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Memona

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  1. Re: USA 5O for Sixth Edition Keelut is the name of a dog-shaped spirit in Inuit mythology. He's considered to be an evil spirit, but you can use that as a springboard for stories.
  2. In most campaigns people do use their powers to fight. They use their powers to either protect themselves as they are doing illegal activities or fighting these same superpowered thugs. Of course, in my own campaign, Paradise City has a different view on things. Here are two people that use their power for more mundane goals. Titus O. Short, is a plastic surgeon in Paradise City. He is not only a plastic surgeon, he is the plastic surgeon. People will come from all over the globe to get a tummy tuck or a breast lift. While he is good with a scalpel - he did graduate from top of his class - his remarkable talents are linked to his ability to shape flesh. He can shape flesh with a touch; he can press a finger against your face and flatten your nose, he can plunge his hand in your body in the process removing fat cells and he can pull your skin taut removing those unsightly wrinkles. His surgeries heal instantly and get results now. He can change a persons face and they can go to a party that night. He is rich. Oh, is he rich. He does not have sinister motives. He is not a chop shop doctor on the side of the street. He is the great Doctor Short, and he can make your beautiful, at a reasonable cost. Jackob Masterson works at the botanical gardens of Paradise City. The city is renown to have the largest diversity of flora in the entire world. This is Jackob Masterson's handwork. He is the gardener of the city, able to grow flowers that would take months to grow in a few seconds. He has the green touch, and the cosmic power to back it up. He is considered the modern Mendel of the world, experimenting with different flowers and creating hybrids of his own. If people are looking for a rare flower that has trouble growing else where, he is there. The government does commission him on occasion to travel to the breadbaskets of America to help with failing crops. He's happy to help. His desire to watch flowers grow and help humanity, and giving himself purpose is more than enough. Those are just two of the "normal" people in Paradise City who use their powers for everyday tasks. And this also explains why in Paradise City, the grass is green and the girls are pretty. So tell me people. What other people in your campaigns have powers but do not use them for violence or stopping violence?
  3. Re: An idea I'm not sure how to build. This sounds about right. If you are actually the vehicle, it would seem wrong to actually buy it as such a vehicle. I'm sure you can do it properly. There will be a number of "Usable On Others" powers, but it should come out. There was a character in Tenchi Muyo that did the same thing. I see that Surbrook does not have that version of the character, so that is useless information. I can't even remember the things name.
  4. One of the most popular villains in my Paradise City campaign has been my version of the vampire. I thought I would share it with the board and maybe someone can use it in their campaign or maybe help me with a few Plot Hooks. In Paradise City, the Birthplace of Superpowers, there seems to be very little space for creatures of the night. But this is not true. Four powerful vampire lords seek power under the cloak of the moon. Each of vampire lord does not have a single successor, but instead are created by a process that is very similiar to each other; the life force of man can be used to fuel immortality. All vampires require blood but some require a second set of life force to fuel their never dieing ways. The four vampire lords all live under four general rules. They may not go out in sunlight and they can create new spawns. These spawns are different for each individual vampire, but usually it involves sucking the blood of the vassal and starting the voluntary process of placing a piece of his soul into a new host. When he goes through this process, he must divide his soul into four parts. These second generation vampires are of called the Houses. Each house themselves can spawn four other vampires, and are called different titles amongst the different Clans. These third generation vampires can also spawn, but they are much more limited in scope. The strange consequence of dividing the souls is that each generation are represented of the generation before it. This in effect may dilute the power of each vampire generation, forcing them to live with less and less power. For example, Clan Impaler might have a House who has the power of transformation. He can transform into mist, bats, a wolf and farm implements. if the House would spawn, his spawn would only gain the ability to transform into mist, bats, a wolf or farm implements. He would not have the choice. The last of the vampires are bit more complicated. Fourth generation vampires are usually very weak compared to the later generation. They usually have a few traits of the original founder, such as above average strength or certain abilities that are foundations for the line. The number of vampire spawns if limited. A Vampire Lord can only divide his soul so many times and the never is very finite for each lord. The lord can divide his soul four times, giving it must smaller