Jump to content

Baneon

HERO Member
  • Posts

    47
  • Joined

  • Last visited

Posts posted by Baneon

  1. I love this!

     

    Ok, are you looking for something strange and original, or something more straightforward but maybe with a new angle?

    What generally do you like? Melee, range, strength, speed, etc.

     

     

     

     

     

    Yeah we get a kick out of some of his shenanigans.  The hilarity that ensued from him infiltrating a law office and trying to 'walk normal' and him pantomiming what he was doing was priceless.

    To answer your question what I've played in the past and enjoyed has tended to be brick based characters but we do have a bit of that already in this group and I was trying to do something different with this guy.  Now while I love rolling tons of dice and doing lots of damage or such things it invariably comes around that someone notices and you are the classic glass cannon and spend the rest of that segment unconscious, not my idea of fun.

     

    I thought Pinecones input about the animal DNA was interesting, maybe more of a fleshing out of how he was created vs. what he does or maybe just a refinement?

     

    One of the ideas I was bouncing around my head so far is this;

    Cypher; infiltration/spy/assassin specialist; gadgets to do things like memic/cloak himself as other people; special pistol user maybe?; Maybe psionically active to help with the whole infiltration angle.

    Just some thoughts but when they started bouncing around it looked interesting and reminded me a lot of Cable though I do not know Cable beyond a few general details.  Oh and what I'm looking for?  Either or really.  I'm not as up to date on the rules of Champions as much as I'd like, hence asking for help.  My main requirement would be is it fun to play.

  2. Superheroic, standard Champions as far as I've seen with nothing too crazy.  We've run up against Argent and some gang members that's pretty much it.  Had one battle against a Malachite creation named Perfection.

     

    Team right now is;

    Brass Knuckles (not actually his name but a translation of it) - pretty much a Brass Body clone from Iron Fist

    Blur - speed ster, goes to speedster anonymous meetings, floats just above the ground, lots of speed tricks

    Element akaThe original ginger - immortal elementalist that has been there and seen that

    Ceric - Dan, alien pretty tough brawler/blaster

    Troupe - Alien, shapechanging centered on what she's seen on tv in the form of female characters (Abby Shudo from NCIS etc.)

    Forge - Think Iron Man in a junk yard with hub cap missiles

  3. So I'm drawing blanks on a character for our current Champions campaign, my current character is effectively a group taxi and uninspiring with little to know depth or interaction with anything in the setting.  Talking with the GM tonight we agreed it might be more beneficial to start from scratch with a new concept instead of trying to fix the problems with the existing character as I was really not feeling anything as to where the character could go.  Now with the current plot going on in our world and some further discussion we semi-settled on a bio-engineered escapee from Malachite

     

    I've used most of my limited scope of familiar comic book heroes to create characters I've used in the past so what I'm really looking for is some cool pointers or ideas on what I could do with this character.  Kinda crowd sourcing for inspiration you know.

     

    I do appreciate the help guys.

  4. Re: This Power Armor suit [shas'o R'myrs]

     

    Well I don't have easy access to the Vehicle book nor am I overly familiar with the Vehicle rules. That being said though the GM has a very good grasp of vehicle rules but I'm thinking he'll lean more to having it as a suit of power armor instead of a mech though I REALLY like the hangar queen idea. Him constantly tinkering with the armor (or armors in this case whenever he finds the others) will be a significant part of the character. And just for a size reference the picture show is 2-3x the size of a normal 'human' figure, but it's all relative as we use stand ins and such allot.

  5. Re: This Power Armor suit [shas'o R'myrs]

     

    Straight super heroic 200/150 builds. And I agree, if the point break is going to be that extreme I'd rather stay in the normal power build instead of going with a vehicle. And yeah the model might look big but it's only maybe x2-x3 the other models we are using so well within the power suit build size IMHO.

     

    I drafted up a bare bones background for him and an Idea on how at least his primary power is going to work.

     

    When Marcus heard of his father's mysterious death in the blackened ruins of their family estate, which doubled as their personal laboratory he knew something was up. Marcus had been attending college for the past several years working on a Doctorate in mathematics and Quantum mechanics. He was preparing to begin working with his father on their Meta-Physical and Hyper Spatial research. When he received a No Return address package with his father's hand writing he suspected foul play, when he opened the package and discovered the prototype SPARTAN gauntlets he knew something had gone monstrously wrong. Suspecting that his father had learned of an attempt to steal his research and sent the prototype to Marcus for safekeepings. Suspecting that either those hunting their research had destroyed the lab and killed his father in a fit of rage or his father learning the truth had destroyed everything before being killed he didn't know. What he did know was that whoever was hunting the Meta-Physical/Hyper Spatial gauntlets would quickly be coming for him and he would need to hide till he learned the full workings of the gauntlets.

