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drsid

HERO Member
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  • Biography
    a psychologist by training, I have always loved RPG's and creating settings. Even with fantasy settings, I have always wanted to make something ecologically viable and sound.
  • Occupation
    Psychologist

drsid's Achievements

  1. Re: Heroic v. superheroic genres and the use of powers I think this is the approach I will take. It seems to blend the best of both worlds.
  2. Now that I've finished with the VERY long powers chapter, I have a question for the experienced forum members. In a heroic setting, would the characters ever use the powers chapters? Or, does the GM use that chapter to primarily create the various tools and gear for the setting. In a heroic setting, it would seem that most powers are used to represent equipment, gear, and the setting's technology versus any inherent powers in a character?
  3. Re: campaign website 2247AD cool. thanks for the link. @ Nolgroth ... yeah. I am using Joomla with a prebuilt template. It is an excellent way to put up a site. It took me all of 2 hours or so to get the template set up and the rest is just writing up "articles" for any given topic and creating a link to connect it. The system works really well for RPG campaign sites.
  4. Re: damage negation v. damage reduction I agree and I am trying to make a concerted effort to avoid looking at powers in terms of SFX. Some things, though, can be hard to conceptualize without some touchstones as it were. The examples in the book and DaltWisney's comparisons give some idea of how to think about things.
  5. Re: damage negation v. damage reduction I have to say, given the density of the books, one thing that would help in the power section, particularly with regard to the issue of damage reduction v. negation, would have been to include a sidebar of how damage works. In fact, I have printed out Lemming's quick description and stuck it in that section of the powers for a later reminder. It is such a succinct and clear description of the damage progression and the place of powers in the scheme of things.
  6. Re: Firearms template Thanks for the feedback. I am slowly working my way through the books, (they are sooo thick), so I have only glanced at the second volume. I apologize if I my questions are answered in the latter volume or later in the books; I tend to ask questions as I read through the book and as they come to me, oitherwise I forget. Heck, I still find myself going back to the characteristics just recall what each one does as its referenced in the powers section. Seriously, after this, I expect Steve Long to send me a certificate of completion or something. The campaign will be heroic, not superheroic. @Tasha - nice signature by the way. *grin*
  7. Re: Firearms template Excellent. Thanks for the clarification and the sample weapons. So, am EMP gun or a taser would be blast as they don't necessarily kill, but can certainly screw up your day.
  8. Re: damage negation v. damage reduction thanks for the detailed explanation. This helps me understand things much better!
  9. If I am understanding things correctly, firearms would be built using the blast power or the RKA power with an obvious accessible focus limitation (-1). So, these would be the base for all firearms and the only variance would be the amount of damage of the firearms, measured by the number of points of its blast or RKA. Now, is there any particular advantage to using RKA or Blast for firearms? It seems, to me, that RKA is a better option for firearms, but wanted to clarify. I plan on making the following firearms categories, each of which will have 2-3 specific weapon choices in each category. The only real difference between the categories will be the amount of damage done; then, the number of charges (capacity), concealability, etc. will differentiate each specific weapon from the other. Light Pistols Heavy Pistols SMG's Assault Rifles Hunting Rifles Sniper Rifles Light Machine Guns Heavy Machine Guns Light Assault Cannons Heavy Assault Cannons
  10. I am having a bit of difficulty grasping the difference between these two powers. Are they essentially different ways of achieving a similar effect, or am I missing something? When would you use one versus the other? For example, lets say I want to build a kevlar vest for a police detective. Would I use damage negation or damage reduction?
  11. Re: campaign website 2247AD great! Thanks for the information I appreciate it.
  12. Re: Iron Sky: Nazis on the Moon The trailer is pretty neat. Looks amusing.
  13. Re: technology in the campaign setting cool. thanks!
  14. Some more brainstorming. So, with regard to technology levels, I am thinking that the setting will have a matrix along the lines of Shadowrun, though perhaps a little more advanced to actually allow the existence of AI's; perhaps also some androids/robots that exist. I debate whether I should allow AI/androids as playable "races" in the campaign setting. Although prosthetic cyberware is pervasive, the use of bioware and more cosmetic/military grade cyberware is expensive and a luxury. There won't be mechs and such, but I like the idea of power armor being available, but expensive for non-military individuals to use. Comments/thoughts/suggestions?
  15. So, I created a website for the campaign setting that I'm working on. Its very much in draft form at this stage, but I wanted to start getting my ideas down somewhere. http://www.2247ad.info/ Also, since its just a hobby/fan-site do I need to put up any disclaimers and such with regard to the Hero System? I do eventually plan to put up game mechanics information for various aspects of the setting. Thanks!
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