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Super Squirrel

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Posts posted by Super Squirrel

  1. I have some fantasy hero characters from some playtesting I did for FH. The characters actually turned out quite good considering I prefer 25+25 games.

     

    My wife created a fae that is miniscule with Invisibility to Group Sight Always on. She has little combat she can do now but her ability to help the group is monumental and her comic relief potential is not lacking either.

     

    One of the players did an interesting twist. He created a farmer who has minor priest abilities. He can call rain after 6 hours of prayer and he can bless crops.

     

    Another player went with a simple archer concept.

     

    I created a tavern chef who is extremely good from a crossbow. Nothing better to stopping a brawl in a tavern then being able to send a crossbow bolt inches away from a person's ear as a warning shot.

     

    So,, what kind of Fantasy Hero characters have you seen?

  2. My pursuits to run a fantasy game have led me to an interesting point. I have begun to design a very detailed city. The City of Chrystis is so well detailed (or at least heading in such a way) that I can tell you the names of ever member of the assissins guild (as well as what poisons they have access to) and have write-ups for the normal, poor, and rich average folk. I can tell you the "alignment" of the Thieves' Guild and can give precise detail to the patrons of the three different taverns. I also have plans to create a random chart for who is in each of the taverns at any given point.

     

    Basically, I have a growing three-ring binder for about everything one would want for the City of Chrystis. My question is, what should I do with this information? Keep it to myself, place it on a webpage, submit parts to DH, or maybe e-mail Steve a proposal?

     

    I'd hate to spend this much time on something like this and not share. So feel free to give me your input.

  3. Disabling Techniques are covered in the UMA on pg. 157. It is a special move using normal techniques. If you don't want this to count as a crack like you are refering to, than you most likely want to build it as a new power that makes use of a Major Transform.

  4. I need a name for a villain. He is extremely large (about two hexes) he has massive ammounts of strength, and a negative INT. For his name, I was thinking of having his name be a big word that he does not know the meaning to. I have had some other ideas on the name as well, such as M because, "It is the prettiest letter of the alphabet." There should definitely be some humor value to the name.

     

    Ideas?

  5. Try and help me with this list here. Remember, skills can be complementary.

     

    KS: Operating Systems

    Think of this as Fast Draw. You can roll this skill to improve how fast you can activate/delete/copy files.

     

    Security Systems

    This applies to ground based security such as computer systems that require a retinal scan to access.

     

    KS: Computer Security Systems

    With this skill you can bypass firewalls and anti-hacking systems as well as attempt to rewrite them with Computer Programming. Without this skill you are unable to bypass most security systems. This can also be used to establish security on a system.

     

    PS: White Hat

    This skill is your "DCV" of sorts for dealing with an active hacker in a computer system. This can only be used for defensive means. This skill can be used to prevent or stop brute force or malicious attacks.

     

    PS: Black Hat

    This skill is your "OCV" of sorts for dealing with a "White Hat" in a computer system. This can only be used for offensive means. This skill can also be used to brute force through security systems or other malicious attacks such as DoS.

     

    PS: Red Hat

    This skill is a complementary skill for both PS: White Hat and PS: Black Hat

     

    The way I see the use of the last three skills is that if a Black Hat wants to take an action on the target computer he rolls his Black Hat vs. the White Hat of the person defending the targetted computer. If the Black Hat 'wins' he gets an action. If not, nothing.

  6. What I'm more looking for is a way using PS or KS skills or even Power skill to make the aspect of hacking a computer much more interesting.

     

    I would like to have it so 'hacking' requires a good 4 or 5 skills before you can get good at doing the job. I also don't have much access to Gurps materials to help.

  7. Re: Package Deals

     

    Originally posted by MarkusDark

    The package deal gives me 50 points of skills, etc. and 30 points of disadvantages (don't worry if the points don't equal the package deal, it is just numbers for help).

    There should count for 50 of your total points and 30 of your 100 disadvantages.
  8. Originally posted by DoctorItron

    Try to model the martial arts skills with powers, instead. You can put powers into a Variable Power Pool or other framework without running into any rules issues. The following slots cover most martial maneuvers:

     

    1) Extra STR, 0 END, doesn't add to figured characteristics. Various punches, kicks, grabs, holds, escape moves, etc.

    2) Hand Attack, No Normal Defense. Choke hold.

    3) Hand Killing Attack. Various bone-breaking maneuvers.

     

    Add additional slots to model throws and legsweeps. Don't forget a few skill levels, too (outside of the multipower framework, lest ye break the rules). Assuming it's a superhero game, you could also add desol (special effect being able to dodge every attack) and invisibility (super stealth).

    I have to agree with this position. Skills and Maneuvers are either illegal or discouraged in power frameworks.
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