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Chuckem

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  1. Re: In Progress From Blackwyrm Games: Mythic America My friend said he wasn't up on the Plains Tribes. Mostly eastern. He did suggest this: "Try Dee Brown.. The author of "Bury my Heart at Wounded Knee""
  2. Re: In Progress From Blackwyrm Games: Mythic America How many legendary villains are you going to have?
  3. Re: In Progress From Blackwyrm Games: Mythic America My friend is full blooded Cayuga/Seneca and is very up on the lore. If he responds in time I will relay the info to you.
  4. Re: In Progress From Blackwyrm Games: Mythic America I have a Native American friend who is very up on this sort of thing. I will ask him.
  5. Re: In Progress From Blackwyrm Games: Mythic America I'll buy the book regardless. Sounds great. Would like to see characters such as Hiawatha and Harry Houdini and Captain Jonathan Davis in it. Tesla is a must for the super scientist flavor... )
  6. Re: In Progress From Blackwyrm Games: Mythic America Wasn't the first documentation of Paul Bunyan around 1912 or thereabouts? From French Canadian legends?
  7. Re: Qliphothic Creatures Sounds like my first apartment...
  8. Re: Best/Worst Characters? ~~ Yes, of course he did, lol.. ~~ We had 375 points and I had bought it with some Limitations too. I created him on 4e when 4e was new. I can't remember the details, do you know how long ago that was? And YES it did unbalance the game which led my GM to not allow mental killing attacks anymore... ~~ Yes, it did Body.
  9. I am still waiting on my rulebook to arrive but have started creating my first supervillain team. They are sort of between the Get-Rich-Quick and World Domination ambition. Since I don't have my book yet I have only given them rough ideas on powers and abilities. Junkpile: magnetic guy who can attract metal to himself and use it for many different physical applications from healing and protection to growth and strength. Probably hard to build. Bianca: pure white skinned albino brick chick. Easy build. UnNamed Native American Guy: Wings, claws, scream and eye blast of some sort. Kitsune: Asian stealthy chick. Minor stealth powers, skills and minor martial arts with some nasty equipment. Very deadly but not a toe-toe combatant. Ulitharid: Psionic, shapeshifting, weak hand to hand ability. Wither: Drains/transfers, decent hand-hand combatant. Mr. Perfect: The leader. His ability is money and followers and a very secret special ability... He will provide the transport and most of the goons. I'm looking forward to building these characters with the new rules. I am more than certain one or more of them will suck
  10. Re: 6e Rule Book Starting off with soopers but I plan on delving into pulp and maybe starjammer-esque. I still prefer 2e D&D for my fantasy fix though. I am the only person in town with a Champions rulebook and it is 4e. I am hoping to create some interest in Hero system here...
  11. Quick question. I ordered the 6e rulebook the other day and am waiting for it to arrive. Will I be able to start running a game with it or do I need to look into buying other rules/supplements to begin play? Thanks in advance.
  12. Re: Arabic/Middle Eastern based Character I was thinking of someone easy to play like a brick or a martial artist. Someone with easy action for a new person. I'm still a very inexperienced GM too so I want the char to be easy for me as well, lol.
  13. Re: Best/Worst Characters? Had an idea for a morphing character who was basically a big pile of goo. A gelatinous slime that couls shapeshift, duplicate, go desolid, and take on *all* the properties of what he turned into on a slightly weaker state. I never figured out how to build him with 250 points... or even 375 points. Then I thought it was a retarded idea.
  14. Re: Best/Worst Characters? Rubber Golem is not a bad idea. Actually it sounds quite formidable as rubber can pack quite the punch. Imagine being hit full on by a car tire...
  15. I would like to know what all of you great Champions gurus would consider your best and worst characters are. As I have stated before I am not well experienced with the game. I played 4e a bit and then years later picked it up again and have now ordered the latest edition as my local gaming stores are not aware of its existence. Several of my characters turned out pretty lame but I have had a couple of good ones as well My best character was a mentalist called "Migraine" whose signature attack resulted in my GM re-reading the rules and forced me to re-work the character. I no longer have the character but his attack was a ranged killing attack based on ECV--a mental killing attack which was about 5d6 and easily killed most things/ppl we encountered. My absolute worst character was a character called "Moonchild" whose powers were based on the phases of the moon. He was most powerful on a full moon but was basically a skilled normal during a new moon with power fluctuations between. He was quite interesting and powerful on a full moon but was a stinker throughout the campaign. Both of these were 4e so I don't know what is still relevant. I will probably rebuild these characters for you folks if I have time and can find my 4e book. So what are your best and worst characters?
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