sheets and hex maps, items cut from books for space (including supplementary forms mentioned in various books), adventure modules, character outlines for illustrations (under "Character Sheets and Hex Maps" for some reason), illos for cardboard mini figures, apps and utilities, graphics and sounds, and more. Many of these were generously created by Hero fans.
     
    Because the website has gone through several revisions over the years since DOJ bought the Champions IP, and each version has made changes to the downloads it hosted, I'm including links to Free Stuff pages from different years to cover as many of the varied offerings as possible.
     
    https://web.archive.org/web/20061201152750/http://www.herogames.com:80/FreeStuff/freestuffherogames.htm
     
    https://web.archive.org/web/20071013030046/http://herogames.com:80/freeStuff.htm
     
    https://web.archive.org/web/20110516165152/http://www.herogames.com/freeStuff.htm
     
    NOTE: Sometimes a file linked to on one of those pages would not actually have been saved on the particular day that page was crawled by Internet Archive. At the top of each page you'll see a graphic representing how many times the page was crawled on various dates. Clicking on that to get to another date will bring up another page, on which the item you want may have been saved.
     
    I recommend exploring. There's much there to enjoy.
  21. Confused
    Maccabe reacted to specks in Record clairsentience?   
    I'm building the character right now and we haven't gotten into any legal issues yet. Right now I am building the character and the mechanics are confusing me.
    Some of the suggestions above seem good but not exactly what I am looking for.
     
    The PC, as mentioned, is a PI who can see events (past, present, and future) and wants to record them without the use of mechanical devices (ex. bugs) being planted in a room.
    The PI can then record these audio and/or visual images to aid in his investigations.
     
    Thanks for all the previous answers though.
  22. Thanks
    Maccabe reacted to JmOz in Heroes of San Corona   
    Next up is Bandit...Kind of a cat woman type character honestly, with more gadgets...
     
    http://jawedel01.wixsite.com/kountry-gaming/copy-of-heroes-of-san-corona-midnig
     
    I hope everyone is enjoying them...
  23. Like
    Maccabe reacted to Cassandra in 5th Edition 250 Points Comic Book Characters   
    60 Active Points Maximum
     
     
    Types
     
    Brick
    Energy Projector
    Gadgeteer
    Martial Artist
    Mentalist
    Metamorph
    Mystic
    Patriot
    Powered Armor
    Weapons Master
     
     
     
    Levels
     
    Legend - 350 Points
    200 + Disadvantages
     
    Superhero - 250 Points
    150+ Disadvantages
     
    Hero - 200 Points
    100+ Disadvantages
     
    Competent Normal - 150 Points
    75+ Disadvantages
     
    Skilled Normal - 100 Points
    50+ Disadvantages
     
    Normal - 50 Points
    25+ Disadvantages
     
    Incompetent Normal - 25 Points
    0+ Disadvantages
     
     
     
    Characteristics 
     
    Legend Characteristics
     
    Amazon Superheroine
     
    Female Char
    50*/25 STR 
    18 DEX 
    25 CON 
    10 BODY 
    13 INT 
    18 EGO 
    15 PRE 
    20 COM 
    15*/5 PD
    15*/5 ED
    5*/4 SPD 
    15*/10 REC
    50 END
    48*/36 STUN
    Total Characteristics Cost: 150 Points
     
    *Does Not Work When Bracelets Are Chained Together By A Man (-1/4)
     
     
    Amazon Heroine
     
    Female Char
    40*/20 STR
    18 DEX 
    20 CON 
    10 BODY 
    13 INT 
    18 EGO 
    15 PRE 
    18 COM 
    12*/4 PD 
    12*/4 ED
    5*/3 SPD
    12*/8 REC
    40 END
    40*/30 STUN
    Total Characteristics Cost: 125 Points
     
    *Does Not Work When Bracelets Are Chained Together By A Man (-1/4)
     
     
    Kryptonian I
     
    Male Char Female
    60*/35 STR 60*/35
    15 DEX 18
    25 CON 25
    12 BODY 10
    13 INT 13
    10 EGO 11
    20 PRE 15
    18 COM 20
    25*/7 PD 20*/7
    15*/5 ED 20*/5
    5*/3 SPD 5*/3
    17*/12 REC 17*/12
    50 END 50
    55*/43 STUN 53*/41
    Total Characteristics Cost: 150 Points
     
    *Does Not Work During Red Solar Radiation Exposure (-1/4)
     
     
    Kryptonian II
     
    Male Char Female
    60*/50 STR 60*/50
    15 DEX 18
    25 CON 25
    12 BODY 10
    13 INT 13
    10 EGO 11
    20 PRE 15
    18 COM 20
    25*/20 PD 20*/15
    15*/10 ED 20*/15
    4 SPD 4
    17*/15 REC 17*/15
    50 END 50
    55*/50 STUN 53*/48
    Total Characteristics Cost: 150 Points
     
