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Ragitsu got a reaction from Old Man in A Thread For Random RPG Musings
^ I was thrilled to add those to my collection. There are occasions when I swear that the zeitgeists of these original products actually emanate - subsequently positively influencing my thought process during creation - as if they were the good kind of comic-book radiation. There is no doubt that PDFs have brought much utility to our pursuit, but they lack that je ne sais quoi. Even dog-eared to all hell, a secondhand tome is invaluable because it links us to the past.
That aside, folks who have been turned away from Greenwood's brainchild because of the glut of detail found in novels/supplements and because of the accompanying (unspoken?) pressure to use everything official might consider going back to basics by giving either the "grey box" (1987-1991, 1e) or the "gold box" (1993, 2e) a whirl (the former, if they abhor The Time of Troubles or the latter, if they like/accept that tumultuous period).
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Ragitsu reacted to Duke Bushido in A Thread For Random RPG Musings
Odd timing.
I am working on a Xenozoic Tales port for HERO right now.
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Ragitsu got a reaction from Scott Ruggels in A Thread For Random RPG Musings
I do not like that particular hobby-lingo (i.e., "murderhobo") and the accompanying overall trend of overanalyzing Player Characters in tabletop roleplaying games that usually resulted in more harm than good. There's too much finger-wagging while geeks try to police (if not one-up) other geeks. This "movement" (and even that is somewhat of an imprecise label) has lead to the informal-yet-widely accepted shunning of certain character types that fail to fit within a surprisingly narrow band of criteria and an implication that bringing a bit of the THAY-A-TUH to the table automatically makes the collective experience better. There should be considerable latitude in permissible character archetypes. Look, if everyone is having fun playing peripatetic warriors and rogues who support themselves through acts of violence...why the need for an intervention? Or a scolding? As long as the players are cooperating and all concerned parties can differentiate between reality and fiction, who cares how people find their fun?
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Ragitsu got a reaction from Duke Bushido in A Thread For Random RPG Musings
A reaction roll was botched!
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Ragitsu got a reaction from Ninja-Bear in A Thread For Random RPG Musings
I do not like that particular hobby-lingo (i.e., "murderhobo") and the accompanying overall trend of overanalyzing Player Characters in tabletop roleplaying games that usually resulted in more harm than good. There's too much finger-wagging while geeks try to police (if not one-up) other geeks. This "movement" (and even that is somewhat of an imprecise label) has lead to the informal-yet-widely accepted shunning of certain character types that fail to fit within a surprisingly narrow band of criteria and an implication that bringing a bit of the THAY-A-TUH to the table automatically makes the collective experience better. There should be considerable latitude in permissible character archetypes. Look, if everyone is having fun playing peripatetic warriors and rogues who support themselves through acts of violence...why the need for an intervention? Or a scolding? As long as the players are cooperating and all concerned parties can differentiate between reality and fiction, who cares how people find their fun?
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Ragitsu got a reaction from Doc Democracy in A Thread For Random RPG Musings
I do not like that particular hobby-lingo (i.e., "murderhobo") and the accompanying overall trend of overanalyzing Player Characters in tabletop roleplaying games that usually resulted in more harm than good. There's too much finger-wagging while geeks try to police (if not one-up) other geeks. This "movement" (and even that is somewhat of an imprecise label) has lead to the informal-yet-widely accepted shunning of certain character types that fail to fit within a surprisingly narrow band of criteria and an implication that bringing a bit of the THAY-A-TUH to the table automatically makes the collective experience better. There should be considerable latitude in permissible character archetypes. Look, if everyone is having fun playing peripatetic warriors and rogues who support themselves through acts of violence...why the need for an intervention? Or a scolding? As long as the players are cooperating and all concerned parties can differentiate between reality and fiction, who cares how people find their fun?
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Ragitsu reacted to tkdguy in A.I is here and it will make the world worse.
A practical use for AI-generated art?
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Ragitsu got a reaction from Duke Bushido in A Thread For Random RPG Musings
My latest D&D related pet peeve concerns people that chastise others for metagaming while concurrently chastising others for having their characters being uninterested in quests (because, in the words of the complainer, "Quests are worth XP.").
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Ragitsu got a reaction from Cygnia in A Thread For Random RPG Musings
My latest D&D related pet peeve concerns people that chastise others for metagaming while concurrently chastising others for having their characters being uninterested in quests (because, in the words of the complainer, "Quests are worth XP.").
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Ragitsu reacted to Certified in Ctrl+V
Martial Arts In Metahumans Rising Part 20: The Crucible There is the right way, the wrong way, and the hard way. The Crucible isn't any one style but rather the idea that someone who is forced to defend themselves will over time become adept in doing so, learning what they need one fight at a time. https://housedok.com/the-crucible/ BSky https://bsky.app/profile/housedokpro.bsky.social Facebook: https://www.facebook.com/MetahumansRising Itch: https://housedok.itch.io/metahumans-rising Twitter: https://twitter.com/HouseDokPro #Metahumans #Superheroes #TTRPG #TTRPGSolidarity #TTRPGRising #MartialArts #HardKnocks -
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Ragitsu got a reaction from Duke Bushido in A Thread For Random RPG Musings
Me be a very happy chappy.
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Ragitsu got a reaction from Ninja-Bear in A Thread For Random RPG Musings
Me be a very happy chappy.
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