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FreeDice

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  1. Re: New STUNx Column for Hit Location Table (Help w/ Math)
  2. Re: New STUNx Column for Hit Location Table (Help w/ Math) I'd like to see this - I've done searches. Any chance you have a link?
  3. Re: New STUNx Column for Hit Location Table (Help w/ Math) Wonder how I screwed that math up. Thanks!
  4. Re: New STUNx Column for Hit Location Table (Help w/ Math) For those who want to use the Hit Location table for random hits (as opposed to those who want to use it for called shots, although I guess it could be used for that), I've created a new STUNx Column for the Hit Location table, to be used so that characters created for games without Hit Location rules are balanced against characters created for campaign with them. Head (3-5): x3 STUN Hands (6): x1 STUN Arms (7-8): x2 STUN Shoulders (9): x2 STUN Chest (10-11): x2 STUN Stomach (13): x2 STUN Vitals (13): x3 STUN Thighs (14): x2 STUN Legs (15-16): x2 STUN Feet (17-18): x1 STUN If I did my math correctly, this adds up to an average STUN multiplier of 2.07 for a Killing Attack in campaigns using random Hit Locations, which is comparable for the average STUN multiplier for campaigns that are not using them. Suggestions welcome.
  5. Re: New STUNx Column for Hit Location Table (Help w/ Math) My bad. I tried taking a peak for an answer through some old posts and through Google, but didn't find anything. Would you happen to have a link to something? I'm considering using Hit Location rules for regular combat (instead of called shots) in my next campaign (never have before), and I'm just curious what if any rebalancing I'll need to do from the basic rules (which assume an average of 2x STUN to Killing Attacks) to that optional rule (~3x STUN to Killing Attacks). Thank you!
  6. Re: Critical and Altered Maths I'd be interested to see what you come up with, because I've been toying with the idea of making an "Improved Critical" adder, so that some spells and weapons are more likely to be "critical" than others.
  7. Alrightay... I noticed that the Hit Location STUNx Column (and possibly the whole table) hadn't been updated from 5th to 6th. But the amount of STUN by a Killing Attack had changed a bit. The average KA in 5th did 2.66 STUN per BODY. (16/6, or 1d6-1, minimum 1) The average KA in 6th does 2 STUN per BODY. (1/2d6) The average attack using a random roll on the STUNx Column on the Hit Location table does 2.86 STUN per BODY. That's only a slight increase in 5th (+0.2 STUN per BODY), but almost an extra STUN per BODY in 6th. I was wondering if someone with a better head for probabilities might be able to craft a STUNx Column for the Hit Location table that averaged the STUN a little closer to the non-Hit Location average of 2 STUN per BODY.
  8. 1) I like critical hits. 2) I'm planning on running my next session with variant die rolls for the HERO System. I'm playing with some people with d20 exclusive experience, and I want to make things easy for them. One of the things I'm doing is "higher is better," to keep it in familiar territory. So, for example, a skill is 10+ instead of 11-. Et cetera. The math has been coming along nicely, except, in critical hits. Critical hits require "making a roll by more than 1/2." This doesn't work when small numbers are bad and big numbers are good, and the math doesn't work when the roll is more than double. 3) Any thoughts on how to make critical hits work when the math is "more is better"? 4) For reference, 6E2 118.
  9. Re: power usable once per hour Isn't reloading an "active" action - if it takes an hour to reload, doesn't the character have to sit there for an hour and reload? Or am I misinformed?
  10. Re: FANTASY HERO Sneak Peek #1: The Cover! This kind of stewardship causes my love for DOJ to swell. Thank you! Looks incredible.
  11. Let's say I wanted to be able to knock people down in a Heroic game (down, not back), but without the need to do lots of damage. A "Presence Attack" trick or a some form of Air Magic. I'm assuming I'd build it with Telekinesis, but I don't have HSMA yet, so I don't know if there are any throw at a distance rules I'm not thinking of.
  12. The following is an example from page 29 of the APG: Is this correct? Without using his Mind Control, Brainstorm has a 12- Persuasion against the Guard 11- EGO, effectively giving him +1 in the Skill versus Skill Contest. When he uses the Mind Control, his 16- Persuasion goes up against a 16- EGO + Mental Defense, netting him +0 in the Skill vs. Skill Contest. Brainstorm does worse when he uses his Mind Control? Is that a typo or is there rationale I'm missing? Thank you so much!
  13. Re: Cover Fire ability. Comments? Why not just use the rules for Suppression fire?
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