-
Posts
603 -
Joined
-
Last visited
Content Type
Profiles
News
Store
Forums
Downloads
Events
Posts posted by Mathew
-
-
Re: Has anyone ever done the Tomorrow People in Hero rules?
In the Big Finish audio books John has become so adept at telekinesis that he can missile deflect rounds from a machine gun. Also, one member of the Tomorrow People looses an arm. They give him with a cybernetic arm, while they grow a new clone arm to replace it (which takes several weeks to grow), so that's a new technology.
In one Big Finish book one of the Tomorrow People goes crazy and is able to kill people. Seems that their prohibition to killing can be overridden by insanity.
-
Re: Anyone thought about a post-apocalyptic cross genra setting - let's call it "Drif
The Prohibition States should have troops of soldiers who fight magic. They should be dead tired of magic in fact. Dead Tired Boys?
-
I using 4th editon rules, and I wanted to make a gestalt where one super hero (high points) turns into two (or more) normals. The normals are all completely unlike the hero, and much lower point value. Turning into one nomal would be done with a Multiform. Is it legal to have Multiform linked, so when he activates one, he gets both normals?
-
Re: What's the best way to build an AI with a hard light hologram
That's another of the inconsistancies of Red Dwarf writing. In early episodes with the Hard Light drive Rimmer was invulnerable to harm, but he could only become hard light if he had access to a power source, so it had a limited duration. Later on they make him vulnerable to javing his light bee damaged, despite being hard light.
-
Re: What's the best way to build an AI with a hard light hologram
Neat build, but no sane GM in a standard Champions campaign would ever approve such a build.If the ship is miles away etc, how will the character ever interact in a way beyond just talking to something.
That's actually more realistic, because it limits the range of the character's movement to the range of the powers around the ship. If the group passes beyond that point, the character couldn't go any farther. If the ship is stolen, the character goes with it. If the ship is destroyed, the character dies.
Of course that's not how it is played on Red Dwarf, where they always seem to come up with some reason in later episodes... In early episodes Rimmer could only travel outside the ship in a hologram cage. Later they invented the idea of a "light bee", a tiny portable projector that was flying around projecting Rimmer.
If you want to skip the ship, and go with the light bee option, make the character the bee. The character has no hands, low level flight, is permanently shrunken to about an inch in height. He would be an AI machine tecnnically, so he would have lots of Life Support. Give him the ability of Images that can only be used to create his self-image at no range. Technically he could have a STR of 1 or so just to push a button or somesuch, by hitting it with his light bee. He couldn't pass through solid matter, like a wall, but he could pass through anything with an opening large enough for the bee to fly through.
Adding the Hard Light option would activate armor and short range TK or some STR.
-
I decided to start one thread to keep all the Beast Wars related character sheets. Feedback and submissions welcome.
As yo may know already, the Beast Wars started as a toy line with a large cast of character, but when they made it into a CG animated series, they limited the show to a few main characters for budget and time concerns. Beast Wars also has 3 followup TV series (1 in the US, 2 others in Japan), so I seperated the characters into what series they appeared in...
Beast Wars TV series cast:
Airazor - http://home.comcast.net/~mathewignash/PDFs/AIRAZOR.pdf
Cheetor - http://home.comcast.net/~mathewignash/PDFs/CHEETOR.pdf
Dinobot - http://home.comcast.net/~mathewignash/PDFs/DINOBOT.pdf
Megatron - http://home.comcast.net/~mathewignash/PDFs/MEGATRO2.pdf
Optimus Primal - http://home.comcast.net/~mathewignash/PDFs/OPRIMAL.pdf
Rattrap - http://home.comcast.net/~mathewignash/PDFs/RATTRAP.pdf
Rhinox - http://home.comcast.net/~mathewignash/PDFs/RHINOX.pdf
Terrorsaur - http://home.comcast.net/~mathewignash/PDFs/TERRORSA.pdf
Tigatron - http://home.comcast.net/~mathewignash/PDFs/TIGATRON.pdf
Waspinator - http://home.comcast.net/~mathewignash/PDFs/WASPINAT.pdf
Beast Wars supporting toy line:
Air Hammer - http://home.comcast.net/~mathewignash/PDFs/AIRHAMME.pdf
Bantor - http://home.comcast.net/~mathewignash/PDFs/BANTOR.pdf
Bonecrusher - http://home.comcast.net/~mathewignash/PDFs/BCRUSH2.pdf
Nightglider - http://home.comcast.net/~mathewignash/PDFs/NIGHTGLI.pdf
Ramulus - http://home.comcast.net/~mathewignash/PDFs/RAMULUS.pdf
Noctorro - http://home.comcast.net/~mathewignash/PDFs/NOCTORRO.pdf
Polarclaw - http://home.comcast.net/~mathewignash/PDFs/PCLAW.pdf
Terragator - http://home.comcast.net/~mathewignash/PDFs/TERRAGAT.pdf
Beast Wars II series cast:
Autolauncher - http://home.comcast.net/~mathewignash/PDFs/AUTOLAUN.pdf
Powerhug - http://home.comcast.net/~mathewignash/PDFs/POWERHUG.pdf
Beast Wars Neo cast:
Bazooka - http://home.comcast.net/~mathewignash/PDFs/BAZOOKA.pdf
Rockbuster - http://home.comcast.net/~mathewignash/PDFs/ROCKBUST.pdf
Stampy - http://home.comcast.net/~mathewignash/PDFs/STAMPY.pdf
Beast Machines supporting toy line:
Primal Prime - http://home.comcast.net/~mathewignash/PDFs/PRIMALPR.pdf
T-Wrecks - http://home.comcast.net/~mathewignash/PDFs/TWRECKS.pdf
-
Re: Character: Optimus Prime (from Transformers: Prime)
Here is a character to go along with the first, Transformers: Prime Megatron!
