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Mathew

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Posts posted by Mathew

  1. I spoke with the people who run wikialpha, and they are looking for content for their page. They are interested in hosting the character sheets people have written of any fictional character - any point value or RPG is welcome.

     

    I did an example page for my 250 point Captain America for Hero 4th edition.

     

    http://en.wikialpha.org/wiki/Captain_America_for_Hero_System

     

    You can use this as an example for posting your own character sheets.

     

    Feel free to add your own character sheets.

  2. Re: 350 Point Project

     

    Okay, I made my first attempt to actually hose an RPG conversion on Wikialpha, not just use it as an index. I used Hyper-Man 250 point Thor.

     

    http://en.wikialpha.org/wiki/Thor_for_Hero_System

     

    The way I figured it, we could devote one page to a fictional character, and that page could contain all the writeups for that character different people have come up with.

     

    Here are more examples I did of the characters Bumblebee and Captain America:

     

    http://en.wikialpha.org/wiki/Bumblebee_for_Hero_System

    http://en.wikialpha.org/wiki/Captain_America_for_Hero_System

  3. Re: 350 Point Project

     

    Right now it's an index, but there is no reason the text can't up pasted into a pages too, and perhaps JPG uploaded as a file attachment. You can do either.

     

    For instance you could start a page called "Iron Man for Hero 350 points by Hyper-Man" and then paste in the text. of your conversion. Then add a link to it on the index page.

  4. Re: 350 Point Project

     

    Well now when someone writes up a new 250 or 350 point conversion, they can just add it to the wiki and it will be there for everyone to use. No one person need be in charge of it. So hopefully it will outlast any one person's interest and time to update.

  5. Re: 350 Point Project

     

    I was working today and came up with the idea of making wiki pages for the 250 and 350 point versions of fictional characters. I have a wiki that will work great for this called wikialpha.org Anyone want to add their characters to the page?

     

    Here is the 250 point character list - http://en.wikialpha.org/wiki/List_of_250_point_Hero_character_conversions

     

    Here is the 350 point character list - http://en.wikialpha.org/wiki/List_of_350_point_Hero_character_conversions

  6. Re: Soundwave vs. Blaster

     

    Another time Blaster and Soundwave came into conflict was the season 3 episode "Carnage in C-Minor", where they both worked to obtain recording on a 3 part alien harmonic which could be used to cause massive destruction. Soundwave got all three parts, but then Blaster was able to get in close and push his "erase" button on his chest (not kidding here!) That episode was pretty silly.

     

    Most recently in the Transformers Collectors Club comic stories they introduced Soundwave and Blaster from an evil mirror universe. Blaster is evil and speaks with a thick German accent, where Soundwave talks like a radio DJ, but still has the same reverb effect on his voice. They fought on Earth against each other when an out-of-control signal disabled most of the other Transformers, but being communications specialists, they proves immune to the signal (their systems were used to signals that would overwhelm other Transformers).

  7. Here are a pair of rivals for a Transformers themed campaign, or just top use as NPCs in any heroic or sci fi setting. Straight from television screen of a kid from the 80s the evil Soundwave vs. the heroic Blaster!

     

    Soundwave (depending on the incarnation) is either the loyal minion of Megatron who controls communications of the Decepticons and a legion of cassettes, or possibly he is a backstabbing jerk who blackmails other Decepticons with his recordings and looks to take control of the Decepticons himself one day. He turns from 18 foot tall robot into a tape player. He has a shoulder mounted missile launcher, a rifle, and he can shoot electricity from his hands. He can also read minds. In the TV series he was protrayed as being able to fly as a robot, although that is not one of his powers in the comics.

     

    http://home.comcast.net/~mathewignash/PDFs/SOUNDWAV.pdf

     

    Blaster is the Autobots communications expert, who can turn into a boom box. He also has a variety of tapes that turn into robots in some fiction. In the TV series he was depicted as a hip cat DJ type who sometimes speaks in rhyme, but in the comic he was more a brooding hero who protected his friends and often challenged his superiors. He carries a rife.

