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Demonsong

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Everything posted by Demonsong

  1. Can you link an attack to a multi-power? Lets look at an Ice Projector with a multi-power 60 Ice Manipulations Multi-Power 6 Ice Blast 12D6 EB 6 Ice Sickle 8D6 EB +1/2 AP 6 Ice Cube 6D6 Entangle DEF 6 6 Freezing Wind 6D6 +1 NND Could you then link an entangle to represent all the powers being cold and freezing the air around the target? Its not super effecive but will hold up super for a round and could be a pain for normal. Freeze Air 2D6 Entangle Def 2 -1/2 Linked to ever attack from the Ice Manipulations Multi-Power Would this work? As always thanks.
  2. Re: Is this a legitimate disadvantage? I point to Electro Limpet in Gadgets and Gear 25D6 dispel all electronic devices simultaneously I point to the super villain The Nullifier 10D6 Suppression vs. any mutant powers one at a time I point to the EMP device in the until source book I point to the Mutant retraining device in the same book That was my though possess. But apparently no one agrees ;(
  3. I am designing a character that is a mutant energy manipulator that has had his power boosted by cybernetic implants. So I am thinking that any manipulation powers (drain, dispel, suppress...ECT) that effect mutants would obviously effect him as well as powers that effect technology (EMP, magnetic fields…ECT). -1/4 Affected as a Mutant and Technology against manipulation powers I am not planning on taking any power defense. As an example I point to the communicator build that has a -1/4 effected by sound and radio flash. So is this legitimate? Thanks
  4. Re: Retractable Nanotech Force Armor - Part 2 Ok I will buy that. It just takes a bit of work to get through this thick, opinionated head of mine sometimes. Of course that means it will cost 4 points more. How ever will I survive?
  5. Re: Where is the Physical Manifestation Limitation? THANKS ALL!!! Now I migh not die.....yeay!!!
  6. Where is the Physical Manifestation Limitation? I can find it. I know I read it some where. Book and page number please. Any one!!!!!!!!!!!!!!!!! Help!!!!!!!! I am drowning!!!!!! /mellow drama off
  7. Re: STONELOCK- Character For Review Thats it nothing but Wolverine clones for you!
  8. Re: Retractable Nanotech Force Armor - Part 2 Don’t even joke about such things. I might break done and cry right here. I guess I am still missing something. I don’t get it! OK its two disadvantages. 1- The powers only work in armored form. 2- If the armor becomes breached the other defensive power might mot work. It not about the points cost because it’s only a few points saving. I am not saying your wrong. I just do not see how its redundant.
  9. Re: STONELOCK- Character For Review I didn’t use Density Increase because it’s not a power that is turned on and off. It a different form and the description of the power implied (to my mind) that it shouldn’t be used for this. I have a good idea for the back ground, and yes it does involve ancient Egypt, but I didn’t want to take the time to type it up if the character was grossly broken or unbalanced. His defenses are there to keep him from getting con stunned. His body is still mortal, in a since. This part confuses me. You expect characters to just waste points? Spend then on stuff that is not useful? Bit I will agree that is might be a little min maxed…….Just a little. I don’t know if I agree here. I have been on the receiving end of way too many “special†attacks not to cover all of the major bases. Way too many times in my champions gaming life have my characters been just beat to holy hell because they didn’t cover all the bases. So I guess it’s a personally thing, or just bad luck. I don’t mind the bad guys getting the best of me, its part of the game, along as it’s from tactics and planning and that sort of thing. But over and over again because you don’t have the right defenses? I have a really hard time building character with out them. I guess I am just not in the right mind set. Odd is good! I like odd. Would you prefer another wolverine clone? So my character is made by a 12 year old? Well I do have some life support… 3 Stone Requires Little Maintenances: Reduced breathing 1 END/Min; Reduced Eating: Once per week; Reduced Sleep: 8 Hours per week; -1/4 OIHID But I didn’t max it out. I think coving all the diseases and poisons is just a huge point’s sink hole. And the character is living stone (I guess you would know that if I would take the time to type up my back ground ), so I am not sure it would fit? But it is something to think about. Thanks for the input.
  10. Re: Retractable Nanotech Force Armor - Part 2 I see where your coming from but the main purpose of the link was to show the "link" between the ablative aspect of the armor to its other defenses. If there is a hole in the armor there is a hole in all the defenses of that armor as well. But beating the other defenses does not weaken the armor it self. Thats my locic any way. Am I making any since here? Or do I need to lay off the drugs?
