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Super Squirrel

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  1. Re: Astromancy Six Elements: Fire, Water, Air, Spirit, Earth, Nature And the stars designed so far (Minus The Phoenix and a handful of others): http://community.livejournal.com/roseandthecrown/tag/stars
  2. Re: Astromancy And additionally, six of the twelve ecliptic constellations are completely composed of stars of all the same element.
  3. I present, for discussion, the most complicated magical system ever. For the past few months, I've been working on the background and origin story of my world that most of my writing takes place in. After a discussion of how to get myself out of a gaming rut, it was recommended I run a one shot game of something totally different than I normally run. I had the idea of running an extremely simple game set place in The Age of Steam. In my world during the Age of Steam, on a purely conceptual level, the world has three unique "occupations" if you will. Each of the three occupations is an embodiment of two of the three elements that make up how the world operates. Magic + Physical Application = Alchemy Magic + Energy Application = Astronmancy Physical + Energy Application = Steamology Now, Alchemy is pretty simple to run in a one-shot game. And while I plan on making the Astromancy fairly simple to run. By this point in time you must be wondering what it is that makes Astromancy so difficult. In the creation mythos, the creator created an entity to govern magic of the land, an entity to govern the magic of the sea, and an entity to govern the magic of the sky. In the case of the magic of the sky, it has been locked into the stars. Each constellation group represents its own unique purpose but, at the same time, is a combination of Magical Elements. For Example: The Chained Flame is a constellation consisting of 4 stars. 3 of the stars are of the element of fire and the last star is a spirit element. Getting a bit into the game mechanics aspect of it, on a character sheet, I'd use a separate section of paper for the magic system. I'd write down the constellations the character has learned like this: The Chained Flame (3 Fire, 1 Spirit) When using a constellation to cast a spell, you have to look at the requirements of the spell you are casting. You need to have at least as much elemental access as the spell requires to cast the spell. For example, I might consider a spell that creates a glowing orb of light that follows you around to be a 2 Fire, 1 Spirit spell. The fire aspects create the light itself, the spirit binds it to you so that it follows you around. So we have a player who can access The Chained Flame (3 Fire, 1 Spirit) and he decides to cast Orb of Light (2 Fire, 1 Spirit). However, access a constellation accesses all elements of that constellation. The Astromancer has 1 extra Fire element he is tapped into. Expert Astromancers should be able to handle the uncontrolled, tapped magic, but a novice isn't going to have as easy of a time. For a spell the difficulty is: Astromancy Skill - # of Stars Used + (# of Stars Unused * (Number of Constellations + 1)) In the above example, a caster with a 14- in Astromancy would have a 9- Roll to make to cast an Orb of Light Spell. The magical system becomes increasingly difficult the more constellations you involve. Lets say you want to use a Fireball type spell. Lets say, that it is a 6 Fire, 2 Wind spell. Obviously The Chained Flame isn't enough juice to pull it off. So the caster also taps into The Phoenix (5 Fire, 3 Wind, 1 Spirit). Here's what we have: The Chained Flame (3 Fire, 1 Spirit) The Phoenix (5 Fire, 3 Wind, 1 Spirit) Total: 8 Fire, 3 Wind, 1 Spirit Used Elements: 6 Fire, 2 Wind Unused Elements: 2 Fire, 1 Wind, 1 Spirit The first, immediate danger is that you end up getting more unused elements when you add a second constellation in. The second problem is the formula for calculating the activation roll: Astromancy Skill Roll - 8 used - (4 unused * 3 2 constellations + 1) Astromancy Skill Roll - 20 Okay... so that's a really difficult spell to pull off unless you are really good at Astromancy. Fortunately, there will eventually be designs for 90 to 110 constellations so you will have lots of combinations available. Failing a skill roll, however, will be problematic. I'm thinking the more unused stars the greater the negative outcome. 1 or 2 unused stars might be a fizzle or a bit of stun. 5 unused stars could result in an explosion or something related to the elements of the unused stars. This is an area I haven't quite worked out just yet. Overall the cost of the system works like this: Knowledge of a particular constellation: 1 point per Star. Knowledge of a particular spell formula: 1 point per Element Required Astromancy: 3 points for an INT Based Skill, 2 points per +1 Discussions?