     

    http://home.comcast.net/~mathewignash/PDFs/BLASTER.pdf

     

    I didn't write up thier cassettes as followers or duplicates, as they are written up as seperate PCs on the same team. Heck, one idea for a Transformers player team might be to allow all the players to make up cassette-bots and have their NPC commander be Blaster.

  8. Re: Has anyone ever done the Tomorrow People in Hero rules?

     

    Funny thing is I listened to the Big Finish audio books, which had many of the original cast returning to contunie the original series. IN it they mention the 90's Tomorrow People series. They mention that some kids had a breakout while the original Tomorrow People were "off planet", but they did fine. So officially both TV series and the audio books are in one continuity.

  9. Re: Transformers: Prime for Champions 4th edition

     

    Might as well throw in a holiday update with the leaders of the two factions:

     

    Optimus Prime is a former archivist who raised to the rank of Prime for his heroism during the war for Cybertron. He is the current leader of the Autobots, although he only has direct contact with those on Earth. He has a great respect for and is VERY protective of human life. He has a variety of weapons, including swords, blasters and his "Weaponizer" cannons. He has wielded the Star Saber and the Forge of Solus Prime on occasion. He turns into a semi-truck. Comes to just over 500 points.

     

    http://home.comcast.net/~mathewignash/PDFs/OPPRIMEP.pdf

     

    Megatron is the tyranical leader of the Decepticons. He despises humans, Autobots, weakness, and probably most of his fellow Decepticons. He values loyality, but is willing to overlook backstabbing if he thinks a Decepticon can be of use to him (see Starscream). Turns into a Cybertronian jet. His weapons include his cannon and a Cyber sword. He's wielded the Forge of Solus Prime and the Dark Star Saber, as well as being an occasional user of Dark Energon. For a time he had the arm of a dead Prime grafted to his body, allowing him to use the Forge of Solus Prime, but has since lost that arm. Comes to over 500 points.

     

    http://home.comcast.net/~mathewignash/PDFs/MEGATROP.pdf

  10. Re: Transformers: Prime for Champions 4th edition

     

    I had trouble figuring out a theme for today's characters, so I'll just go with the fact that both characters wear high heels.

     

    Arcee is a tough female Autobot who turns into a motorcycle. She's seemingly based more on the 2009 movie Arcee character than the Generation 1 Arcee. Her toy lists her function as a stealth fighter, so I threw in some stealth skills. Arcee possessed very obvious size shifting in the series, turning form a normal sized motorcycle into a giant robot at least double the size of the motorcycle. Her current partner is the young heroic human Jack Darby, but she used to be partners with Tailgate and Cliffjumper, before they were both killed in seperate events. She holds grudges against the Decepticons Airachnid and Starscream for killing her former partners. She's used the Polarity Gauntlet and the Apex armor on occasion. Comes to just over 300 points.

     

    http://home.comcast.net/~mathewignash/PDFs/ARCEEP.pdf

     

    Starscream is the former second in command of the Decepticons (and occasionally leader, when Megatron is injured or missing). In the War for Cybertron video game he is depicted as a former Autobot scientist who joined the Decepticons out of fear, but that's pretty much overlooked in the TV series. On occasion he's gone rogue and played it solo, even selling information to the Autobots in trade for repairs, but no one trusts Starscream, and for good reason. He's always looking out for himself. He's used the Apex Armor (read: Marvel's Juggernaut powers) and red energon (read: The Flash speed) for power boosts on occasion. For a while he lost the ability to transformer or fly in the series, but these powers were later returned. Several clones of Starscream have existed in the series too. They should have similar stats to that of the original, including full memories. Comes to just over 400 points.

     

    http://home.comcast.net/~mathewignash/PDFs/STARSCRP.pdf

  11. Re: Transformers: Prime for Champions 4th edition

     

    Today's update included the two muscle-mechs of the teams.