    *Does Not Work During Green Kryptonite Exposure (-1/4)
    Martian
     
    Male Char Female
    50*/25 STR 45*/25
    15 DEX 18
    25 CON 23
    12 BODY 10
    13 INT 13
    15 EGO 18
    15 PRE 15
    18 COM 20
    20*/5 PD 14*/5
    10*/5 ED 14*/5
    4*/3 SPD 4*/3
    15*/10 REC 14*/10
    50 END 46
    50*/38 STUN 45*/35
    Total Characteristics Cost: 125 Points
     
    *Does Not Work During Exposure To Fire (-1/2)
     
     
    Marvel Superhero
     
    Male Char Female
    50 STR 50
    15 DEX 18
    25 CON 25
    14 BODY 10
    13 INT 13
    15 EGO 18
    20 PRE 15
    18 COM 20
    20 PD 15
    10 ED 15
    4 SPD 4
    15 REC 15
    50 END 50
    52 STUN 48
    Total Characteristics Cost: 150 Points
     
     
    Marvel Hero
     
    Male Char Female
    40 STR 40
    21 DEX 24
    20 CON 20
    14 BODY 0
    18 INT 18
    10 EGO 11
    15 PRE 15
    18 COM 18
    12 PD 10
    8 ED 10
    4 SPD 4
    12 REC 12
    40 END 40
    44 STUN 40
    Total Characteristics Cost: 125 Points
     
     
    Super-Soldier
     
    Male Char Female
    20 STR 15
    20 DEX 23
    20 CON 18
    15 REC 11
    18 INT 18
    14 EGO 16
    20 PRE 20
    18 COM 18
    8 PD 7
    6 ED 7
    4 SPD 4
    10 REC 8
    50 END 36
    35 STUN 30
    Total Characteristics Cost: 125 Points
     
    Genius Superhero
     
    Male Char Female
    15 STR 10
    18 DEX 20
    20 CON 18
    12 BODY 11
    23 INT 23
    11 EGO 14
    20 PRE 20
    18 COM 18
    6 PD 5
    4 ED 5
    4 SPD 4
    7 REC 6
    40 END 36
    30 STUN 25
    Total Characteristics Cost: 100 Points
     
     
    Genius Hero
     
    Male Char Female
    15 STR 10
    18 DEX 20
    15 CON 13
    12 BODY 11
    23 INT 23
    11 EGO 14
    15 PRE 15
    16 COM 16
    6 PD 5
    4 ED 5
    3 SPD 3
    6 REC 5
    30 END 26
    28 STUN 23
    Total Characteristics Cost: 75 Points
     
     
    Superhero Characteristics
     
    Brick
     
    Male Char Female
    50 STR 50
    15 DEX 18
    25 CON 25
    14 BODY 10
    13 INT 13
    10 EGO 11
    20 PRE 20
    18 COM 18
    25 PD 20
    15 ED 20
    4 SPD 4
    15 REC 15
    50 END 50
    52 STUN 48
    Total Characteristics Cost: 150 Points
     
     
    Speedster
     
    Male Char Female
    20 STR 15
    23 DEX 26
    20 CON 18
    12 BODY 10
    13 INT 13
    11 EGO 14
    15 PRE 15
    18 COM 18
    6 PD 5
    4 ED 5
    6 SPD 6
    10 REC 9
    50 END 46
    32 STUN 27
    Total Characteristics Cost: 125 Points
     
     
    Energy Projector
    Metamorph
    Powered Armor
     
    Male Char Female
    20 STR 15
    18 DEX 20
    20 CON 18
    12 BODY 11
    18 INT 18
    11 EGO 14
    15 PRE 15
    18 COM 18
    6 PD 5
    4 ED 5
    4 SPD 4
    10 REC 9
    50 END 46
    32 STUN 28
    Total Characteristics Cost: 100 Points
     
     
    Gadgeteer
    Mentalist
    Mystic
     
    Male Char Female
    20 STR 15
    18 DEX 20
    20 CON 20
    12 BODY 10
    13 INT 13
    18 EGO 20
    15 PRE 15
    18 COM 18
    6 PD 5
    4 ED 5
    4 SPD 4
    8 REC 7
    40 END 40
    32 STUN 28
    Total Characteristics Cost: 100 Points
     
     
    Martial Artist
    Patriot
    Weapons Master
     
    Male Char Female
    20 STR 15
    18 DEX 20
    20 CON 18
    12 BODY 11
    18 INT 18
    11 EGO 14
    20 PRE 20
    18 COM 18
    8 PD 7
    6 ED 7
    4 SPD 4
    8 REC 7
    40 END 36
    32 STUN 28
    Total Characteristics Cost: 100 Points
     