     

    Primary power is a Multiform **SPARTAN Meta-Physical Manipulation Guantlets**(350 Character Points in the most expensive form) (Instant Change, x8 Number Of Forms) (90 Active Points); Activation Roll 14-, Jammed (-1), Nonpersistent (-1/4), Only aware of one 'Form' (-1/4)

     

    Of course the 'one form' he's aware of is the above image. It phases the armor in around in when actived thus the Instant Change but one of the disadvantages is Accidental change when struck by electricity due to the prototype nature of the device.

  6. rymp1store.jpg

     

    Okay so I have this very nice Forgeworld model that has struck my fancy as being a nice power armor super hero, beyond the color scheme which is meh. Unfortunately I have NEVER built a working Power Armor super hero and nothing I've seen so far has struck me as wow I gotta include that. Right now I'm kinda at a loss as to how to build a character around this model. Background/Skills/Playstyle I can handle but the power set has been driving me completely bonkers. As far as I've gotten with a week of brain storming is maybe an MP with one barrel variable effect and the other barrel being variable advantage, while cool isn't meaty at all. I was thinking of the name S.P.A.R.T.A.N.

     

    So basiclly What Would you Build and a massive HEEEEELP!!!

  7. Re: Dark Sector Conversion

     

    It's a video game about a special forces man who after afected with a disease is slowly having this second armor skin building up around him and has a glaive like weapon that can take on elements that it comes in contact with. However, by your answer I'd imagine that my answer is no. No one has done a conversion of the main character.

  8. I have been unable to find one in a search but has anyone attempted or seen a conversion of the main character from Dark Sector? We are starting a new campaing this weekend and this character intrigued me.

     

    I just realized I didn't put allot of info in here, campaing is a 350 point campaign standard Champions.

  9. Had an idea while playing God of War last night that Kratos might make one interesting Hero character so I started jotting down notes and such. I'd like to get some feed back from you guys on what you think as well as what should be added and such. I will post the completed character sheet when I've got everything worked out.

     

    So far:

     

    Chosen of Olympus:

    Medusa-Entangle, Takes no dmg from attacks

    Zeus-Lightning EB, range based on Str, Beam, maybe Auto Fire

    Artimus(sp?)-AoE Electricity, Hole in the middle

     

    Rage of the Gods:

    1 Charge (time recovery)

    Aid 3d6 Str and Pre maybe Spd Simultaneous, Visible

    Might change this to a flat stat bonus

     

    Blades of Chaos x2

    Hand Killing attack; was thinking maybe something along the lines of extra modifier or something when you get hit over multiple phases, not sure though

    Stretching 3 or 4 inches

    Some type of TK or something to simulate pulling people out of the air

     

     

     

    Whats everyone elses take or ideas :)

