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Panpiper

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Everything posted by Panpiper

  1. How do you feel about Fantasy Hero? Are you available Monday evenings to play on Roll20?
  2. Usually that would mean beginning heroes built on less points than standard, typically 300, that are in fact usually teenagers. That of course does not mean that YOU need to be a teenager to play.
  3. Yep, all slots designed and pre-approved by the GM 'before' the game, should be absolutely mandatory. That is certainly a rule I impose on myself if a player.
  4. That's fine, but my question pertained to wearing a shield. It has absolutely nothing to do with making a multi-attack or autofire HA.
  5. I am about to join a Fantasy Hero campaign. The Campaign Guidelines permit me to buy up to 5PD/ED resistant that would be stackable with worn armor. I want to take this, but I want to define it as "Only a flesh wound", whereby while it's normal stun is not affected (it still stops 5), half the body from any killing attack that reaches this defense will always get through. I want it to stop the full 5 points of body if sufficient body reaches it. So for example, if he is wearing full plate for 8 Def, and he gets hit for 12 killing body damage, he'll take 2 body with the additional resistant defense stopping 2. If he got hit for 18 killing body damage, the maximum of 5 resistant defense would apply and he'd take 5. If he got hit for 20 body killing, 7 would get through. Basically I just want him to be harder to kill, and be able to absorb more stun, but not impervious to smaller attacks with regards the body damage. How would you build and write this? I don't think it's worth more than a -1/4 limitation, as he still gets full effect from the non-resistant part of the PD/ED.
  6. In the HERO System 6th Edition selection in the Store, what is the difference between the "Fantasy Hero Complete" and the "Fantasy Hero 6th Edition"? One has a book 'and' a PDF of the book, which makes it quite attractive, and the other is just a PDF. However they are clearly different products. Obviously the Steven Long one is the 'official' one. If I was to choose one, which would you advise. Would both be super useful? (Money is seriously tight for me these days.) I am quite conversant with Hero and have the original 6th edition books already. I have and regularly use Hero Designer as well.
  7. Found the specific rule: Page 41 of the first rulebook: "Using STR costs END — 1 END per 10 points of STR used in most cases (as an optional rule, some Heroic campaigns charge 1 END per 5 STR used, due to the prevalence of armed combat in those genres). However, a character only has to pay the END cost for his STR once per Phase, regardless of how many different ways he uses it in a single Phase."
  8. I have a GM telling me that I need to burn endurance when I swing a sword equal to the strength I use. That much is obvious. However he is also telling me that I need to ALSO, same phase, burn endurance for the strength I use to use the Shield for DCV. The GM is always right if this is a house rule, but I think he thinks this is the way it is supposed to be done. Is he correct?
  9. I like building characters in Hero System, and will often do so even if not playing any specific game the character would be used in. This is such a case. However I typically write a fairly involved backstory, not so much to force GMs into obeisance as rather to inform all as to history and likely motivations. (Such as these...) Moreover I also tend to do a lot of tying in with the mechanics of the character build and the backstory. In the case of this character, the build is sufficiently different that I am not sure it would pass muster with most GMs, and I'd rather not invest the rather considerable effort I put into such backstory if the build itself would be a no go for most. https://www.mediafire.com/file/mqyhuu0nkyqrvx1/Morgana_Adams%27s_Character_Sheet.pdf/file https://www.mediafire.com/file/b0e5w303h8p6518/Morgana_Adams_400.hdc/file What say we all?
  10. We are playing a low powered, low magic, dark ages/horror game every other Sunday, starting soon. Characters start with 100 points total (includes 50 in complications). We'd be starting at 8:30PM EST and running till we are tired, likely past midnight. We'd be using Roll20 for the mapping and such, and Discord for voice. Relative fluency in French is necessary, as the game WILL be in French. However, the GM can read English fairly well, which is good because my written french is too horrible even for a horror game.
  11. The only tragedy in his life, is that he wasn't one of the seven. He shoulda been.
  12. My opinion is that it is a +1 limitation. But to discourage people from stacking extra limitations onto it to drive the cost so low as to make it's acquisition trivial, instead of allowing it to be bought with limitations, I would create a 5 point 'talent' that would allow one free abort action per turn. Your call if they can buy more than one.
  13. My rule comes from way back, long before computers. Build your character however you want. Fill out the character sheet in pencil. Then you hand it in to me (the GM). I will fix power balance appropriately. If I think a character is too weak, I fix it so they are not. If I think a character is too strong, I fix it so they are no longer and leave them with points to put into non-combat skills. An exceptionally well built character that included a healthy assortment of non-combat character defining traits, might even get rewarded with a bit of a powerup others might not otherwise get. Players rapidly learned to understand the idea of balance and reasonableness, and players with experience with me rarely turned in characters that required any sort of significant tweaking at all. Interestingly, without any strict guidelines forced upon them, their attacks, defences, combat values, etc., oddly coincided quite nicely with published examples.
  14. Detonating artillery shells falling on Dunkirk echoed in the distance. It was late May, 1940, my father was only eleven years old. He was in a small restaurant with my grandfather, the two of them perplexed by the French soldier sitting next to them having a feast. The soldier's meal was lavish, far in excess of what virtually all Europeans were used to in those days of rationing. My grandfather struck up conversation with the soldier. "Excuse me, but you are using up all your ration coupons on this one meal. What will you eat later if you spend them all like this?" The soldier smiled forlornly and explained, "Tomorrow the Germans will attack." He would have no further use for his coupons. He had no intention of retreat. This was his last supper. For that soldier who died protecting my father and all the rest of us. For all the others I could never begin to name or even know of. For all those who stand the wall. Thank you.