  11. STONELOCK- Character For Review Hi, Would love all comments good or bad. There is one rule……You're not allowed to say any thing BAD…….with out explaining why you don’t like it. I am not 2 sure about the last 2 slots on the multi-power? Thanks Allis: Stonelock Real Name: Doctor Jayson Locke Human** Stone** STAT.** BASE** COST 10** 70** STR** 10** 48 10** 17** DEX** 10** 17 10** 24** CON** 10** 22 10** 23** BODY** 10** 21 15** 15** INT** 10** 5 17** 17** EGO** 10** 14 10** 20** PRE** 10** 8 10** 12** COM** 10** 1 2*** 15** PD** 2/14** 1 2*** 15** ED** 2/5** 8 2*** 5*** SPD** 2/2.7** 18 4*** 15** REC** 2/19** +6 20** 48** END** 20/48** 0 20** 70** STUN** 20/70** 0 TOTAL: 157 Stone Form -1/4 OIHID COST: SKILLS: ROLL: 3 Deduction 12- 1 Tactics 8- 1 KS: Supers 8- 3 Cryptography 12- 2 PS: Doctor of Linguistic Science 11- 3 Linguists X 0 Language: English Native 1 Language: Greek Fluent 1 Language: Cantonese Fluent 1 Language: Ancient Egyptian Fluent 1 Language: Italian Fluent 1 Language: Spanish Fluent 1 Language: French Fluent 1 Language: Japanese Fluent 1 Language: German Fluent 8 OCV +4 w/ Punch X VAL: Disadvantages: 15 Psychological Limitation: Always keeps his word of honor 10 Psychological Limitation: Not at ease around women, gets tongue-tied 10 Psychological Limitation: Looks after groups/friends safety before his own 10 Psychological Limitation: The ends can justify the means 5 Psychological Limitation: Dislikes using Internal Teleport Punch 0 Psychological Limitation: Afraid of getting stuck in one form or the other, and changing forms often 15 Susceptibility 3D6: When changing form, in to or out of stone form 10 Accidental Change: In to stone form 11-, if severally wounded or VERY angry or frustrated in humamform 15 Secret ID: Jayson Locke, Doctor of Linguistic Science, Collage Lecturer, and Author 15 Hunted: Viper 8-, More powerful; Want to kill 10 Distinctive Features: 7 foot tall, 1500 lb, gray skinned, stone man (Only in Stone form) 5 Physical Limitation: 7 foot tall, 1500 lb, gray skinned, stone man (Only in Stone form) 20 Vulnerability to Sonic Attack; X2 Body (Only in Stone form) ACTIVE END COST: POWERS: 56 Stone Body: Armor 30PDr 30EDr; -1/4 OIHID; -1/4 Visible: Hard Gray Stone Skin that grinds softy with movement and smells pleasantly musty, like an old moss covered statue; +1/4 Hardened (Pen them AP) 8 Heavy Stone Body: Knock Back Resistance -5; -1/4 OIHID 8 Resistant Stone Body: Power Defense 10 Points; -1/4 OIHID 4 Resistant Stone Body: Flash Defense: Sound 5 Points; -1/4 OIHID 4 Resistant Stone Body: Flash Defense: Sight 5 Points; -1/4 OIHID 4 Resistant Stone Body: Lack of Weakness 5 Points; -1/4 OIHID 7 Resistant Stone Body: Safe Environment: Cold, Hot, Radiation, Vacuum, High Pressure; -1/4 OIHID 12 Stone Mind: Mental Defense 15 Points (18 Total); -1/4 OIHID 3 Stone Requires Little Maintenances: Reduced breathing 1 END/Min; Reduced Eating: Once per week; Reduced Sleep: 8 Hours per week; -1/4 OIHID 16 Feel Vibrations Through the Ground and Air: Touch at Range; Touch at a Targeting Sense; 360-Degree Sense; -1/4 OIHID 5 Stone Lasts a Long Time: Immortality 6 Enchanted Stone Body: Regeneration: 1Body per 20 Minutes; +1/2 Persistent; +1/2 Reduced Endurance: END = 0; -1/2 Self Only; -1 3/4 Extra time: 20 Minutes; -1/4 OIHID 24 Teleport Multi-Power (60 Points); -1/4 OIHID; -1/4 Activation 15-; -1 Side Effects: 4D6 Drain (+1/2) On Teleport Multi-Power and Strength at the same time 2m Combat Teleport: Teleport 20"; NCM X2; Mass X2; Position Shift; +1/4 Safe Blind Teleport 1m Focused Teleporting: Teleport 10"; NCM X2; Mass X2; Position Shift; +1/4 Safe Blind Teleport; +1 Armor Piercing X2, -1/2 END X2 1m Distance Teleport: Teleport 10"; NCM X2; Mass X2; +1/4 Safe Blind Teleport; +1 3/4 Variable Advantage: 1) Mega Scale 1KM, 2)Mega Scale 10 KM, 3)Mega Scale 100KM, 4) Mega Scale 1000KM; -1/2 END X2 1m Mass Teleport: Teleport 10"; NCM X2; Mass X32; +1/4 Safe Blind Teleport; +1/4 Mega Scale: 1KM; -1/2 END X2 1m Teleport Punching: +1 Area Effect: Any Area (6 Hexes Total) on 60 Points of STR -1/4 Must roll to hit roll for each punch 1m Internal Teleport Punch: 2D6 HKA; +1 NND: Defense is having Teleport or Dimensional Powers; +1 Does Body; -1/2 Can Not add STR to Damage
  12. Re: Retractable Nanotech Force Armor - Part 2 Thanks! From what I have seen a large number of campaigns have max powers set at 60 to 75 points. And that type of power set up could bust 20 PDr with out to much problem. Double Penetrating Double AP Pen and AP Any number of higher powered killing attack And them there is the normal every day stuff. Military weapons have an disturbing tendency to show in Champions games. 6D6 RKA AP man portable Anti-tank weapons any one. So in response to your question, yes it would have to be a higher powered attack to defeat the armor, but far from unheard of. And why would you make a Tank with paper thin armor?