  10. Re: Pic of the day

    Cool picture' date=' add a shield and he'd be perfect. :DJohn[/quote']My thoughts exactly.Here ya go sorta close to what I'm running in John's current campaing. He has a shield but not sure how close to the image you want to get.PatriotPlayer: Brad Griffie
    Val Char Cost
    50 STR 40
    21 DEX 33
    25 CON 30
    17 BODY 14
    18 INT 8
    14 EGO 8
    18 PRE 8
    14 COM 2
    20/30 PD 0
    20/30 ED 5
    5 SPD 19
    15/25 REC 0
    50 END 0
    55 STUN 0
    6" RUN06" SWIM410" LEAP0Characteristics Cost: 171
    Cost Power END
    34 Energy Sink: (Total: 34 Active Cost, 34 Real Cost) Absorption 2d6, Can Absorb Maximum Of 20 Points' Worth Of Energy Damage, Str, Dex, PD or ED one at a time (+1/4) (17 Active Points) (Real Cost: 17) plus Absorption 2d6, Can Absorb Maximum Of 20 Points' Worth Of Physical Damage, Str, Dex, PD or ED one at a time (+1/4) (17 Active Points) (Real Cost: 17) 0
    6 +2 PER with all Sense Groups 0
    20 Freedom Suit: Armor (10 PD/10 ED) (30 Active Points); OIF (Sub Dermal armour plates; -1/2) 0
    11 Just Catching My Breath: +10 REC (20 Active Points); Extra Time (Full Phase, Character May Take No Other Actions, -3/4)
    3 Ultrasonic Perception (Hearing Group) 0
    5 Infrared Perception (Sight Group) 0
    12 I shall not be swayed!: Knockback Resistance -6" 0
    52 Flight 21", x8 Noncombat 5
    30 Shield: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)
    1u 1) Guardian: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OAF (-1), Must be aware of attack (-1/2) 0
    2u 2) Shield of the Weak: Armor (8 PD/15 ED), Hardened (+1/4), Useable Simultaneously (up to 2 people at once) Must be adjacent to each other (+1/2) (60 Active Points); OAF (-1), Activation Roll 14- (-1/2) 0
    1u 3) Shield Bash: Hand-To-Hand Attack +4d6, Double Knockback (+3/4) (35 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 3
    1u 4) Drop It!: Telekinesis (30 STR); 1 Recoverable Charge (-1 1/4), OAF (-1), Lockout (-1/2), Only for Disarm and other Appropriate Tricks (-1/2), Range Based On Strength (-1/4) [1 rc]
    2u 5) Guard: Missile Deflection (Any Ranged Attack), Adjacent Hex (+1/2); OAF (-1) plus +4 with Missile Deflection; OAF (-1) 0
    1u 6) Block: +4 with Block; OAF (-1)
    1u 7) Thrown Shield I: Energy Blast 12d6; 1 Recoverable Charge (-1 1/4), OAF (-1), Lockout (-1/2), Range Based On Strength (-1/4) [1 rc]
    1u 8) Thrown Shield II: Hand-To-Hand Attack +5d6, Area Of Effect Nonselective (10" Line; +3/4) (44 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Hand-To-Hand Attack (-1/2), Lockout (-1/2) [1 rc]
    2u 9) Freedom Charge: (Total: 35 Active Cost, 17 Real Cost) +15 PD (15 Active Points); OAF (-1), Only when performing move throughs (-1/4) (Real Cost: 7) plus +4 with Move Through; OAF (-1) (Real Cost: 10) 0
    25 Brick Tricks: Multipower, 50-point reserve, (50 Active Points); all slots Requires A Brick Tricks Roll (-1/2), Restrainable (-1/2)
    1u 1) Stronger then he Looks: +40 STR (40 Active Points); Only to Stop moving objects (-2), No Figured Characteristics (-1/2), Requires A Brick Tricks Roll (-1/2), Restrainable (-1/2) 4
    1u 2) Door Smashing Fists: +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Casual through Doors (-1), No Figured Characteristics (-1/2), Requires A Brick Tricks Roll (-1/2), Restrainable (-1/2)
    1u 3) Jab: Reduced Endurance (0 END; +1/2) for up to 50 Active Points of Strength (25 Active Points); Requires A Brick Tricks Roll (-1/2), Restrainable (-1/2) 0
    1u 4) Uppercut: Hand-To-Hand Attack +6d6, Indirect (Same origin, always fired away from attacker; +1/4) (37 Active Points); Hand-To-Hand Attack (-1/2), Requires A Brick Tricks Roll (-1/2), Restrainable (-1/2) 4
    2u 5) Boxer's Flurry: Hand-To-Hand Attack +5 1/2d6, Autofire (3 shots; +1/4), Reduced Endurance (1/2 END; +1/2) (49 Active Points); Hand-To-Hand Attack (-1/2), Requires A Brick Tricks Roll (-1/2), Restrainable (-1/2) 1
    Powers Cost: 216
    Cost Skill
    24 +3 with All Combat
    2 Acrobatics 13-
    2 Concealment 13-
    2 Criminology 13-
    2 Deduction 13-
    2 Demolitions 13-
    2 Disguise 13-
    2 Electronics 13-
    2 Forgery (Documents) 13-
    3 Language: Cantonese (fluent conversation; literate)
    2 Interrogation 13-
    2 Lipreading 13-
    2 Lockpicking 13-
    2 Tactics 13-
    2 Tracking 13-
    2 Teamwork 13-
    4 Brick Tricks 13-
    1 AK: San Angelio 11-
    4 KS: Super Villians 14-
    5 Defense Maneuver I-II
    Skills Cost: 69
    Cost Perk
    9 Contact: Alex Hollinger CIA Special Ops handler (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 11-
    5 Contact: Mac (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
    5 Money: Well Off
    5 Contact (Contact has access to major institutions, Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11-
    5 UNTIL: Contact (Contact has access to major institutions, Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11-
    6 Vehicles & Bases
    Perks Cost: 35
    Val Disadvantages
    5 Dependent NPC: Alex Hollinger 8- (Normal; Useful Noncombat Position or Skills)
    20 Hunted: Evil Twin 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Capture)
    15 Hunted: Shadow Taipan from Kowloon 11- (As Pow, NCI, Limited Geographical Area, Harshly Punish)
    5 Physical Limitation: Increased metabolism (2x as much as avg human) (Infrequently, Slightly Impairing)
    15 Psychological Limitation: Code Against Killing (Common, Strong)
    20 Psychological Limitation: Code of the Hero (Very Common, Strong)
    15 Psychological Limitation: Feels he must Prove Himself (Common, Strong)
    15 Psychological Limitation: Fervent Patriot (Common, Strong)
    10 Reputation: Famous, 11-
    15 Social Limitation: Secret Identity Frequently (11-), Major
    15 Vulnerability: 1 1/2 x STUN From Poisons and Toxins (Very Common)
    Disadvantage Points: 150