  15. Hero Designer lists the martial maneuver 'Distance Shot' as written in the thread title. Does this take an extra segment or an extra phase as in a delayed effect, or does this actually require the use of two of a character's phases/actions? Or is it both as it would seem from the above description, meaning not only two full turn phases but 'also' an extra segment on top of that?
  16. I believe so. Send a PM to the thread starter.
  17. It is, though it is soon to transform into a different game. Right now we are playing a dark street level superhero game, but soon we will transition to a differently dark teen supers game, loosely based on the setting of 'The Boys'. We will be teenagers attending an academy run by Vaught, the same evil corporation that controls most superheroes. Instead of being based on 300 points like the street level superhero game, here we have only 250 points, which must include at least 10 points of martial arts. However we get a free uniform provided by Vaught, that does not cost us any points. That uniform gives us +12 PD, +12 ED, 6 points both of which are resistant. This adds to whatever we pay points for. Multipowers are restricted to 50 points active with a maximum of three slots. Powers bought individually, not in a multipower are not subject to an active point cost.
  18. Hey Steph, sorry, didn't see your question. I am the fighter of the group, the tank (subclass 'brute'), with one level in forge cleric so he can run a bless and identify stuff. He's a mountain dwarf that kicks some serious ass. He is second son to a highly respected dwarven master smith, wealthy enough to be considered minor nobility. Sadly his older brother shall inherit their manor/forge, so Wode started adventuring so as to work up the capital to pay for his own forge. Then we started putting pieces together about shit going down with chaos cults, the undead, demons, etc., and he diverted his cash hoarding into magic item stacking. We've been very successful coming up with valuable loot and have used that to kit ourselves out fairly well, usually by selling it and commissioning custom magic items. Our druid caster recently acquired a wand of fireballs which is making short work of trash, while Wode confronts bosses. Other than Wode, we have a trickster rogue crossbow expert played by a player with an active mind. He's a gnome who tries to masquerade as a halfling. We have a Circle of the Land druid that is the least appropriate, least combat capable character that likely could exist in a city bound campaign, but she just got that wand of fireballs, so... Finally we have a Life Cleric, another mountain dwarf, who has followed my lead with regards to kit, and has almost the same AC. He can stand the line with Wode, and combining Spirit Guardians, Spiritual Weapon, and his morning star, is often enough the star of the show. I created the Fantasy Hero version of Wode for giggles, and is the first character I posted in a series of characters in this thread. The background was changed so he could fit more generically into other people's games, as either a PC or an NPC. Our game has been running a good two years so far. We are level seven now, and deeply involved in figuring out what is going on with the various factions, and interfering in their nefarious plans. We have made friends, as well as earned the enmity of some powerful enemies. Wode's family manor which is a small stone fortress carved into a mountain side in Old Town, has become both our stronghold and the scene of many encounters.
  19. I'm playing in a Ptolus campaign right now, though we are using D&D 5e. We are definitely having a good time. I would have much prefered Hero, but I was out voted by the other players.
  20. I suspect that Chrome has screwed up with a recent update or something. In just the last few days, my favorite export format (Tasha's Ultimate Character Sheet) is no longer converting to PDF from HTML with black type, but instead with barely visible light grey. If I use a different export format, I can get black type. No idea why. I've tried editing the HTML manually to force change the color, and some other colors will convert sorta, but anything approaching black will come out extreme light grey regardless. Worse, it's only 'most' of the text that comes out this way, 'some' of the black comes out just fine. I have no clue what is causing the issue, struggled with it for hours. I am now on a quest for a different export format. The "6E HTML - Old Style Default Character Sheet with Hit Location (DefaultPrintTemplate6e.hde)" is great except it does not actually have some critical stats on it, like OMCV/DMCV. Inexplicably neither does the existing "default" export format (HTML - Default Character Sheet (DefaultPrintTemplate.hde)) go figure.
  21. Moi, je suggère Roll20. Ce n'est pas sans problèmes, mais c'est probablement le plus facile à apprendre.
  22. I completely disagree with this sort of supervillain build. It sets a VERY bad example for GMs and can easily instantly sour a player's desire to continue with your game. This is for MANY reasons, but I'll focus here just on the first that instantly leapt out at me. You have here a character that can AND WILL kill player characters with one hit! I've seen GMs have to fudge their game to avoid killing characters with 5d6 killing attacks and here you have one with a 6 1/2d6 killing attack! The normal attack too of 21d6 is again utterly out of whack. At least it's not area effect mind you, I'll give you that (yes, I've seen at least one GM deploy a massive, obliterate with one shot, area attack before and steadfastly be adamant this was not a problem). I promptly dropped that game. Players have to be able to trust their GM to participate in their collaborative storytelling adventure. You are NOT "the enemy", you are NOT "trying to kill them". If the players think otherwise, you have a serious problem. Supervillains should have powerful attack, yes, but not attacks that will one shot obliterate reasonably constructed characters. Their fearsomeness can come from high but not impossibly high defenses combined with damage reduction, along with a breadth of powers, resources and henchmen.
  23. It would be helpful to see some examples of how people configure bases in Hero Designer.
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