pieces of 166 souls. These 166 souls are weaker but allowing different powers. A vampire lord can also divide his soul one more time, placing his soul into an object or non-living substance. This means to kill a vampire, a person must kill the vampires body and the object of his soul. When an vassal is slain, the soul is freed and returned to the Vampire Lord. This can harm a Vampire Lord, but most can simply create a new spawn. It does make time to teach a vampire how to use his new skills so this can be a very dangerous time for the Vampire Lord. In an odd age in an odd time, Superheroes are immune the soul splitting paracitism of the vampire. Many believe it's the singularities inside of all superheroes souls that are keeping them immune to the effects. Woe the day when a superhero becomes a vampire. Now for those who are good at math may have have noticed that there is a pattern to the number of times the vampire lord can split his soul. He can split his soul once and place it into an object. He may also split his soul again to create four House spawns of 166 each. If you add them together, 166 + 166 + 166 + 166 + 2. Do the simple math. Well, you can see how many souls how many souls each vampire lord can have at once. The Four Clans of Vampires are pretty simple. You know know some of them already. Clan Set Clan Set claims to house the oldest Vampire Lord. The lord is an old Egyptian Tyrant-King, a man who was so cruel his named was washed from it's history. What the people of Egypt did not know is that he made a deal with the god of death chaos for immorality. All he had to do was escape the pyramid labyrinth he himself built for his greatest of adversaries. The Tyrant-King eventually escaped from the labyrinth, which was monstrously huge, but at the price of his sanity. When he escaped many thousands of years later, he began to wreck havoc on the world of man. Clan Set's founder, the Tyrant-King, has the power that matches the god who gave him his power: deserts, storms and chaos. He also has a fourth set of powers, those with the control of desert animals, such as crocodiles and jackals. All of Clan Set's spawns require a process that involves the drying, wrapping in ceremonial bandages and preservation of corpse of the dead. The process takes less than a weak and provides the new spawn with the powers of his kind as well as a weakness to fire. Clan Impaler Clan Impaler is most well known Clan in the world. It was the Clan of the great Dracula, who is claimed to rule the house to this day. Clan Impaler has his hands in every major power in the world, and has influenced a many wars in the world. Clan Impaler's powers are archetypical: the powers of presence, shape shifting, animal control and superhuman speed and strength. It's the standard Hollywood vampire everyone has grown up to love and hate. Clan Cayce Clan Cayce is an odd Clan in that they need more than just blood to survive. They need the will of man, eventually turning them into vegetables if given enough time to feed. Clan Cayce's Vampire lord is the most enigmatic of the leaders. He hides away allowing his Houses to do his work for him. This may have something to do with him being the youngest of the Vampire Lords and yet to truly get a foothold in the door. Oh, I didn't mention that Clan Cayce is the youngest of the Clans? Well, I might as well tell you now. In fact, he has began his spawning only a few decades ago. Many believe that he is a super that's singularity has gone haywire. Clan Cayce isn't talking. Clan Cayce is leader some of strongest psychics in the world. Many powers have been displayed but many vampire hunting experts have divided the types into four categories: those who can read minds, those can destroy minds, those who make new minds and those who can't make up their mind. Those who plan to fight Clan Cayce are asked to bring along a parapsychic as well to protect against mental assaults. Clan Vodyanoy Vodyanoy unlike the rest of the vampires in this list, was never a human to begin with. He was a powerful Russian spirit that wanted to feel what it felt like to be a man. He learned quickly that men had more freedom that spirits but had to pay a powerful price: they had to upkeep their bodies! How trivial. Vodyanoy himself is the only Vampire Lord who can walk in the sunlight, but his spawn have to live by the same old time cherished rules of 'sunlight weakness'. Vodyanoy uses his vampires to continue to his old goals as a spirit, to cause problems with those who anger him. He forces his men to break dams and drown people who do not respect the water. This often includes businessmen who polluate his waterways with filthy chemicals. His spawn and his powers come from the spirit. They usually involve destruction, water manipulation, control of underwater creatures and the ability to withstand punishment even unusual for a vampire. All Vodyanoy vampires can begin drown a man simply by touching his chest. Vodyanoy didn't look into the long term when he created his spawns. In return, they must use organs to upkeep their bodies. Every sixty years or so they must replace every major organ in their body. These organs will effect the powers of the vampire, so he must be very careful of the original hosts compatibility. The Houses have been beginning to start to learn to enjoy the feeling of Super organs in their power and they may begin to expand in search of bigger and greater organs.
