I’ve created a rules variant that uses the Normal Damage dice scale for Killing Damage, which eliminates half-dice and rolling for a STUN multiplier. The goal is to speed up combat and make the game simpler. I’ve been playing Hero for some time, but I’m not an expert-- so let me know if I missed anything. Rules Modifications 1. Use the Damage Classes Table to convert Killing Damage dice to Normal Damage dice. Example: Under the original rules, a Desert Eagle does 2d6 BODY, but now it does 6d6. 1 pip = 1d6 1/2D = 2d6 1d6 = 3d6 1d6+1 = 4d6 1.5 d6 = 5d6 2d6 = 6d6 2d6+1 = 7d6 2.5 d6 = 8d6 3d6 = 9d6 etc. 2. Since KA’s now do more damage, the BODY characteristic must increase. Use the same scale as STUN:
Base Value: 20
Cost: 1 CP per +2 BODY
Characteristic maximum: 50
3. In combat, subtract Killing Damage from both STUN and BODY. Example: The Avenger shoots the Dark Archer for 18 BODY. The Dark Archer’s armor provides 6 rPD, which reduces the damage to 12. Adding his 5 PD to the armor reduces the STUN damage to 7 STUN. 4. The Death threshold remains the same (negative BODY). 5. BODY heals at REC x 3 per month, rather than REC per month. 6. RKA’s are now purchased as Blast (does BODY). HKA’s are now purchased as a Hand-to-Hand Attack (does BODY). There’s no additional cost for the “does BODY” modifier, but you must declare it when you buy the power. 7. Converting published NPC’s is simple. First, multiply BODY x3. Next, use the Damage Scale Table to convert any Killing Attacks to the Normal Damage scale.