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Mimer's Achievements

  1. Yep, for the most part that seems to be true. I usually go in and edit the RTF document when go too crazy with multiple Multipowers with many advantages/limitations.
  2. You're right of course, I completely missed that the Stun grenades, unlike their Knockout counterparts, are base on Drain rather than Blast.
  3. Howdy! I'm currently building Sentinels for my Marvel 1980s game, see this thread: https://www.herogames.com/forums/topic/99366-marvel-sentinels-for-champions-the-mutant-hunting-robot-kind/ This of course includes a number a Gat Jet attacks to neutralize and capture pesky mutants, modelled on the NND attacks presented in the 6th Edition Character Creation (6E1) and the Champions powers book However, there seems to be something off in how the NND Advantage is valued or applied, or I’m missing or misunderstanding how the Advantage is applied. 6E1, page 196: "Stun Gas Grenades: Drain STUN 3d6, NND (defense is Life Support [No Need To Breathe]; +0), Area Of Effect (9m Radius; +¾) (52 Active Points); OA F (-1), 4 Charges (-1). Total cost: 17 points." Here the "No need to breathe" (at all?) NND is a +0 Advantage. 6E1, page 326: "Knockout Gas Grenades: Blast 6d6, Area Of Effect (12m Radius; +¾), NND (defense is Life Support [Self-Contained Breathing] or holding one’s breath; +1) (82 Active Points); OA F (-1), 4 Charges (-1). Total cost: 27 points." Here the same basic condition applies, but arguably to a somewhat lesser degree, since it could be interpreted as that the Stun grenades ignore "Holding one's breath", but the Knockout Gas doesn't Champions Powers, page 18: “Suffocation I Blast 4d6, No Normal Defense (defense is Life Support [Self-Contained Breathing]; +1), Constant (+½). Total cost: 50 points.” This power is basically the same as the Stun grenades when it comes to the NND part, but it's rated as a +1 Advantage. Is this just an error, an inconsistency or am I missing something? Which advantage seems most applicable or reasonable to you guys?
  4. As for what I’ll be building, there will be making numerous versions of the Sentinels, from the Mark III (the worst model, not that tough at all, almost a really durable and dangerous minion) to the Mark IV and Mark V (quite good and tough respectively) and the Mark VI (really tough), based on the writeups in the Children of the Atom book from the old TSR Marvel RPG, but I’ll use all the tips I’ve gathered here for how to build them in Champions 6th Edition. That way I can use different variants depending on the situation and what suits the adventure. I'll probably have them run up against quite a few Mark III's and (and get used to fighting them) then surprise the heroes with the almost identically looking but far tougher later marks in a later adventure. For a curveball, I might throw in the Mark II's (even better than the later Mark VI's, actually the toughest regular Sentinels outside of the Days of Future Past storyline) later on when they've learned to tell them apart just to surprise them further still, but that ways down the line (have to build and use the Mark II's first of all).
  5. Many thanks for the tips and guidelines on building and running Kirby's old bots, I'll be using quite a bit of what you suggested (though I'm leaning towards making them Automatons and Machine minds). The game I'm running is a 300 point game, but the (Mark III) Sentinels probably won't show up until they're at least at 350 points.
  6. No rush, I just thought you had them online somewhere and that I missed them.
  7. If you don't mind, where can I find this updated version you've made? I checked your Task Force website, but I can't seem to find them among the Villains there.
  8. Thanks for the information, never played 4th Ed., so I was unaware of the Minuteman robots as "Champions equivalents" of the Sentinels (unfortunately, I don't have any 4th Ed. supplements). Seems there's a version of them in Champions Universe 5th Ed. though according to a forum search, I'll take a look there.
  9. Howdy! Anyone round here who's made a version of the Marvel Comic universe Sentinels (the mutant-hunting robot kind) for Champions 5th or 6th Edition, or know anyone who has attempted this? I can't find any examples online, but my Google-fu may be failing me... The reason behind all this is that I'm going to create Mark III and Mark IV Sentinels for my current Marvel 1980s Champions campaign, and it would be interesting to se others take on Jack Kirby's iconic robots... I'm debating whether to make them Automatons or not, for example. /Mimer
  10. As I understand it, there's a difference between the fixed "print to pdf"-function and chosing an export format (do correct me if I'm wrong here). The latter works fine for me. As for the former, I apparently can't get it to work on either of my computers, so I've basically given up on using that option.
  11. Tried that with Superheroic and Heroic, same result.
  12. Seems I can't upload more than 0.02 mb here on the forum, far to small for the character file. Is there another way I can submit or send it in by email?
  13. Here's the trace log. The HDC character file to follow in a separate post (too large as per your forum interface rules). trace.log
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