  4. I'm probably being silly, but I'm planning a campaign to run with Alice and a friend of mine in New York when we move. We may not be moving for at least a year but I'm designing it and getting ready to run it as if it were happening today. Cast of Characters (Characters of Old): Michael Williams - The Messiah. If you haven't read Alice's Via Logs this can fill you in quite a bit. Basically, he is the Messiah of the world and the son of the creator. After his father's death. Michael became the sworn protector of the world. Michael is a superhuman from the Champions Universe with Mimic powers and a bunch of other powers related to the Via world. Zalvin ix'Daris Sebastian Corrielle - My current PC from the still going campaign. Zalvin was granted immortality by the creater (not invulnerability) so that he could always remain by his love's side... Cyl, a dragon. Zalvin is the founder and co-owner of Z&C Enterprises, the first trading business established in Via. Cyl (aka Arachnae) - Zalvin's wife and partner in operations of Z&C Enterprises A Brief History of the World: Events of the current campaign come to an end. Michael Williams leaves, and remains the worlds protector. He remains in the Champions Universe and doesn't return to Via, at least that anyone knows about. A long period of time for Via passes while only a few years passes in the Champions Universe. Michael Williams meets the mystery love of his life and gets married. During his wedding ceremony, an old villain returns and fires a nano-disease at Michael Williams. This disease causes Michael's powers to behave all screwy when he tries to use them. This includes his ability to try and travel to Via. Back in Via, there are no true Heroes in the world. Magic is almost completely gone. The seraphim of the heavenly realm no longer appear when summoned by members of the church. And then things start to grow problematic as Z&C Enterprises starts becoming targetted, not for theft but outright destruction. Anything I post beyond this point will be spoilerish for any players I might have in my game.
  5. Re: WWYCD Fantasy HERO Edition #2: Sophie's Choice For reference, our entire party flat out refused to negotiate with Aciarren. One of the party members is the widow of the aforementioned sacrificed character.
  6. I normally don't create these types of game threads but I'm curious what you guys would do if presented with a similar situation as we were. Aciarren is an evil, powerful necromantic sorcerer vampire. He has complete control over a region of land that is known for abducting people and forcing them into slavery. He is pure evil to the bone. Your party, at one point in time, faced him and at the sacrifice of the life of one of your party members, were able to get his sword away from him. This sword gave him great magical powers and defenses and is considered to be the most powerful artifact in the world. Ryllis is an elf who, upon her death, will unleash an cataclysmic event known as the sixth upheaval. The event will happen at some point in time because Ryllis is not immortal and this is destined to come but coming at the wrong time could cause massive death and destruction across the world. Aciarren has abducted Ryllis and one of his messengers presents you with a choice. He will release Ryllis unharmed to you if you return to him, his sword. Rescue is not an option as the last time you tried to rescue someone from there... well it wasn't pretty. What Would Your Character Do?
  7. Re: WWYCD Fantasy HERO Edition #1: The Princess Shell Game Zalvin ix'Daris Sebastian Corrielle would turn to his fiancee and ask her to read the minds of each of the "Princesses" to find out which one was the real one. Or she could sniff it out... princesses smell special to dragons.
  8. Re: Joe Quesada as a Disadvantage What's this about Howard the Duck vs. Firelord?
  9. Re: Joe Quesada as a Disadvantage With DNPCs, the cost should have a -5 point cost for "Periodically Cloned/Retconned Back Into Existance"
  10. No, this isn't another rant thread about One More Day. We have that over on the NGD. Imagine for a moment... you are Spiderman. You've got a wife and, though you don't know it yet, a kid on the way. Then, one day, suddenly everything gets changed around on you for no apparant reason. You are behaving differently than before doing things like revealing your identity to the world. Or perhaps you start getting appearances of some other guy's rogue's gallery. So how would you put down an Editor-in-Chief as a disadvantage? Or perhaps alternative, how would you put down changing writers?
