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brichter

HERO Member
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Everything posted by brichter

  1. Re: Starfall - A Gamma HERO campaign A few notes: 1] Missed the "no power frameworks"; did not ignore on purpose. 2] Thought the suggestion was to wait to flesh out the character. 3] Thought the Transform was ok at lower power level due to lack of immediate combat applicability. Basically, a broad, slow, iron to steel to blacksteel effect. 4] He made the armor himself - thought that was evident. But no problem. Good luck with your game.
  2. Re: Starfall - A Gamma HERO campaign Ignore - needed to be notified of responses.
  3. Re: Starfall - A Gamma HERO campaign So, here is the first (basic) pass at my submission; there are holes, and background detail. But I think he could be a lot of fun in a gamma world game. Thanks! ------------------------------------------------------------------------------------------------------------------------------------------------------- Aerias Duranian Player: Val Char Cost 15 STR 5 18 DEX 24 13 CON 6 13 BODY 6 13 INT 3 13 EGO 6 18 PRE 8 13 COM 2 3/9 PD 0 3/4 ED 0 4 SPD 12 6 REC 0 26 END 0 28 STUN 0 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 72 Cost Power 15 Blacksteel Katana: Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR) (30 Active Points); OIF Unbreakable Expendable (Difficult to obtain new Focus; -3/4), Real Weapon (-1/4) 6 Blacksteel Chainmail: Armor (6 PD/1 ED) (12 Active Points); OIF Unbreakable Expendable (Difficult to obtain new Focus; -3/4), Real Armor (-1/4) 12 Matter Control: Multipower, 30-point reserve, (30 Active Points); all slots Limited Power Power loses about half of its effectiveness (Only Works on Non-Living Substances; -1), Concentration (0 DCV; -1/2) 1u 1) Matter Sense: Detect A Large Class Of Things 17- (Unusual Group), Discriminatory, Targeting (30 Active Points); Limited Power Power loses about half of its effectiveness (Only Works on Non-Living Substances; -1), Concentration (0 DCV; -1/2) 1u 2) Transmutation: Major Transform 1d6 (Any Non-Living into Any Non-Living), Partial Transform (+1/2) (22 Active Points); Limited Power Power loses about half of its effectiveness (Only Works on Non-Living Substances; -1), Concentration (0 DCV; -1/2) 1u 3) Telekinesis (20 STR) (30 Active Points); Limited Power Power loses about half of its effectiveness (Only Works on Non-Living Substances; -1), Concentration (0 DCV; -1/2) Powers Cost: 36 Cost Martial Arts Maneuver 1 Weapon Element: Blades, Default Element 4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike 5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort Martial Arts Cost: 22 Cost Skill 3 Demolitions 12- 3 Electronics 12- 3 Inventor 12- 3 Mechanics 12- 4 Weaponsmith (Firearms, Swords And Daggers) 12- 3 PS: Metalurgy 12- 1 WF: Blades Skills Cost: 20 Total Character Cost: 150 Pts. Disadvantage 10 Distinctive Features: Eyes of Blackfire, Like Molten Evil Suns (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) [Notes: Usually Wears Sunglasses] 15 Social Limitation: Mutant (Frequently; Major) 10 Hunted: 8- (As Pow; Capture) Disadvantage Points: 35 Base Points: 100 Experience Required: 15 Total Experience Available: 0 Experience Unspent: 0
  4. Re: Starfall - A Gamma HERO campaign Hey... So, I have an idea for a mutant with power over unliving substances - low-level, but given time he can fix devices, transform materials into other things, craft very strong swords, etc. He can see and distinguish different substances (knows lead from gold). Has blade skills, no obvious signs of mutation. Thanks!
  5. Re: 5th Edition Healing To all who have responded: THANK YOU!
  6. Re: 5th Edition Healing So, to be clear, since I bought the re-use period down to a single round, does that mean (I bought 2D6 of healing) that I can now do 2D6 per round, and that the healing is cumulative/additive, aka, 8 points, +7 points, +3 points, etc?
  7. 5th Edition Healing test ad asdf Hi! As a site and system newbie, I've been playing over on Hero Central and I generated a healer character, but ran afoul of the "Max Effect" rule, which for healers, seems absolute and, well, pretty draconian. It appears that the game designers really don't like healers, for whatever reason, but regardless of that, I was wondering if there are any workarounds for that? For example, is there a way to use repeated healings cumulatively? I had bought the "repeat interval" modifier which now seems useless... can regeneration be used on others? How long can someone be dead before they cannot be resurrected? Once a body is a corpse, and therefore inanimate, can Transform be used to patch the body together before using Heal on it, basically, allowing the healer to heal someone who was dead for longer or damaged worse? In short, are there any suggestions out there for ways to beef up healing, because it certainly looks like the game designers nerfed it pretty effectively. Thanks! Bob ps - this is a duplicate post for one I put up in the "Rules" section - a window came up and told me only the game designer can respond, and suggested I repost it here.
  8. Hi! As a site and system newbie, I've been playing over on Hero Central and I generated a healer character, but ran afoul of the "Max Effect" rule, which for healers, seems absolute and, well, pretty draconian. It appears that the game designers really don't like healers, for whatever reason, but regardless of that, I was wondering if there are any workarounds for that? For example, is there a way to use repeated healings cumulatively? I had bought the "repeat interval" modifier which now seems useless... can regeneration be used on others? How long can someone be dead before they cannot be resurrected? Once a body is a corpse, and therefore inanimate, can Transform be used to patch the body together before using Heal on it, basically, allowing the healer to heal someone who was dead for longer or damaged worse? In short, are there any suggestions out there for ways to beef up healing, because it certainly looks like the game designers nerfed it pretty effectively. Thanks! Bob
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