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Turmoil

HERO Member
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  1. Thanks Lucius Ars Hero v18.pdf
  2. Thanks Altair. If you've any questions (I'm not sure how 'reader friendly' it is) just ask away.
  3. Here is the link to the PDF https://www.dropbox.com/s/5vhhnkt2zcvxtk3/ars%20hero%20v18.pdf?dl=0
  4. Hi All I've been running a Delta Green style game using the ORE (One Roll Engine) system, aka NEMESIS http://www.rpgnow.com/product_info.php?products_id=90427&affiliate_id=48458 I've recently switched the system over to HERO 6. A big part of the campaign is the emergence of Hermetic Magic into the game world which is modem day earth. Now I've always loved the Ars Magica Magic system and I've always loved the Hero Ganes rules system soooooo, a natural progression was to combine the two. Fast forward to now, and after numerous rewrites I finally have Hermetic Hero ready. It's not been properly play tested yet as we are only on week 2 of using the Hero System in the game, so are there any volunteers out there to cast an eye over it? It's current format is a 124 page PDF and I've shamelessly borrowed ideas form numerous sources (many of which I can't remember but if which some are Ars Magica obviously..., Mage the Ascension, Nemesis and Unknown Armies etc Any Takers??? - Thanks in Advance
  5. Thanks everybody for the ideas. I like mhd's idea of a sanity 'stat' that takes damage and can recover (As per body). As Nolgtroth mentioned it looks easier to replace Trump and Expert dice with a variety of skill levels. We are now in the process of doing the character conversions (and introducing Hermetic Magic eg Ars Magica) into the game (Which was a surprisingly easy conversion lol)
  6. Hi All I've been playing HERO since 1st Ed. currently running a Call of Cthulhu, Delta Green game using the Nemesis rule set (see title) onto which I've bolted the Investigative Skill system from Gumshoe. I now want to convert the whole thing to HERO. Could do this myself if I had time, so just wondering if anybody has some quick conversion notes (particularly for the Madness Meter rules and the more 'unusual' dice types eg Trump Dice and Expert dice) Thanks in advance
  7. Hi All I've been playing HERO since 1st Ed. currently running a Call of Cthulhu, Delta Green game using the Nemesis rule set (see title) onto which I've bolted the Investigative Skill system from Gumshoe. I now want to convert the whole thing to HERO. Could do this myself if I had time, so just wondering if anybody has some quick conversion notes (particularly for the Madness Meter rules and the more 'unusual' dice types eg Trump Dice and Expert dice) Thanks in advance
  8. Re: Torchwood Style, Delta Green Brainstorming Aha, thanks very much. Will have to browse those.
  9. Re: Torchwood Style, Delta Green Brainstorming Hmm, i like the sound of that. Esoterrorists by Pelgrane Press had a similar idea...i think! Thanks
  10. Re: Torchwood Style, Delta Green Brainstorming No, no restrictions on the aliens as yet. Nothing is written in stone so i am very open to ideas
  11. Re: Help!!!!!! Hi https://www.herogames.com/viewItem.htm?itemID=242420 The link above will take you to the 'Basic Rules' on the Hero Games website. 130+ pages $19.00 and everything you need to get started.
  12. Hi All Just starting 'brain'storming' for a low-powered DAC game. I'm looking to the great Hive-mind of the forums for ideas. I've not run out of ideas, but i'm just looking for suggestions that i may never consider. I've listed below some very basic ideas i have (all can be subject to change ) PC's built on 175 with 50 complications Using 6th Edition Based in England All players are part of Other Organizations but work for ?? (Not decided on name yet) Inspirations are Delta Green (No Cthulhu though) Torchwood (But more dark and grim) Conspiracy X (But less global) Thinking of weak or latent psi talents (not sure about this) Reverse engineered Alien tech (eg Majestics 12) Alien presence very hidden with possibility of multiple races of which some are working with the Government? hmmm Possible first 'Eruption' of Super-powers from Alien contagion/plague/bio-engineering??? (Thinking of Progenitor here) I'm open to any ideas and thought it might be fun to brain-storm to get some cool ideas.
  13. Hi All Just starting 'brain'storming' for a low-powered DAC game. I'm looking to the great Hive-mind of the forums for ideas. I've not run out of ideas, but i'm just looking for suggestions that i may never consider. I've listed below some very basic ideas i have (all can be subject to change ) PC's built on 175 with 50 complications Using 6th Edition Based in England All players are part of Other Organizations but work for ?? (Not decided on name yet) Inspirations are Delta Green (No Cthulhu though) Torchwood (But more dark and grim) Conspiracy X (But less global) Thinking of weak or latent psi talents (not sure about this) Reverse engineered Alien tech (eg Majestics 12) Alien presence very hidden with possibility of multiple races of which some are working with the Government? hmmm Possible first 'Eruption' of Super-powers from Alien contagion/plague/bio-engineering??? (Thinking of Progenitor here) I'm open to any ideas and thought it might be fun to brain-storm to get some cool ideas.
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