  11. Re: A Thread for Random Videos I've actually made myself into a Chipmunk voice before.
  12. Re: [Log] Chester School For Teens E107.5: Yakusa Matata - Episode Aired December 1, 2007 Coming Soon!
  13. Re: Longest Running Thread EVER You can obtain a Sword of the Reaper without using the Party House. To do so, you need to first gain access to the Reaper Missions. Second, you need TicTac and Robogirl and complete the "Tictac and Robogirl have a Sneak Plan" mission. Once you have the Soul Candy, you will unlock "A Voice Beckons". The first mission is a 10/6 Gen mission. The second part requires letting yourself lose 2 levels in Gen, Nin, and Tai. However, this gets you the Sword of the Reaper which GIVES you +2 levels. So while your Character Level drops by 6, your levels with your rolls remains the same.
  14. Re: [Log] Chester School For Teens E106: Winter Wonderland - Episode Aired November 11 E107: Permafrost - Episode Aired November 18 Special Note: This was a big two-parter that had a WHOLE bunch of fail in the first game and really kicked butt in the second part. I'm going to edit in the rest of the summary later. I'm having trouble getting to finishing this at this time. Winter session has begun. Most of the students are away but some are either required to stay or have no place to go. As it happens, Sin Girl, Brick, Striking Tiger are required to stay. Owlet is staying behind to get ahead in her class load. Candle is going to be there, but has to leave for a week. Chimera certainly has no place to go and is catching up on some classes. Finally, Athenian will be back but is currently in New York City getting his citizenship. Sin Girl ends up being called down by Chester. In a recent mission, Owlet tried to stop a mugger. Unfortunately, the mugger shot and killed his victim before Owlet could stop him. Sin Girl finds herself uncomfortably, but successfully counseling Owlet. Two days later, after Candle has returned but before Athenian has arrived, the members of the Infiniteens are called into their base. Mechanic is ready with a ship. DEMON has launched a massive attack in downtown and they are needed on the scene. The arrive to find a large circle of DEMON agents with Callisto in the center of them conducting a rituation. They try to interrupt her but doing so makes her smile. She wishes them a fond farewell and the group of agents feel themself pulled into a land covered in ice and snow. Immediately, Candle curses and covers himself with his arms as his powers shut off, shouting "Don't look! Don't Look!" Mechanic, who was also pulled in, uses his powers to modify a communicator to make a personal hologram projector for him. Candle, cold and powerless, is at least able to mask his appearance to keep his identity a secret. Chimera, after one of my players points out the fact, starts falling asleep due to his cold blooded nature. As the group concluded they are not on Earth at all, Chimera informs Sin Girl that if he doesn't get his medication soon, he will become increasingly more aggressive. Sin Girl tries to find out if this is something she can have made herself but this proves to be impossible without knowing the composition to the drug. The group travels towards what appears to be a ice tower in the distance. Along the way, Striking Tiger goes into her Wolf Form and tries to hunt some food while Candle uses his world travel expertise to help get a camp established. Striking Tiger finds a large bunny and sneaks up on it. She misses on her attack and this causes the large bunny to jump up, scream, "A wolf!" and run away. She tries to chase the rabbit down, switching to her human form, but the Rabbit throws snowballs at her until she leaves. The following morning, the group finds themselves surrounded by rabbits with spears. The rabbit warriors insist to know if the heroes are servants of the Snow Queen. It doesn't take long before the rabbits are convinced that the heroes are not in allied with her and are on their side. The group is led to a rabbit village and given shelter and food for the night as well as thick warm bear furs to wear while they travel. The rabbits plead with them to defeat the Snow Queen, their evil oppressor. The heroes learn that the Snow Queen has the ability to travel between worlds and decide to go to her castle and investigate further. Several rabbit warriors join them on the way and they eventually reach the edge of the forest trail that opens up into a large clearing around the castle. Within the nearby field, they see large ice golem and a pack of bears under its control. The group sees a rabbit step forward and shout out how they have new warriors to defeat the queen. This enrages the golem who begins tossing large chunks of snow and ice into the forest. The players advance to attack and find the rabbits are gone.
