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Super Squirrel

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Everything posted by Super Squirrel

  1. Re: Longest Running Thread EVER If you aren't playing Billy vs. Snakeman, could you click the link below: http://animecubed.com/billy/?jkeezer If you aren't playing Billy vs. Snakeman, you should be!
  2. Re: Information for HERO/Champions Fans About The Champions Online MMO
  3. Re: Information for HERO/Champions Fans About The Champions Online MMO
  4. Re: Information for HERO/Champions Fans About The Champions Online MMO That's what I'm wondering too. I need to know when I need a second Hard-Drive, more RAM, and Windows VISTA by.
  5. Re: The Clown Guild - The First Clan for the new MMO Until then, I'll just have to use Omnipresent.
  6. Re: Information for HERO/Champions Fans About The Champions Online MMO Fighting VIPER... fighting Elder Worms... I'm going to faint. I'm going to make sure to get Omnipresent as a Hero as soon as you can register them. I wish there was a way to reserve names in advance.
  7. Re: The Clown Guild - The First Clan for the new MMO And I'll make my Arch-nemesis Dober-Man.
  8. Re: The Clown Guild - The First Clan for the new MMO I'm going with good old Super Squirrel. I wonder if Acorn Bombs will be possible...
  9. Re: The Clown Guild - The First Clan for the new MMO He founded McDonalds?
  10. Re: Who's Who on the Champions Online forums? I'm SuperSquirrel there.
  11. I hearby call the CLOWN Guild to order. We are the first officially formed guild for the new Champions MMO. Requirements for Membership: You have to be a villain. You have to be campy. * Guild name subject to change depending on what happens with the MMO.
  12. Re: Astromancy I'm not sure there are any other planets. Its a question I have never asked myself. There are, however, two moons. One has an extremely slow rotation and another that is exactly 30 days.
  13. Re: Nature + Fire = What? You know... I see Fire as an element of creation and destruction. In that contest, Fertility makes a bit of sense.
  14. Re: Via: The Eighth Age One of the major early themes of this game is "What happened to the previous heroes?" This, in part, is going to depend a lot on what happens at the end of the current campaign we are in. As the GM really only kills if we do something very, very stupid and I keep my head on my shoulder, the chances of that happening are very slim so I've been sort of half-assured by the GM that Zalvin will survive. The rest, I'm not thinking about until I know the full outcome of our campaign. Of the original heroes, only one is going to be partially answered early on. However, the answer to that question is troubling. Zalvin ix'Daris Sebastian Corrielle is alive and still managing Z&C Enterprises. The campaign starts off with the players being hired bodyguards for a trade caravan of Z&C Enterprises. After an unusual attack on the caravan, Zalvin requests to meet those responsible for (hopefully) saving the shipment. Alice, don't read:
  15. Re: Nature + Fire = What? Ash seems to be the answer. In my world design, Nature and Fire are adjacent, with Fire being the dominent, destructive element of the pairing.
  16. Re: Astromancy Six Elements: Fire, Water, Air, Spirit, Earth, Nature And the stars designed so far (Minus The Phoenix and a handful of others): http://community.livejournal.com/roseandthecrown/tag/stars
  17. Re: Astromancy Six Elements: Fire, Water, Air, Spirit, Earth, Nature And the stars designed so far (Minus The Phoenix and a handful of others): http://community.livejournal.com/roseandthecrown/tag/stars
  18. Re: Astromancy And additionally, six of the twelve ecliptic constellations are completely composed of stars of all the same element.
  19. I present, for discussion, the most complicated magical system ever. For the past few months, I've been working on the background and origin story of my world that most of my writing takes place in. After a discussion of how to get myself out of a gaming rut, it was recommended I run a one shot game of something totally different than I normally run. I had the idea of running an extremely simple game set place in The Age of Steam. In my world during the Age of Steam, on a purely conceptual level, the world has three unique "occupations" if you will. Each of the three occupations is an embodiment of two of the three elements that make up how the world operates. Magic + Physical Application = Alchemy Magic + Energy Application = Astronmancy Physical + Energy Application = Steamology Now, Alchemy is pretty simple to run in a one-shot game. And while I plan on making the Astromancy fairly simple to run. By this point in time you must be wondering what it is that makes Astromancy so difficult. In the creation mythos, the creator created an entity to govern magic of the land, an entity to govern the magic of the sea, and an entity to govern the magic of the sky. In the case of the magic of the sky, it has been locked into the stars. Each constellation group represents its own unique purpose but, at the same time, is a combination of Magical Elements. For Example: The Chained Flame is a constellation consisting of 4 stars. 