  13. Retractable Nanotech Force Armor Trillions of nanotech machines made of non-ferrous alloys ooze to the surface of the skin. Covering the subject form head to toe in a smooth, fluid moving, dark metallic armor. This nanotech armor, while durable is the not the primary source of protection. All the Nanotech Machines are in constant contact with each other through a series of rapid energy pulses. All of these trillions of energy pulses intertwining inadvertently create a web of energy force that significantly strengthened the nanotech armor in to a kind of force armor. This electro-force armor side effect as also has two other beneficial side effects. First it allows hyper conductive communications between the subject’s nerve centers increasing his reaction time and overall speed. And second the force created that covers the subjects body augments his already impressive strength by allowing the muscles to work at peak efficiency due to hyper communication. While working in conjunction with the strength of the force armors electro field. This nanotech armor however impressive is not perfect. Exposure to significantly strong magnetic fields will interrupt the initial communications processes of the nanotech machines and not allow the armor to activate successfully. Oddly enough once the armor is active and in place these magnetic field have no effect on the armor. Finally, if significantly strong attacks are used against the armor holes can be created in the energy web, until the nanotech machines have time to regenerate and or repair the damaged nanotech machines. Armor PDr20 EDr 20 +1/4 Hardened -1/4 OIHID -1/2 Ablative (Body) Power Defense 10 points -1/4 OIHID -1/4 Linked to Armor (Ablative roll if any) Knock back Defense -5 points -1/4 OIHID -1/4 Linked to Armor (Ablative roll if any) Lack of Weakness 5 points -1/4 OIHID -1/4 Linked to Armor (Ablative roll if any) Mental Defense 10 points -1/4 OIHID -1/4 Linked to Armor (Ablative roll if any) Safe Environment Cold, Hot, Radiation -1/4 OIHID Stat increases will only have only the -1/4 OIHID Limitation Well what do you think?
  14. Re: Retractable Armor? Getting Con Stunned or KOed and having your armor go down is sucks! I have had 2 characters killed because of this. That’s one of the main reasons I don’t use Force Fields for my PC any more…..unless the character concept really demands it. So yes the armor will be persistent. It really is a good idea. And I do think that strictly by the letter of the rule it’s legal. But I am afraid it might be points fishing. I am going to have to totally disagree with you here. I see where your coming form but I don’t agree. Thats going to be My Primary Attack Power Thanks all for the input!!
  15. Re: Retractable Armor? Thanks Jhamin. It is what was most logical to me. But could you expand on the....... Thanks
  16. Retractable Armor? Working on a cyborg type character that has billions of Nanotechs Machines in his body and on a mental command they ooze the surface of his skin and cover him form head to toe in a metallic armor. While so “armored†his STR and a few other stats are increased. What is the best way to represent this? I was thinking… Armor 15PDr 15 EDr +1/4 Hardened -1/4 Visible -1/4 OIHID Then just buy STR (or what ever) with the -1/4 OIHID Or should this be a Multi-Form? Or something else? Thanks for the input. Demonsong
  17. Re: Sidekick v FREd, among other things. I would agree with this. If you want NPC beasts this is the way to go.
  18. Re: Wizards Armor Spell? If you don’t like it don’t allow it in your game. That’s perfectly reasonable. On the other side of that I don’t find it resemble to make players pay and vastly inflated price for some thing all in the name of special effects. To me that’s just silly. (This is wear I go off on my linger advantage cost too much rant. But alas this is not the place) And I have found that if you do such things character just change there special effect. “You don’t like it fine. I will change it to create an actual suit of visible magical armor that is weightless and noiseless.†To each his own.