     
    Hero Characteristics
     
    Brick
     
    Male Char Female
    50 STR 50
    15 DEX 18
    25 CON 25
    14 BODY 10
    13 INT 13
    10 EGO 11
    15 PRE 15
    18 COM 18
    20 PD 15
    10 ED 15
    3 SPD 3
    15 REC 15
    50 END 50
    52 STUN 48
    Total Characteristics Cost: 125 Points
     
     
    Speedster
     
    Male Char Female
    20 STR 15
    21 DEX 24
    20 CON 20
    12 BODY 10
    13 INT 13
    10 EGO 11
    15 PRE 15
    18 COM 18
    6 PD 5
    4 ED 5
    5 SPD 5
    8 REC 7
    40 END 40
    32 STUN 28
    Total Characteristics Cost: 100 Points
     
     
    Energy Projector
    Metamorph
    Powered Armor
     
    Male Char Female
    15 STR 10
    18 DEX 20
    15 CON 13
    12 BODY 11
    18 INT 18
    11 EGO 14
    15 PRE 15
    18 COM 18
    5 PD 4
    3 ED 4
    3 SPD 3
    8 REC 7
    40 END 36
    28 STUN 23
    Total Characteristics Cost: 75 Points
     
     
    Gadgeteer
    Mentalist
    Mystic
     
    Male Char Female
    15 STR 10
    18 DEX 20
    15 CON 15
    12 BODY 10
    13 INT 13
    18 EGO 20
    15 PRE 15
    18 COM 18
    5 PD 4
    3 ED 4
    3 SPD 3
    6 REC 5
    30 END 30
    28 STUN 23
    Total Characteristics Cost: 75 Points
     
     
    Martial Artist
    Patriot
    Weapons Master
     
    Male Char Female
    15 STR 10
    18 DEX 20
    15 CON 13
    12 BODY 11
    13 INT 13
    11 EGO 14
    15 PRE 15
    18 COM 18
    7 PD 6
    5 ED 6
    4 SPD 4
    6 REC 5
    30 END 26
    28 STUN 23
    Total Characteristics Cost: 75 Points
     
     
    Normal Characteristics
     
    Competent Normal
     
    Male Char Female
    15 STR 10
    14 DEX 18
    15 CON 13
    12 BODY 11
    13 INT 13
    10 EGO 11
    15 PRE 15
    16 COM 16
    5 PD 4
    3 ED 4
    3 SPD 3
    6 REC 5
    30 END 26
    28 STUN 23
    Total Characteristics Cost: 50 Points
     
     
    Skilled Normal
     
    Male Char Female
    13 STR 8
    10 DEX 11
    13 CON 13
    10 BODY 10
    13 INT 13
    10 EGO 11
    13 PRE 13
    10 COM 10
    3 PD 3
    3 ED 3
    3 SPD 3
    6 REC 5
    26 END 26
    24 STUN 21
    Total Characteristics Cost: 25 Points
     
     
    Skilled Normal
     
    Male Char Female
    13 STR 8
    10 DEX 11
    10 CON 10
    10 BODY 10
    13 INT 13
    10 EGO 11
    13 PRE 13
    10 COM 10
    3 PD 3
    3 ED 3
    2 SPD 2
    5 REC 4
    20 END 20
    22 STUN 19
    Total Characteristics Cost: 10 Points
     
     
    Normal
     
    Male Char Female
    10 STR 5
    10 DEX 11
    10 CON 10
    10 BODY 10
    10 INT 10
    10 EGO 11
    10 PRE 10
    10 COM 10
    2 PD 2
    2 ED 2
    2 SPD 2
    4 REC 3
    20 END 20
    20 STUN 18
    Total Characteristics Cost: 0 Points
     
     
    Incompetent Normal
     
    Male Char Female
    8 STR 5
    8 DEX 9
    8 CON 8
    8 BODY 8
    8 INT 8
    8 EGO 8
    5 PRE 5
    10 COM 10
    2 PD 2
    2 ED 2
    2 SPD 2
    4 REC 3
    16 END 16
    16 STUN 15
    Total Characteristics Cost: -25 Points
     
     
     
    Skills
     
    Cost Skills
    0 Acting 8-
    0 AK: Home Country or Region 8-
    0 Climbing 8-
    0 Concealment 8-
    0 Conversation 8-
    0 Deduction 8-
    0 Lang: Native with Literacy
    0 Paramedic 8-
    0 Persuasion 8-
    0 PS: Job or Hobby 11-
    0 Shadowing 8-
    0 Stealth 8-
    0 TF: Small Motorized Ground Vehicles
    0 WF: Clubs, Fist Loads, Thrown Rocks, Unarmed Combat
    Total Skills Cost: 0 Points
  24. Like
    Maccabe got a reaction from SteveZilla in Jokes   
    Re: Jokes
     
    Whats the difference between a vulture and a lawyer?
    A lawyer can remove his wing-tips
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