3 of the stars are of the element of fire and the last star is a spirit element. Getting a bit into the game mechanics aspect of it, on a character sheet, I'd use a separate section of paper for the magic system. I'd write down the constellations the character has learned like this: The Chained Flame (3 Fire, 1 Spirit) When using a constellation to cast a spell, you have to look at the requirements of the spell you are casting. You need to have at least as much elemental access as the spell requires to cast the spell. For example, I might consider a spell that creates a glowing orb of light that follows you around to be a 2 Fire, 1 Spirit spell. The fire aspects create the light itself, the spirit binds it to you so that it follows you around. So we have a player who can access The Chained Flame (3 Fire, 1 Spirit) and he decides to cast Orb of Light (2 Fire, 1 Spirit). However, access a constellation accesses all elements of that constellation. The Astromancer has 1 extra Fire element he is tapped into. Expert Astromancers should be able to handle the uncontrolled, tapped magic, but a novice isn't going to have as easy of a time. For a spell the difficulty is: Astromancy Skill - # of Stars Used + (# of Stars Unused * (Number of Constellations + 1)) In the above example, a caster with a 14- in Astromancy would have a 9- Roll to make to cast an Orb of Light Spell. The magical system becomes increasingly difficult the more constellations you involve. Lets say you want to use a Fireball type spell. Lets say, that it is a 6 Fire, 2 Wind spell. Obviously The Chained Flame isn't enough juice to pull it off. So the caster also taps into The Phoenix (5 Fire, 3 Wind, 1 Spirit). Here's what we have: The Chained Flame (3 Fire, 1 Spirit) The Phoenix (5 Fire, 3 Wind, 1 Spirit) Total: 8 Fire, 3 Wind, 1 Spirit Used Elements: 6 Fire, 2 Wind Unused Elements: 2 Fire, 1 Wind, 1 Spirit The first, immediate danger is that you end up getting more unused elements when you add a second constellation in. The second problem is the formula for calculating the activation roll: Astromancy Skill Roll - 8 used - (4 unused * 3 2 constellations + 1) Astromancy Skill Roll - 20 Okay... so that's a really difficult spell to pull off unless you are really good at Astromancy. Fortunately, there will eventually be designs for 90 to 110 constellations so you will have lots of combinations available. Failing a skill roll, however, will be problematic. I'm thinking the more unused stars the greater the negative outcome. 1 or 2 unused stars might be a fizzle or a bit of stun. 5 unused stars could result in an explosion or something related to the elements of the unused stars. This is an area I haven't quite worked out just yet. Overall the cost of the system works like this: Knowledge of a particular constellation: 1 point per Star. Knowledge of a particular spell formula: 1 point per Element Required Astromancy: 3 points for an INT Based Skill, 2 points per +1 Discussions?
  20. I'm probably being silly, but I'm planning a campaign to run with Alice and a friend of mine in New York when we move. We may not be moving for at least a year but I'm designing it and getting ready to run it as if it were happening today. Cast of Characters (Characters of Old): Michael Williams - The Messiah. If you haven't read Alice's Via Logs this can fill you in quite a bit. Basically, he is the Messiah of the world and the son of the creator. After his father's death. Michael became the sworn protector of the world. Michael is a superhuman from the Champions Universe with Mimic powers and a bunch of other powers related to the Via world. Zalvin ix'Daris Sebastian Corrielle - My current PC from the still going campaign. Zalvin was granted immortality by the creater (not invulnerability) so that he could always remain by his love's side... Cyl, a dragon. Zalvin is the founder and co-owner of Z&C Enterprises, the first trading business established in Via. Cyl (aka Arachnae) - Zalvin's wife and partner in operations of Z&C Enterprises A Brief History of the World: Events of the current campaign come to an end. Michael Williams leaves, and remains the worlds protector. He remains in the Champions Universe and doesn't return to Via, at least that anyone knows about. A long period of time for Via passes while only a few years passes in the Champions Universe. Michael Williams meets the mystery love of his life and gets married. During his wedding ceremony, an old villain returns and fires a nano-disease at Michael Williams. This disease causes Michael's powers to behave all screwy when he tries to use them. This includes his ability to try and travel to Via. Back in Via, there are no true Heroes in the world. Magic is almost completely gone. The seraphim of the heavenly realm no longer appear when summoned by members of the church. And then things start to grow problematic as Z&C Enterprises starts becoming targetted, not for theft but outright destruction. Anything I post beyond this point will be spoilerish for any players I might have in my game.
  21. Re: WWYCD Fantasy HERO Edition #2: Sophie's Choice For reference, our entire party flat out refused to negotiate with Aciarren. One of the party members is the widow of the aforementioned sacrificed character.
  22. I normally don't create these types of game threads but I'm curious what you guys would do if presented with a similar situation as we were. Aciarren is an evil, powerful necromantic sorcerer vampire. He has complete control over a region of land that is known for abducting people and forcing them into slavery. He is pure evil to the bone. Your party, at one point in time, faced him and at the sacrifice of the life of one of your party members, were able to get his sword away from him. This sword gave him great magical powers and defenses and is considered to be the most powerful artifact in the world. Ryllis is an elf who, upon her death, will unleash an cataclysmic event known as the sixth upheaval. The event will happen at some point in time because Ryllis is not immortal and this is destined to come but coming at the wrong time could cause massive death and destruction across the world. Aciarren has abducted Ryllis and one of his messengers presents you with a choice. He will release Ryllis unharmed to you if you return to him, his sword. Rescue is not an option as the last time you tried to rescue someone from there... well it wasn't pretty. What Would Your Character Do?
  23. Re: WWYCD Fantasy HERO Edition #1: The Princess Shell Game Zalvin ix'Daris Sebastian Corrielle would turn to his fiancee and ask her to read the minds of each of the "Princesses" to find out which one was the real one. Or she could sniff it out... princesses smell special to dragons.
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