     

    Bulkhead is based on the character of the same name last seen in Transformers Animated, but with a bit more of a combat edge. In fact he strikes me as TFPrime's answer to Springer, a big, green, strong, smart former Wrecker. Bulkhead can convert his hands into battle maces or blasters. He turns into a truck. His human partner is the trouble-seeking Miko. A 350 point character.

     

    http://home.comcast.net/~mathewignash/PDFs/BLKHEADP.pdf

     

    Breakdown is a long-time rival of Bulkhead. He turns into a blue truck. Pretty evenly matched, Breakdown is more of an original character in the series (although the name Breakdown has been around since 1986!). His hands become hammers and he has a shoulder mounted blaster. He often works with Knock Out, as his assistant and detailer. A 350 point character.

     

    http://home.comcast.net/~mathewignash/PDFs/BREAKDOP.pdf

  12. I have two characters who are twin brothers. They cannot speak telepathically, but they always know the direction and aproximate distance of their brother, and whether he is injured or killed. Range should be galaxy wide. What's the cheapest point way of doing this? Maybe some advantages and disads on Mind Link (-1/2 no telepathic speaking, +1/2 can sense each others direction, +1/2 can sense each others health)?

  13. Re: Transformers: Prime for Champions 4th edition

     

    Oh that note, I updated Knock Out to include two more weapons, his energon prod and his drill. That Decepticon has a lot of weapons...

     

    Today's pair of characters are the zombies of the Transformers: Prime world. Both Cliffjumper and Skyquake appeared in one episode, got killed, then brought back as zombie Transformers. These are their original LIVING forms (I might do zombie writeups later).

     

    Cliffjumper is an Autobot Commando. He's basically the 1984 Cliffjumper on steroids. He's Arcee's partner, who came to Earth in response to a beacon sent by Optimus Prime (borrowing from the 2007 Transformers movie again). He appeared in the pilot episode, where he was killed, then used as an experiment to renanimate Transformers by Megatron. He turns into a muscle car. He has blasters in the TV series, and as a toy carries a mace weapon. Comes to just over 300 points.

     

    http://home.comcast.net/~mathewignash/PDFs/CLIFFJUP.pdf

     

    Skyquake is a big, honorable Decepticon jet, and the brother of Dreadwing (same animation model, but Skyquake is green, where Dreadwing is blue). His appearance is based on an obscure Generation 1 character of the same name, but his personality (and that of his twin) are more closely based on Dinobot from the Beast Wars series - the honorable, but violent warrior serving a less-than-honorable master. He first appeared, and was killed in the episode "Loose Cannons". His weapons are called a Tornado Cannon as a toy, and as a grenade launcher on the Hasbro web site, so I gave him both. He also has a sword in his larger toy. I added a limited form of Mind Link to his twin brother Dreadwing. This big bruiser Decepticon came to over 400 points.

     

    http://home.comcast.net/~mathewignash/PDFs/SKYQUAKP.pdf

  14. Re: Transformers: Prime for Champions 4th edition

     

    I don't recall Vehicons being bad drivers, they just have the aim of a Stormtrooper. They always miss when it is important.

     

    I based many of the characteristics on the Tech Specs from the toy boxes. Dex is based on their toy's "SKILL" stat. Bumblebee had a "SKILL" stat of 6 out of 10, so I gave him a Dex of 12 out of 20. Vehicon has a "SKILL" of 4 out of 10, so he got a Dex of 8 out of 20.

     

    --

     

    Anyways, here is the second pair of characters from the series:

     

    Ratchet is the resident medic and scientist of the Autobot team. His is clearly based on the Ratchet from the 1984 cartoon series, with hint of the Ratchet from the 2007 movie and the Transformers Animated series. He is a bit older and more cautious than most of the Autobots, and usually stays back at base with Agent Fowler, but if required he be lethal in combat with his blasters and battle blades. He turns into an ambulance. For a short time Ratchet used synthetic energon to boost his capabilities, but it acted like a drug in his system, making him unstable, so he discontinued it's use. Base model is a 350 point character.

