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CorPse

HERO Member
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Posts posted by CorPse


  1. Hey Guys!

     

    I know some of you well enough to realize you have all of this and more... but the time has come to go from two bookshelves of HERO goodness down to one bookshelf. Growing son + small apartment is the cause... otherwise I'd find a way to hang on to these. 

     

    Even if you aren't interested, please pass along the auctions to any interested parties. I've put them into Lots by edition/genre. Not looking to get rich... just creating room and hoping for funds for the holiday season! 

     

    In any case, thanks for having a look!

     

    Hero System Fifth Edition LOT: 5 Star Hero Books (5th Ed) 

    https://www.ebay.com/itm/153738594012

     

    Hero System Fifth Edition LOT: 5 Fantasy Hero Books (5th Ed) 

    https://www.ebay.com/itm/153738444580

     

    Hero System Fifth Edition LOT: Ultimate Books and Sourcebooks

    https://www.ebay.com/itm/153738607261

     

    HERO system RPG Fifth Edition LOT: 9 Champions books (5th Ed) 

    https://www.ebay.com/itm/153738704610

     

    old school HERO System/Champions RPG genre corebooks LOT: Star, Western, Robot Warriors, etc. 

    https://www.ebay.com/itm/153738723935

     

    old school HERO system/Champions RPG LOT: 20 scenarios, sourcebooks, etc. 

    https://www.ebay.com/itm/153738794660

     

    original Monster Hunter International role-playing game (mint condition, out of print)

    https://www.ebay.com/itm/153738812678

     

     


  2. Re: What "Pulp" have you read lately ?

     

    Justified is well worth the watch but it literally rolls out like Elmore Leonard is telling you the story so, best to get the DVD and kick back on a weekend binge. :D

     

    ~Rex

     

    Justified is damn good story-telling and it does play out like a crime pulp. (I was happy to see Graham Yost, the was the force behind the short-lived Boomtown, resurface with Justified.)

     

    ABC's The River is unadulterated pulpy horror goodness. It isn't perfect, but I give them high marks for trying something different and for an having an interesting story-telling style.

     

    Alrighty, back to reading my books about SF.


  3. Re: What "Pulp" have you read lately ?

     

    It's funny, I've done very little reading of actual Pulp titles although my Dad went throw a radio serials period, so I've heard my share of recordings.

     

    Based on a comment by Steve Long, I'd really like to get into reading some of the many tales about The Spider. There's a very cool looking reprint of the "Black Police" trilogy re-titled The Spider Vs. The Empire State. In this title The Spider takes on an army of jack-booted fascist thugs that have managed to take over the New York State Legislature.

     

    The closest I've to come w/ current reading is the Pulp Hero book itself. It's nice to have a feeling for the entire genre and I'm sure the book has a nice bibliography for further reading. Most of my reading time is being taken up by my research for running a Pulp Game set in San Francisco and is currently confined to historical research.


  4. Hey Guys,

     

    I'm letting go of a minty, still in factory shrink-wrap box set of Justice, Inc., from the grand old year of 1984.

     

    I've still got my player's copy, but I've got to fund the holidays somehow!

     

    Find it here:

    http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=250537573212&ssPageName=STRK:MESELX:IT

     

    Would love to see it stay in the Hero family.

     

    Auction ends Sunday.

     

    Thanks!

     

    cP


  5. Re: What Have You Watched Recently?

     

    so you must be looking forward to Beowulf then.

     

    Someone explained the concept of the Uncanny Valley to me after watching that trailer...

     

    That explained why it looked so bad...

     

    ... but anyway, I've been watching the first season of Friday Night Lights. A freakin' awesome show. A show that should be watched even if you don't like football or Texas. There's tons of brilliant and honest writing in it. Never seen teenagers handled so well on TV.


  6. Re: [Review] Equipment Guide

     

    You think I'm doing a lot now . . . NaNoWriMo starts tomorrow. I'll be reviewing books and writing a 50,000 word novel.

     

    Not to mention we finally got a CD case that holds most of our CD collection so I'll be taking those out of the boxes and organizing them soonish. I only get a chance to do side stuff at work on very slow Sundays. Otherwise I still have to do the 40hr work week thing, raquetball once a week, gym three times a week, various other projects as they come up. . .

     

    Days start at 0445, End at ~2300.

     

    :eg:

     

    Cool. Can you post your word counter somewhere (in your sig file?) so that we can all egg you on?

     

    And, oh yes, good luck. :rockon:


  7. Re: [Review] Equipment Guide

     

    I've found this is a good resource to have near-to-hand when I'm running campaign games or convention games. 'Cause, well, you just never know.

