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Broadsword

HERO Member
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  • Biography
    Gamer since Jr High 1979. Currently playing Modular Man - who can come apart and very tough, and Skabb - who is a Aid/Drain/Transfer monster with a sword
  • Occupation
    Engineering Tech at Intel

Broadsword's Achievements

  1. Re: Hit Locations in Super-Hero Game? I agree it is mainly a GMing issue. The rules as written probably are not the problem. It is the allowing of players who Min/Max their characters and abusing the rules by the GM because it is easier that would ruin it. It is simply easier for our current GM and most our other games too, to just take out the most abused rules.
  2. Re: Hit Locations in Super-Hero Game? That is overly True! In almost every system, the two players I am playing with now go for "called shot head". If the option is available. Sure, but if the option is allowed the rules monkeys will just add CSLs to counter, and they do more damage for their CPs that way. Broadsword -}--->
  3. Re: Hit Locations in Super-Hero Game? I've never liked hit locations. It eventually devolves to eververyone calling out "Shot to the head". If it was random then that would not be as bad, but how do you justify not allowing people to attack specific body parts intentially if they can hit them unintentionally? Like some of the other posters said, even very low level enemies can beat you down with low powered attacks given damage multiples. Very un-heroic to be able to stand up to Ogre for minutes, but being taken out by a gang of 12 thugs with knives in a couple phases. I think the rules are best that the damage has the Def applied first, otherwise Def is way less effective. Would a Def 10 force field be weaker around the head?
  4. Re: Trying to figure out how to build this If you really wanted to you could use the Environmental Change/Control(?) power to provide a perception negaitve to enemy aircraft only, or you could just give your character a DCV bonus against airplane combat. Not sure, without my book which would be cheaper. There is also the Darkness power to consider... Broadsword -}--->
  5. Re: Quotes from Owlcon - part 4 Player1: So we run his DNA, anything on file? GM: His cells have no DNA. Player1: That's impossible. How could he be alive and running around? Player2: Come On! We just fought a guy made of energy and another guy made of metal, but this guy with no DNA is impossible?
  6. Re: Teleport Gate UAA Doesn't the Floating Fixed location mean you have to set a point, or position, and then to use it as an attack the person has to move into that area? So yes, if you set the point and then after that the person is still there, then you can attack teleport him. Otherwise, I think the Use as an Attack allows you to teleport attack a person at range only if you have bought the Ranged advantage. Theoretically, you should be able to do some kind of touch attack with the power as you have it written up. That is how I think it works anyway. Broadsword -}--->
  7. Re: A question about building spears. The actual spear is just a focus for whatever powers you want to write up. I'm sure there is an "official" spear written up somewhere, maybe in the equipment book, but you can write it up however you like. It could be written up as a HKA (Slash), an RKA (Thrown), Stretching (Jab), or just HtH (Staff). I'd even allow an added +1d6 for the stretching if appropriate. A technological spear might even contract and extend like the staff from the TV shows Babylon 5 and Andromeda. It could even be an energy attack if written up that way. I'd probably write it up as a combined power, HKA 1 1/2d6, RKA 1 1/2d6, Stretching 1". That way you have the reach, the thrown attack and the hand held attack with stregth added. You really don't need to add Hand to Hand bonus damage, there are rules, I believe, to allow the KA to be downgraded to equivalent regular damage if you want. If you want bonus damage add a martial art skill. Be sure to make the RKA a one charge, recoverable. Broadsword -}--->
  8. Re: Heat absorption Sounds like an Endurance Battery type power to me, with maybe a limitation that it only recharges by way of a Heat Absorb power. Link the End Bat to a Absorb (Heat) power, with like maybe 3d6. In my opinion, 3d6 is about what you will find in a big normal fire. It is not the amount of damage rolled, it is how long you are in the fire. IE... A Normal would be killed quick in a 3d6 fire burning house. Broadsword -}--->
  9. Re: Help! It's on fire! This is a more exotic idea, but the Darkness power can be used to block energy, such as sound, light, scent... right? So it should also be able to be specialized to make things Darkness to heat. So, the fire would not be able to spread, as it would be blocked. The power would be pretty cheap. I'll have to look, but I think it is Ranged and Area Effect to start with. I think I have seen write ups with Fire based characters who had the Suppress power written up to put out fires.
  10. Re: Legal Questions: Pink Defense I was thinking similar to Balabanto when I read the first post. How big an area does the effect cover? A small area confined to the corporate properties could be argued to be a security system, or crime prevention system, but if it goes out into public property the Corporation is in trouble. Who determines the intent of the actions? If it is the person committing the action, then you should be able to convince people that what they are doing is in the corporations best interest and so then you could rationalize just about anything, including closing down the whole company. If it is a powered person who is causing the effect, then you should just need to get at that person, (or machine) and then the problem will be gone. My vote is it is probably a machine of some kind. You could pull a "Ghost Busters" and get the EPA involved!!
  11. Re: Help! It's on fire! One of our players has a Area Effect power of cold... Environmental Change... or what ever it was called. Plus other AE powers with ice and air. She has put out a lot of fires with her powers. I think Force Wall and TK have been successfully used to fight fires before in our game too. If the Force Wall is not air permiable.
  12. Re: Duplication loophole? Our GM beats us down by stacking Stun using Teamwork rolls. He'll attack with 4 agents and at least 3 will be successful on their Teamwork roll, thus 20 stun each turns into 60 stun and (Bam!) you are out.
  13. Re: Duplication loophole? Well, for one thing, our heros use Champions powers, but are 150 point base with 50 more from Disads, so once you get a little Dex and Defense, and a one trick power, that is about it. Plus in our game we use Agents extensively and there are always flak vests and guns laying around during a combat. So right there I can temporarly get my clones a 10 rPD/rED and a 2d6 RKA. Our game is more political, stealth, investigation and research based, so I can garantee that an extra set of eyes, hands and brain could come in very handy even at 0 pt base. The point about 0 pts not having a power is valid, I guess. Broadsword -}--->
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