    Base Points: 200Experience Required: 141Total Experience Available: 153Experience Unspent: 12Total Character Cost: 491

    Height: 1.78 m Hair: Dirty Blonde
    Weight: 87.00 kg Eyes: Hazel
    Appearance: Personality: Mark is trying to live up to what he believes a super hero should be like.Quote:"In the name of Justice, halt villians!"Background: Mark Taylor was assigned to the Far East Sector as a non-official covert operative for the CIA. His last assignment for the agency had h im tracking an individual into Kai-Tak airport in Kowloon. Unfortunatly for Mark the target had set him up to be captured by a local powerful taipan who needed some information about current US activities. Mark was fed a cocktail of drugs to force him to divulge the information but as a side effect the cocktail reacted adversly with a health supplement that Mark had been taking. Mark began to sieze and eventually dropped into a coma. Left for dead in an ally by the members of the Shadow Taipan, Mark awoke to find that his body had undergone an amazing transformation. After Hollinger found out what had happened he forbade Mark from returning to any of the Far East areas for fear he might be captured again or go on a rampage against the organization. The CIA placed Mark on inactive duty in the interim that the figured out what they wanted to do with him. Mark took up his old codename of Patriot and moved to San Angelo to find the extent of his abilities and to continue to serve his country as best he can.Powers/Tactics: Flight: Motes of red, white, and blue lights drift down from him as he flies through the air. He flies be selectively created gravetic distortions around himself.Campaign Use: 
  11. Re: Gun multipower

     

    A focus is a limitation and in such on a PC it is the GMs responsibility to make the player regret taking the disadvantage. Making a player second guess the GM during character creation is pointless and calling it abusive is a tad bit insulting. Using your argument; taking a x2 Stun disadvantage vs Sonic attacks is abusive if the GM never attacks the PC with a sonic attack but the player is supposed to think about that at creation, Please.

     

    OIHID is not a Focus does not work the same as a focus, focus is a limitation for a reason.

  12. Re: The Knights of Justice

     

    And it's fairly in character as he has to spend time repairing suits that have been damaged in combat. It just doesn't fit to have an indestructable suit of technological body armour unless it's built that way, which these appear not to be. Adds for some nice roleplaying elements I must say :)

  13. Re: Viperia: Less Pow Than Champions??

     

    Does the hunted take into account that she's wanted and the Champions could call on the National teams for backup to bring her down? I'm pretty sure that if the Champion's found out she was in this certain place helping viper do this really bad thing that they'd get some backup from Primus or UNTIL to take her down. Dunno just throwing an idea out there :)

     

    Guess it's all up the writers interpretation in the end.

  14. Re: Your Hero's Hero!

     

    Hmm that's kinda tough, never really thought about it much.

     

    Tombstone - Would have to say his heroes would have to be honest beat cops. Able to walk and deal with the filth and detritus of society on a daily basis but still manage to do their job honestly and continue the pursuit of justice.

     

    Patriot - This one is deffinatly a little rought as Patriot is ex-CIA and has pretty much been there done that and doesn't trust much of anything for face value. He's starting to trust his team more as he fights with them but still hasn't completely opened up to them. I'd have to say his heroes or those he tries to look up to for guidance would be the Champions team.

×
×
  • Create New...