Jump to content

Super Squirrel

HERO Member
  • Posts

    14,352
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Super Squirrel

  1. Re: A Thread for Random Videos Human Pole Position:
  2. Re: A Thread for Random Musings My company is changing their name to Sitel. They forgot two H's.
  3. Re: Converting Players to HERO There is one tiny little gem about Hero System I really enjoy. When I was in college, Saturday night was "D&D Night" and, I thin, Tuesday night was "Shadowrun Night" in the collective circle. But now, it is Via or previously, Sophia's Barbarians. The name of the night is based on the campaign now, not the system. It just shows, again, how much this system truly allows a GM to focus on the game itself and not the rules.
  4. Re: A Thread for Random Videos It shouldn't be funny, but it is. http://consumerist.com/consumer/clips/more-footage-of-scuzzy-optician-attacking-reporter-236835.php
  5. Re: A Thread for Random Musings If you ever see a lone, yellow balloon...
  6. Re: Teen Champions - Sacramento I'm doing a step by step character creation of one of the NPCs over on http://www.imaginaryworlds.net
  7. Re: Teen Champions - Sacramento I already had a print out. I dug it up and have a link for you. Witter Ranch Park
  8. Re: Building a Giant: the Checklist Dispel Growth isn't Shrinking though. Dispel Growth is the ability to dispel a power that allows you to grow. A Growth power with Always On is still a Growth power. A Fire Damage Shield Always On can still be dispelled by a fire extinguisher, it just turns back on when the dispel wears off. A character with Fire Damage Shield, Always On and PhysLim: Always Surrounded with Flames does not gain the ability to have his damage shield go undispeled. He needs Inherent for that. Otherwise all that happens is that the power of the Damage Shield is gone but the flames are still there. It doesn't do "fire" damage when hit but might, per GM ruling, still set things on fire from the contact.
  9. Re: Building a Giant: the Checklist The power was built as Growth, Always On. The Great Suppressor has one special power, he can suppress any ability he concentrates on. The power simply stops working while he has that power chosen to be suppressed.
  10. Re: Teen Champions - Sacramento You could always move to the Asheville/Arden area. I never thought of a Hero Central game. It is worth considering doing at some point. Though it wouldn't be Sacramento if I did though.
  11. Re: Teen Champions - Sacramento Face to Face.
  12. Re: D&D Spellbooks as Bases I don't like the use of a Base and a Multipower at all. Bases getting a 5 to 1 cost and then a multipower for even less points is a lot. Personally, I think you would be better off doing the following: A Spellbooks costs 1 point per 3 pages. A spell takes 1 page per END Cost and all spells must use Endurance to be valid. Treat those spellbooks as independent.
  13. Re: Luthor-type villian The Champions Universe will be seeing one born in my Teen Champions - Sacramento. But it is going to be a slow progression.
  14. I'm back to running again. After nearly a year's hiatus of Gamemastering and nearly three years since I touched a Superheroic game, I'm gearing up to star a new game. . . with a twist. Teen Champions - Sacramento is a campaign set in the Champions Universe. For several years, the Chester School for Teens has secretly trained one or two superpowered teens at the private school. Now, the City of Sacramento (or a Private Investor, I'm not decided on this yet) is funding the school so that a superhero group can be formed. The school's superheroic program has 15 students (12 NPCs and 3 Players) in addition to its normal student body of approximately 3,000 students. The Superheroic program is a two year program for Juniors and Seniors where they will be given in depth training to be a proper superhero with superb control over their powers. The campaign itself is being run in a very interesting way. The game is run completely on Sidekick. There are four semesters to the game each semester is a different Act. The final session to the game is "Graduation Day". After graduation all players get to rebuild their characters to the full Hero System Rules and continue as a full fledged Superheroic character. The four acts are: - A New School Year Begins - Teamwork Drama - The Downfall of XXXXXXXX. - Countdown to Graduation Yes, the third act's title is intentionally concealed. Watch this site for updated information: http://teenchampions.googlepages.com/home
  15. I'm trying to build a power correct characters in Side Kick. The power I'm trying to build is the act of making a flirtatious motion to make someone fall in love with the character. In 5th Revised, Telepathic is used when the command isn't spoken. The problem I'm running into is the wording of Mind Control in Side Kick. Page 56 of Side Kick, it states: And the example of Mind Control is Cupid's Dart: Question 1: I assume that the correct usage of Cupid's Dart is that the character uses a "dart" and throws it. The ECV Attack determines whether or not the "dart" hits. If it hits, the attacker gives the command of who to love and effect roll is made. Is this correct? Question 2: Can a Seduction Roll be used as a non-verbal method to communicate a command in Mind Control?
  16. Re: A Thread for Random Videos First you need a bear. Then you need a trampoline. Now you put the bear in a tree. Now all you need is a tranquilizer gun and a camera to put the video on YouTube. http://www.youtube.com/watch?v=98-fY40PPho&mode=related&search=
  17. Re: Why must wolves be evil? I just watched Never Cry Wolf last night. This is, at least subtly, addressed in this movie. People perceive wolves as many different things than what they actually are.
  18. Re: Building a Giant: the Checklist I counter that with: 20d6 Dispel Growth
  19. Re: VILLAINS, VANDALS, AND VERMIN -- What Would *You* Like To See? Master Villains: I'll second the notion of a Lex Luther kind of bad guy. We need someone unaffiliated with groups like VIPER or DEMON because it is beneath him. He must have no powers of his own and uses his genius to make himself a high powered baddie. I also wouldn't mind seeing a Master Villain that runs his own country. It is a villain who once succeeded and is enjoying in his victory before he takes that next step to a neighboring country or the world. This and the one above could be connected but it isn't a requirement. Finally, it won't happen, but I can't go buy without mentioning it. I'd love to see a "Super Squirrel" style villain. The powers are almost a cheesy as the origin itself. But at the same time, the vilain isn't a complete and total loon like foxbat. The concept behind Super Squirrel, in case you repressed the memory, is that he discovered the ancient text of the squirrel that revealed secrets squirrels had hidden from the world. The squirrels decided to follow him as only Super Squirrel could lead them to total global domination. Again, it doesn't have to be Super Squirrel but something along those lines.
  20. Re: Building a Giant: the Checklist It is because they are easier to build and less complicated on paper. I mean, if you wanted to build a Paper Giant it would be Growth, Always On and then selling STR and Knockback Resistance back. And even then the powers aren't naturally inherent. On the sheet, you write your characters base STR and then the STR when you add in the Growth. Repeat for BODY. The Physical Limitation makes it your natural state as well. So you don't have to worry about a Dispel or Drain taking away all of your bonuses at once and taking away your size.
  21. Re: Super Squirrel's Via Project There will be one sample character. I'll also be doing one for the Church of the Messiah.
×
×
  • Create New...