     

    Is this available as a pdf? I assume so... it'd be a good idea to make up a set of cheat sheets that are just the weapons tables for a quick and dirty reference. (Using the idea of the Quick Reference Table you suggest above.)

     

    GA--you obviously do yeoman's work on these reviews. May I ask where all the time this must take comes from? Do you have a job that allows you to do some Hero stuff on the side... or is it your dotcom millions that fund your obsession?

     

    Of course, feel free to ignore my question if it's too personal... as always, I'm very impressed with your level 'o commitment. :king:


  8. Don't get me wrong, I like a good decompression scene as much as the next guy: people and garbage flying around, screaming, bodies ejected into space to become Popsicles ... and, if it's a big-budget Hollywood flick, you can bet on some badass CGI.

     

    However...

     

    Would it really happen that way... really?

     

    Wouldn't the difference in pressure be 1 atmosphere to 0 atmospheres?

     

    Heck, I'm not the physics guy, but I'd love it if someone could explain to me if what we see all the time on the big screen is even halfway "realistic."


  9. Hey Mr. Steve,

     

    This is the kind of thing that keeps me from going to bed when I should. Thank goodness you are on the East Coast, so this'll be answered by the time I'm having my tasty bowl of Hereo's for breakfast.

     

    I'll be as specific as I can...

     

    Given: A character called Knuckles, with 15 STR, has the Dirty Infighting Martial Art with the Manuever Kidney Blow (1/2d6 Killing). He also has Weapon Element: Fistloads.

     

    Question #1. He has a set of Brass Knuckles defined as +3d6 HTH. What is the total Killing Damage he may do if he uses the Kidney Blow?

     

    Question #2. He has a set of Brass Knuckles defined as +1d6 HTH Killing Attack. What is the total killing damage he may do if he uses the Kidney Blow?

     

    Do he's just max out at double the Kidney Blow damage? (1d6+1 Killing?)

     

    I'm sure you've answered a question like this about a thousand times.

     

    So thanks for the usual patience.

     

    CorPse

     

    :bounce:


  10. Re: At what point can HERO sue?

     

    I hear you brother!

     

    I played a game of the new edition of GURPS at GenCon SoCal. I couldn't believe how much like Hero System it's getting. I've been using a Mac for years and now Windows machines are almost identical - at least when it comes to the interface.

     

    It's funny - good ideas always win out - it's just not always easy to cash in on them. I, for one, think we play the best game on the market with the best writers in the market.

     

    Love & Kisses,

    CorPse


  11. Steve, thanks as always for your speedy reply... just had a quick follow-up:

     

    you wrote...

     

    "2. If the Attack Roll for a Throw following a Grab fails, the effects are as noted on 5ER 387. That also means missing any additional “target†the victim was Thrown at (such as a specific hex or another character). The GM can determine where the Thrown character lands using the rules for misses area-affecting attacks or whatever other method seems appropriate to him."

     

    So, if either roll fails does the Grabbed character end up as 5ER 387 describes (remains on his feet, etc.) or only if the Grabber blows his Attack Roll to initiate the Throw?

     

    Thanks!


  12. Here's something that confused me a bit in the FRED Grab section.

     

    I'll quote from pg. 386, almost the end of the page:

    "If the Grabber wants to Squeeze or Throw his victim in a later Phase, doing so is an attack Action (it doesn't automatically succeed, requires an Attack Roll, and so forth.)

     

    ... and then later on pg. 387...

    "If the attack roll for a Throw fails, the victim is no longer Grabbed and suffers no effects of a Throw (he takes no damage, remains on his feet, and suffers no initiative penalty in relation to the character who threw him.)"

     

    So, what Skill Levels would apply to a Throw happening in a phase after the 'initial' Grab? Clearly HTH Levels, etc. would apply, but what about levels with Grab or Levels with Throw?

     

    Also, when the text mentions failing the Attack roll with the Throw, I assume it means actually hitting/attacking the Grabbed character and has nothing to do with the roll you'd make to hit a hex with a character you're throwing? I assume you can miss your hex about as badly as you want to and make a roll using the Scatter rules to see where the Grabbed, and now Thrown, character ends up.

     

    In a similar vein, what Skill Levels would apply to a Squeeze happening in a phase after the 'initial' Grab? Again, clearly HTH Levels would apply, but what about levels with Grab? Could a character buy levels with Squeeze? (I suppose buying levels with Squeeze would only make sense point-wise if levels with Grab did not apply to later phase squeezing.)

     

    THANKS!

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