Re: Starfall - A Gamma HERO campaign
So, here is the first (basic) pass at my submission; there are holes, and background detail. But I think he could be a lot of fun in a gamma world game.
Thanks!
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Aerias Duranian
Player:
Val Char Cost
15 STR 5
18 DEX 24
13 CON 6
13 BODY 6
13 INT 3
13 EGO 6
18 PRE 8
13 COM 2
3/9 PD 0
3/4 ED 0
4 SPD 12
6 REC 0
26 END 0
28 STUN 0
6" RUN 0
2" SWIM 0
3" LEAP 0
Characteristics Cost: 72
Cost Power
15 Blacksteel Katana: Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR) (30 Active Points); OIF Unbreakable Expendable (Difficult to obtain new Focus; -3/4), Real Weapon (-1/4)
6 Blacksteel Chainmail: Armor (6 PD/1 ED) (12 Active Points); OIF Unbreakable Expendable (Difficult to obtain new Focus; -3/4), Real Armor (-1/4)
12 Matter Control: Multipower, 30-point reserve, (30 Active Points); all slots Limited Power Power loses about half of its effectiveness (Only Works on Non-Living Substances; -1), Concentration (0 DCV; -1/2)
1u 1) Matter Sense: Detect A Large Class Of Things 17- (Unusual Group), Discriminatory, Targeting (30 Active Points); Limited Power Power loses about half of its effectiveness (Only Works on Non-Living Substances; -1), Concentration (0 DCV; -1/2)
1u 2) Transmutation: Major Transform 1d6 (Any Non-Living into Any Non-Living), Partial Transform (+1/2) (22 Active Points); Limited Power Power loses about half of its effectiveness (Only Works on Non-Living Substances; -1), Concentration (0 DCV; -1/2)
1u 3) Telekinesis (20 STR) (30 Active Points); Limited Power Power loses about half of its effectiveness (Only Works on Non-Living Substances; -1), Concentration (0 DCV; -1/2)
Powers Cost: 36
Cost Martial Arts Maneuver
1 Weapon Element: Blades, Default Element
4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike
5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm
4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
Martial Arts Cost: 22
Cost Skill
3 Demolitions 12-
3 Electronics 12-
3 Inventor 12-
3 Mechanics 12-
4 Weaponsmith (Firearms, Swords And Daggers) 12-
3 PS: Metalurgy 12-
1 WF: Blades
Skills Cost: 20
Total Character Cost: 150
Pts. Disadvantage
10 Distinctive Features: Eyes of Blackfire, Like Molten Evil Suns (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) [Notes: Usually Wears Sunglasses]
15 Social Limitation: Mutant (Frequently; Major)
10 Hunted: 8- (As Pow; Capture)
Disadvantage Points: 35
Base Points: 100
Experience Required: 15
Total Experience Available: 0
Experience Unspent: 0