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Epiphanis

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Epiphanis last won the day on June 21 2014

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About Epiphanis

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  1. I kind of like Archimago as the Biggest Bad of the Silver Age. In many ways the age is defined by its worst supervi)ain. Like, Totenkopf as the Biggest Bad of the Golden Age, Archimago of the Silver Age, and Doctor Destroyer of the Bronze and Modern Age.
  2. The key factor should be diversity of techniques, I think. You can cannibalize a lot of the crunch in The Book of the Machine for other villainous robots and masterminds that employ them--for instance, Brainchild, the Engineer, or SYZYGY. I'd like to see additional books that could similarly be broadened using Big Bads to exemplify a particular modus operandi -- genetic engineering (Teleios); psionics (Menton); magic (Takofanes, or Shadow Destroyer, or the Silver Age Archimago). An interesting gap in the Champions Universe are the lack of really big big bads that utilize cybernetics (Interfa
  3. Don't know what you all are going on about. Its exactly like buying two variable slots in a multipower, except each is broken down into two fixed increments. Completely legal. Not seeing the problem you have with it. Not that I plan to debate it further; the only opinion that matters on the issue is Darren Watts'.
  4. Yeah. There is a reason for that.
  5. Character I'm developing for Darren Watts' supernatural team sub-campaign. Not finalized, but: DRYAD (Daphne Kazantzakis) VAL CHA Cost Roll Notes 10 STR 0 11- HTH Damage 2d6 END [1] 13 DEX 6 12- 20 CON 10 13- 13 INT 3 12- PER Roll 12- 18 EGO 8 13- 19 PRE 9 13- PRE Attack: 3 1/2d6 / 4d6 4 OCV 5 8 DCV 25 8 OMCV 15 8 DMCV 15 5 SPD 30 Phases: 3, 5, 8, 10, 12 15 PD 4 15/25 PD (9/19 rPD) 15 ED 4 15/25 ED (9/19 rED) 10 REC 6 40 END 4 15 BODY 5 30 STUN 5 Movement Cost Meters Notes RUNNING 0 22m/44m END [2] SWIMMING 0 4m/8m END [1] LEAPING 0 4m 4m forward, 2m upward TELEPORTATION 7m/14m Characte
  6. I'm more or less operating in real time. I ran a Halloween and Christmas adventure during the appropriate seasons.
  7. Conceptually its fine. I've sent you an invite for the campaign. Tweak the math and send a draft. Also, I'll continue this through the Obsidian Portal site.
  8. I don't know. If you have a bunch of concepts, just list them from what you most want to play to what you least want to play. Then if necessary I'll veto the inappropriate ones til we get to an acceptable one.
  9. Reading the log I linked should give you an idea of the feel of the campaign. The departing player was the team's main ranged energy projector, so something similar would fit nicely. Also a high-versatility VPP character such as a gadgeteer or sorcerer or some "cosmic" character would work. I would shy away from another brick or mentalist. How the players would respond is up to them, they can chime in if they see this.
  10. CHAMPIONS: THE RETRIBUTORS, online Champions/Hero System 6th Ed campaign, played with Google Hangouts and Maptool, meeting weekly, Mondays 8-10:30 EST. As luck would have it, at the end of our first year of the campaign one of my long-term players dropped out, leaving a spot open for recruitment. This is a pretty stable long-term superhero game. If interested, check out the introduction, character creation rules and house rules here: https://champions-the-retributors.obsidianportal.com/ A log of our first year can be found here: https://champions-the-retributors.obsidianpor
  11. My online game is full up, but if you are interested in how it has developed over the past year, you can find a synopsis of events here: https://champions-the-retributors.obsidianportal.com/adventure-log/synopsis
  12. Updated group shot welcoming new team member SURGE!
  13. Arc 6: TUNE IN, TURN ON, FALLOUT (Still in progress, partial synopsis so far follows) Mentally challenged mega-brick Grond is rampaging in downtown Millennium City, at the site of a local hospital. Blip, Fortress and Psychon scramble to stop him, only to discover that he is being backed up by several “Irrradiates” with various powers. Irradiates are a kind of ‘mutant zombie’ with powers created by testing of the Delta Bomb in New Mexico in the 1950s-60s. This little group is led by an Irradiate who appears to be an eyeless little girl, Enola, a mentalist who has the power to shield Grond
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