  15. Re: A Thread for Random Videos Kid sets Candy Shop on fire... and then things get weird. http://youtube.com/watch?v=WsYrVikF4Vw
  16. Re: [Log] Chester School For Teens E105: The Big Game - Episode Aired October 28 The Big Game is coming between the Chester and their Rival School and with that is the homecoming and homecoming dance. The Rival School has yet to win a game and the Chester Football Team is hoping to be the ones to take them down. Between Brad's superhero classes, patrols, football practice, and working on teaching himself Japanese, he is very busy. Chester offers Sin Girl a chance to be the leader of the superhero team but to do so, she needs to get everyone to agree on a team name. Chester is leaving it up to her to determine that. Sin Girl goes with a suggestion box for everyone to record ideas that they want to consider for a vote. A new student, Chimera is introduced. His large, unusually appearance makes it impossible for him to be integrated into the school as a normal student. Instead, he is given quarters inside the secret base area and is taking classes remotely by video monitor. The team names are read and after discussing them, the name Infiniteens is decided upon and used by the team. The students await eagerly for the media reaction but it hasn't happened yet. Meanwhile, Sin Girl begins teaming up people for practice so that they can get optimal training. The kids in the school start trying to find dates for Homecoming. Genevieve asks Ryan who agrees eagerly. Yuki, nervously asks Michael Williams who agrees to be her data. Brad gets asked out by a tutor. And all of them, at least those not in the football game, get dragged off to watch the Big Game. The Homecoming Game goes to a rough start. Any time the Chester Offense Team gets a chance to score, the Rival's Defensive Team slaughters them. By the time the Half-Time arrives, the disable list has grown. Brad is moved to help cover the Defensive. The Rival's Quarter, Jimmy Carver, back strikes him, sending him flying and cracking his power dampner. In the next play, the power dampner shatters. Brad, on the third play, tries using his Super Strength to make it work and despite having it in effect, the play goes rough but this time, Brad sacks Jimmy Carver. The following play, Jimmy cares less about the game and more about the play made by Brad. He charges straight for Brad and kicks him, sending him flying directly into and thru the bleachers. When Chuck Berry confronts Jimmy, Chuck kicks him so far he almost flies over the field goal poles. By now, panic breaks out on the field and the Rival Team begins striking at everyone. The crowd flees except for those who have other ideas in mind. Genevieve and Yuki sneak away to transform, Owlet appears from somewhere nearby, Chimera flies in and The Great Ooze arrives from beyond the football team. And Brad... without his costume... runs out to confront Jimmy Carver and the other football players that have some sort of odd strength. The battle remains crazy and most of the football players are taken down quickly. But Jimmy Carver possess a strength that surpasses them. Jimmy Carver, in the course of the battle manages to take down Owlet, Brad, Chimera, The Great Ooze, and even knocks out Crouching Dragon once. But with a careful play of teamwork, he is finally taken down. The drugged up football players leaves everyone bruised and battered but they all go anyone and have a good time. END E105
  17. Re: A Thread for Random Videos They're Made of Meat:
  18. Re: A Thread for Random Videos Kevin Smith on Protesting his own Movie: http://www.videosift.com/video/Kevin-Smith-protests-Dogma-his-own-movie
  19. Re: Trying to create a character For the stats, I'd go with something like this: +5 STR, Only when in a form that would have higher than average STR (-1/4) +5 DEX, Only when in a form that would have higher than average DEX (-1/4) +5 COM, Only when in a form that would have higher than average COM (-1/4) I'd leave it to the GM to determine when exactly you get those. I'd also highly consider putting No Figured Characteristics (-1/2) on the first two unless you want to have a nightmare of a time calculating your PD and OCV as you change forms.
  20. Re: Longest Running Thread EVER And why aren't you guys playing Billy vs. Snakeman?
  21. Re: World's Greatest Healer I'd give them a 1d6 Healing Regeneration, Regrows Lost Limbs. Extra-Time (1 Month), Set Effect (Only to Regrow Lost Limb). It is a poltice that when applied to a lost limb, slowly regrows it over the course of months (years if you are talking a leg or an arm). It uses a drop of blood mixed into the trade-secret powder that applies to the wound. This way it can't be "sold" to another person after the limb is regrown.
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