     

    http://home.comcast.net/~mathewignash/PDFs/RATCHETP.pdf

     

    Knock Out is the resident tech and default mad doctor of the Decepticons. He is an original character for the series, although there have been minor characters named Knock Out in Transformers before, they were nothing like him. His toy bio paints him as a weapons designer, but on the show he's more the medic. He becomes a sports car, and is very proud of his looks. He has a tendency to go after those who wronged him or his allies with a vengence. Often works with Breakdown as a lethal team. He has a blaster and saw weapons in his hand on the TV series, and carries a Shockblade (sword) weapon in the toy line. He has used the Phase Shifter artifact. Comes to just over 300 points.

     

    http://home.comcast.net/~mathewignash/PDFs/KNOCKOUP.pdf

  15. Following my attempt to work on Prime Optimus Prime, I figured I'd start a thread for the whole show. I'll be posting characters in pair, one hero one villain.

     

    Tonight's pair are two of the main characters on the show. Bumblebee and the Decepticon Car Vehicon.

     

    Bumblebee is a small but quick Autobot, more closely based on the character who appeared in the 2007 Michael Bay films than the character from the 1984 TV series. He's a sports car who suffered damage to his vocal systems, and speaks only in beeps. He works in gathering intelligence for the Autobots and works closely with a human partner name Raphael, a young computer hacker, who has a nack for understanding Bumblebee. I gave him weapons based on those he has used on the show (his blaster), and those found in the toy line (his weaponizer cannons and sword) He comes out as a 350 point character. Bumblebee has had some variants over the years. He was once possessed by Megatron's mind. He once lost his T-Cog which locked in robot mode with no weapons. He also once used the Phase Shifter artifact, giving him Desolidification and the Polarity Gauntlet, which has magnetic powers.

     

    http://home.comcast.net/~mathewignash/PDFs/BBEEP.pdf

     

    The Decepticon Car Vehicon is the baseline trooper used by the Decepticon. While sometimes considered "drone", they seem to have feelings and personality. They are the weakest of Cybertronians on the show (and lowest point value, a mere 250 point character), but what they lack in power they make up in numbers - dozens, possibly hundreds of Car Vehicons exist on Earth. Their vehicle modes are all identical sinister black racers, forms chosen to blend in with the human world. Each Vehicon carries a simple blaster, which usually misses it's target (in fact I don't think on the entire run of the series any Autobot has been seriously damaged by a Vehicon's blaster!) No Vehicon has dispayed use of any special melee weapon besides his fists.

     

    http://home.comcast.net/~mathewignash/PDFs/VEHICONP.pdf

  16. Re: I'm still not sure how to make a Gestalt character - 4th edition.

     

    If you want to suggest something like that, I think you need to mention how much that modifier is worth. What would "Ceases to exist while duplicates exist" worth?

     

    Another idea would be Duplication linked to extradimensional movement to limbo. When you travel into limbo your duplicates come into being.

  17. Re: Has anyone ever done the Tomorrow People in Hero rules?

     

    List of powers:

     

    Telepathy

    Mental Illusions or Images

    Telekinesis

    Teleportation

    Danger Sense

    Missile Deflection

    Aid (healing)

    Flight (just to hover over the ground)

    Eidetic Memory

    Mind Control

    Mind Scan

     

    Perks:

    Contacts with higher ups in state

    Money

    Base with a science lab

    Contacts with alien government

     

    Disadvantages:

    CVK - total

    Watched by the alien government and the higher ups in state

    Hunted - nasty aliens and government spooks

    Dist features (psychic mutant)

    Psych Lim - Arrogant

     

    Equipment:

    Life support suits that can look like anything

    stun guns

    AI computers with Star Trek replicators that make food

    Cyborg limbs and cloned limbs

    teleportation enhancing belts

    matter transporting belts (for teleporting equipment and normal people)

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