  5. Re: High STR + HKAs, thoughts Yeah. I was either going to allow Energy Blast with no range or Hand-to-Hand without adding any STR. I probably should have enforced the Energy Blast, but he has some Combat Skills which can be used for Hand-to-Hand attacks only. He plans to get more in the future.
  6. Re: High STR + HKAs, thoughts The Hand-to-Hand attack will not cause any problems. He doesn't get to add his STR. It's just an Armor Piercing attack against enemies who are harder to hurt.
  7. Re: High STR + HKAs, thoughts The Force Field is okay. He still has 14 rPD without and I think 8 rED. He also has a 25 BODY, I believe.
  8. Alright, what does everyone think of this power? A player is playing it in one of my upcoming campaigns. He has a 70 STR, so I'm a little dubious on allowing him to use this, but it does have potent advantages. 45 pt HKA 5x Endurance (-2) Major Side Effect (Drain Body 3d6, occurs every time the power successfully strikes an opponent, Delayed Return Rate (5 minutes), -1/4) Lockout (Locks out the Golden Glow (HtH) and Divine Glow (Forcefield) powers until the BODY drained by the Side Effect fully returns, -1/2) 45 Active Points, 12 Real Points 22.5 END per use Thoughts on over all power? It's a basic 350 point Superhero game.
  9. Re: Multitarget Abilities I believe it was one of the changes to the rules. It is only in Revised, to my knowledge.
  10. Re: Multitarget Abilities You may be on to something there. Duplication. I'll try that out and get back to you.
  11. Re: Multitarget Abilities You are correct. By any I meant, any one framework. This is why I have four seperate multipowers with the same power sets. It's still cheaper point-wise than buying all the powers individually.
  12. Re: Cantapole: The Sentient Cantaloupe I have never heard this term before today. I had to check it up. I love it. Bum fodder.
  13. Re: Multitarget Abilities One cannot make multiple attacks out of any Framework. Page 358. It's a shame that I can't do this as RAW, it would make things much easier. I guess it does keep the balance-game a little more even spread.
  14. Re: Cantapole: The Sentient Cantaloupe Introducing: Cantapole, the psychic melon Watermelo, the aquamancer melon Honey Duo, the duplicator melon The Horned Melon, the brick melon And together they are the League of Remarkable Melons.
  15. Re: Multitarget Abilities Let me expand on my idea. I have four Power Frameworks, in this case, they are all fully loaded ultra-based multipower pools. Each of the multipower pools has the same slots. Now in the process, I started to give each of sets a few modifiers to make it feel more like the canon Beholder. I came down to two conclusions: 1) Each ray set cannot be used during the same turn. If one eye is already being used it cannot switch to a different target. 2) The Beholder can only strike against a specific opponent once per phase. This means while he has four power pools, he cannot blast a single opponent with all four power pools. If he's fighting Doctor Destroyer alone, he might have some problems. But if he's fighting Doctor Destroyer with a few of his heavily armored minions, he will do well in the group. Now, logically, I would add a Limitation that states, "Cannot Hit the Same Target as the rest of the power pools?". That's when I noticed the problem. Should the first power pool have this limitation? The later three sholuld obviously, it's a horrible disadvantage, but I should I tack it onto the first set. And if I do, should I reduce the bonus of the limitation? Now the second question one is a bit trickier and one that is mostly a logic issue. If the Beholder has four power pools, should I reduce a slot each power pool? For example, I build the first power set like normal. On the second power set, I remove Disintegration Ray, allowing for a 9 point slot. Since the Beholder cannot use the same power twice in a phase, he could not use a power twice in a turn, so why should be pay for it twice? I continue down this line and remove a second power from the third power pool. This time the Entangle Ray. And eventually remove a third power from the fourth pool. The question is simple: should I even do this? It's not really a rules question. It's legal by the rules, but more of a personal preference. Should I do this simply because I should, like many other rules in HERO?
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