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Ragitsu

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Everything posted by Ragitsu

  1. --- --- --- Ruins of Myth Drannor Box Set dimensions -> 9.25 in. Width x 1.25 in. Height x 11.5 in. Length
  2. Do Folks of The Salt enjoy the clove that is garlic?

  3. My, how times have changed; back in the day, we were content with taming the lot.
  4. Every so often, Lady Luck favors us with a smile (oftentimes a modest display, at best, yet still worth cherishing); I was fortunate enough to chance upon this piece of tabletop gaming history. A similar specimen turned up on the electronic bay, oh...a little under two years ago. Nowadays, even (original) 2e products are increasingly beyond the reach of casual collectors thanks to exorbitant premiums; if you have had your eye on something, carpe diem before you find yourself busting out your third kidney. Speaking of which, has anyone here ever played in or ran campaigns wholly focused on ruins far removed from civilization? Alternatively, a campaign that wasn't entirely confined to exploring the remnants of a lost age, but which still involved a substantial chunk (say, forty percent or greater of the total duration) of discovery throughout long abandoned ancient structures also counts. The idea is to keep player characters away from a fortified base of support while simultaneously denying them easy resupplying of provisions. NPCs willing to engage in civilized discourse - or perhaps trade - are few and far between; friendly personalities are in the minority, while the majority is decidedly neutral in disposition (naturally, vipers lurk in their midst). P.S. Recommendations for relevant modules are welcome!
  5. "Do not worry! They are fearful of the electricity." "AS AM I!"
  6. Take a page from BioWare's finest: widespread privation caused by the shortage of one specific resource. In that game, the iron went sour, but there are other possibilities such as trees, grains, birds, music (a divine curse at play?), et cetera; all you need is a semi-believable domino effect which results in sufficient drama.
  7. Most DMs: Can get players excited over tangible rewards (e.g., swords, gold, scrolls, fine silks, et cetera). Fewer DMs: Can get players excited over intangible rewards (e.g., friendships, romance, invitations, honorary citizenship, et cetera). The rarest DMs of all: Can get players to prefer the intangible over the tangible.
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