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azrad

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  1. Re: Distinctive features I always think of DF as something about the character that will be noticed and remember, also it can typically be used to accurately describe the character to someone else. Image the scene: The police walk into an office building and ask the receptionist "have you seen a 10 foot tall robot made out of shiny metal around here"? Her response "Yeah, he came in 10 minutes ago and asked for directions to the lab, its up on floor 12". vs The police walk into an office building and ask the receptionist "have you seen a man about 5'10" wearing a dark suit and glasses? Her response "Yeah, I've seen about 30 of them today".
  2. Re: I'm curious, why is Dex still more expensive than other characteristics? That is exactly it. If we were playing "Office Cubical Hero", then perhaps Ego, Pre, and Int might cost more. But typically we play an action oriented game.
  3. Re: Computer in a pair of contacts Maybe a small power pool, IIF fragile, only to simulate a PC, maybe full phase to change powers.
  4. Re: Non conductive powder Insulation powder grenade: 47 points: 20d6 Suppress, 4 powers at once (+1) (200 Active Points); Only against electrical powers (-1), OAF (-1), 1 Continuing Charge lasting 1 Minute (-1) (ended by any serious attempt to remove powder), Not against powers that target self (-1/4) It would be tempting to buy it without the advantage to attack multiple powers at once, assuming most characters would have these powers in a framework of some kind anyway.
  5. Re: room filled with water I think you made some great points. If you create a substance with transform then want to get a combat effect out of it you are totally at the GM's mercy. In most circumstances I wouldn't let a transform (nothing to water) drown someone, because in most environments introducing say 10,000 gallons of water isn't going to drown anyone. Instead it would just spread out. So unless you were in an unusual situation (say fighting in an empty swimming pool) I don't think it would drown anyone. In an extreme situation where a transform of this kind needed to be converted to an attack power to resolve the situation I might allow 1/2 or 1/4 of the active cost to be used (by me, the GM) to construct a power to simulate the situation. For example maybe a very weak TK to simulate the water pushing stuff away from the center of the power as the water dispersed. Long story short if you want to drown people buy an attack power (or change environment), if you want to make a pile of water and hope for the best, use the transform (basically the same advise many people have given already).
  6. Re: Orbital Satellite Cannon in HERO 6th Edition? Also you should consider how it can be used. Can you only use it to call down attacks in your vicinity or could you just punch in the latitude and longitude of your ex-wife's house and blast it from the other side of the planet?
  7. Re: Entangle That Get's Tougher Over Time Yeah, even if it is a rule that you shouldn't apply DOT to entangle, at least in this case the entangle is not a "combat power" (if you look at the OP's writeup, the target has to be helpless for you to apply the entangle and it takes several minutes to apply it) since it isn't a combat power I wouldn't be too concerned about bending the rules a little for it since it won't be unbalancing.
  8. Re: Entangle That Get's Tougher Over Time Aliens?
  9. Re: Entangle That Get's Tougher Over Time Another idea, you might try something wacky like buying a linked AID to PD/BODY (entangles only, DOT) that will be applied to your entangle when you use it, that will slowly increase its stats (basically your entangle hits your target, then the AID gets applied to it, slowly beefing it up).
  10. Re: Entangle That Get's Tougher Over Time 6th edition volume 1 page 218 describes an entangle with the advantage - constant which I think would achieve what you are looking for (although I think you would need to add uncontrolled).
  11. Re: Healing power beyond re-use limit Well since many people here think it should be possible. What should the cost be given the current (6ed) system? It is +1/4 per increment on the time chart starting at 1 day (for +0). Once per turn is (+ 1 1/2). Do you think (+1 3/4) is adequate for once per phase? Just looking for your thoughts.
  12. Re: Healing power beyond re-use limit You could buy multiple copies of your heal ability I suppose. Won't be cheap but what you want to do would be very powerful, so it shouldn't be cheap
  13. Re: "Bloodied" in HERO I think the value should depend on the character and the genre. My friend's Champions character (75% resistant damage reduction, lots of regeneration, no other resistant defenses) reaches the "bloodied" state pretty often while a more classic brick in the same campaign would almost never reach it. I'd say it would be worth from (-1/2) to (-2) depending on character/genre.
  14. Re: 6e questions - still no move after attack, expensive movement, defense favored, e Yeah I'm on board with this for most genres anyway. There is no limit to how deep this rabbit hole would go (for example, if you wanted to be super realistic, any knockback you inflicted on a target, you would suffer also).
  15. Re: 6e questions - still no move after attack, expensive movement, defense favored, e You got me there, I didn't know that. I just re-read it under 5th and 6th edition. Plain as day in 6th edition. Not clear at all in 5th. What do you think would be appropriate? 3 point CSL's?
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