  19. Re: Wizards Armor Spell? It’s all a matter of style. A war wizard that carries a great sword and wears chain mail is one way to go. The humble looking Warlock dressed in robes that carries only his walking staff is another style. I just want to even things out a bit. A warrior can spend 10 pts and wear a suit of chain mail all day, taking it off only and night to sleep. I just want a way for mages to do basically the same thing for about the same points, but with a magical effect.
  20. Re: The Duplication Paradox So players are expected to just throw away an extra 14 points? No I don’t think so. Even if it is technically, by the exact letter of the rules, it would be a very anal retentive GM that forced there players to just throw away 14 extra points. I certainly wouldn’t do it. But then what do I know. Demonsong
  21. Re: House Rule: Can defend after attacking?!? Character only need to loose there next action if aborting to a dive for cover or if they do not have a ½ action left to defend. I guess my first response would be to ask if you ever watched fencing, or partaken in any kind of hand to hand or melee fighting? The parry, block, and dodge are corner stones of virtually every type of martial arts fighting (hand to hand or armed) in existence. So it make since to me as a GM to have these maneuvers available and used. To a trained fighter, defense is every bit as important as offence. You can’t win a fight if you’re dead. And as I said it really adds a feeling of the “Duelâ€. Not just two idiots standing there trading blows. Yes it does lengthen combat a bit. But not very much. And it makes it a lot more intriguing and dynamic. it sounds to me that you’re just making a knee jerk reaction with out testing it out? Above and beyond every thing else. I can see no reason why a character should suddenly loose a ½ action because they made an attack. Where did this other half action go? Was it sucked up by the game fairy?
  22. Currently in my Fantasy Hero Campaign I let PC’s and NPC’s Dodge, Parry, or Block with there last half action if they attack in there first half action. As long as they state there intention to do so before they roll any attack dice. Now this has been going on for almost a year. And I really like the way it is working out. It really brings out a feel of actual swordsmen dueling. And it adds a depth in to the game that my players and I really like. I think it also makes the lightly armored, high DEX fighter, thief, or swashbuckler actually a viable combatant. Where with out this slight modification to the rules, this type of fighter never could attack, only defend. Because if this type of fighter gets hit, even once, its can very well be the end. Now as I said I use this in my fantasy Hero Campaign, with the average player having a speed of 3. I also do not allow armor to stack at all. The only reason I mention these thing is because I have never played this way in higher point’s campaigns. So this method may very well not work in higher point’s campaigns or in campaign with higher armor values. But for us it really seams to add character to the game. Any one else do this or some thing similar? What do you think? Thanks Demonsong
  23. Warriors can wear armor almost continuously. All they need is to spend a few points to buy off any DEX and DVC penalties (if any) and have a high enough strength that encumbrance is not an issue. It stands to reason the wizards should be able to have some sort of always on protection as well. It is recommended in the HUGE Fantasy Hero book that GMs do not allow any magical spells/effect that doesn’t run on endurance. It’s obviously a balance issue and I can see there point. However I already ignore this rule on a fell small spells such as Light Spells. So I guess I need to ignore it for this effect as well. So I am thinking something like this: Wizards Armor Armor PDr 8 EDr 8 -1/2 Non Persistent -1/4 Noisy -1/4 Easy to Dispelled Active cost 24pts Real cost 12pts Reasoning: - I used armor instead of force filed with +1/2 END = 0 for a few reasons. 1) The spell is representing armor, and has the same armor value as Plate mail. 2) Armor is (arguably) inherently invisible, where force fields are not. -Non Persistent because if the spell requires a small part of the mages concentration and if he is KOed, stunned or he goes to sleep the spell goes down. -Noisy because any magical active character with LOS to the user would automatically know it was a spell and what its general purpose is. -Easy to dispel because any spell that can be on for such a long period is going to be designed to use the lease amount of power possible and there for should be vulnerable to such attacks. -No Skill Roll to active because it would interfere with the effect I am trying to create and a for a mage to be able to cast and hold a spell on for a long period of time the spell would have to be relatively simple to use. Well what do you think? It is simple but achieves the desired effect. Can any one find fault with it? Or better yet can any one improve on it? Thanks
  24. Your standard brick grabs an opponent and squeezes. The opponent does not break out next turn. The Bricks next turn he is still holing his opponent, can he take another action that does not require him to move and retain his hold? Like shooting eye beams at a different opponent? Or activating a darkness field? I would assume the answer is yes as long as the action does not compromise this hold on his opponent. Thoughts? Thanks
  25. Re: The great armour race... I simply do not allow armor to stack at all. A character wearing full plate, with combat luck and a magical force field (or a character own natural Damage Resistance, like Ogres thick skin). Great use the highest and the characters own natural PD and ED that’s it. It keeps thing simple.
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