-
Re: What's the best way to build an AI with a hard light hologram
Could make the character the ship, and make the hologram long range clairvoyance, images and telekinesis.
-
Re: Character: Optimus Prime (from Transformers: Prime)
Depends on what story you follow as to how Headmasters work. US TV series, Marvel Comics, and two different Japanese series all did them differently. Plus there was the Ladybird books series in the UK.
-
Re: World with superheroes - Only one power set?
i played in a game once where we had a variety of powers, but we dimensional traveled into a world were all the supers were flying brick types, MASSIVE bricks. subtle powers like mind powers and shapeshifting were unknown. I was a shapeshifter and my friend a mentalist. We had to survive, and get back our traveling machine in a world where most supers could snap us in half, but no one had heard of shapeshifting. I often ended up turning into either a civilian who would manipulate a hero's ego into doing work for me, or if no supers were around, I'd turn into one of the big brick heroes tell the "citizens" to "stand aside... Clear the room! This looks like a job for..." and get them to leave me alone with the device I had to steal to get back home.
-
Re: Superbabes to Champions... character sheets needed.
Bump again, I still am looking for character sheets from the suppliments.
-
Re: Wings of the Valkyrie for sale
I paid a lot less recently on ebay.
-
Re: Character: Optimus Prime (from Transformers: Prime)
They wouldn't be identical' date=' that's kind of the point. They differ significantly enough that I think it's warranted.[/quote']They would have identical stats besides running, identical skills, identical powers (growth, armor, Life support), identical limitations besides lacking hands. Not that different.
I just cover with with Shape Shifting, extra running that only works in shifter mode, weapons that only work in robot mode, and a physical limitation that he has no hands in shifted mode. Easy as pie.
I do make seperate writeups for combiners. Characters who change size might warrant a Multiform, but you have to remember that sometimes those with shrunken alt modes don't change their size... Occasionally Megatron is a giant gun, or Soundwave is a giant tape recorder.
I write up drones as duplications, Targetmasters are partners.
Depending on the concept you use I could see a Multiform for Headmasters and Powermasters. Turns from one robot to a vehicle and a little partner.
If someone wants to write up a Transformer with two character sheets for two forms, I'd like to see it.
But' date=' the 80s Optimus is the only true Optimus.[/quote']Already did that version...
-
Re: Character: Optimus Prime (from Transformers: Prime)
I rarely use multiform for a simple shape shift. They are really the same character in both shapes. Why write up 2 nearly identical character sheets?
-
This isn't exactly the hero of 1984-5 cartoons, but it's today's version of the character we all knew. Here is Optimus Prime from the animated series "Transformers: Prime"! Written in Hero 4th edition rules, coming in at 466 points.
-
Re: "Ookla, Ariel, we ride!" - Anyone ever written up character sheets for Thundarr?
Enraged when facing overwhelming odds?
-
Re: Kingdom of Champions expanded character sheets.
Kingdom of Champions
STOP:
p175 - Stop Reaction Agent http://home.comcast.net/~mathewignash/PDFs/STOP_REA.pdf
p176 - Valerie Creigh http://home.comcast.net/~mathewignash/PDFs/VALERIEC.pdf
-
Re: Has anyone built The Doctor from Doctor Who?
The "Regeneration" could be regen, 12 non recoverable charges, trigger (1 body from death), linked to uncontrolled shapeshift. So when he gets to nearly dead, he recovers and looks different. Do any of the doctors really have characteristic? Or are those just quirks?
-
Re: Is there a running thread for minor corrections on old books?
402 - Mind Games
p17, Mind Slayer's Multipower really only needs a 78 point reserve, not 80 points, as she only has two Ultra powers and the highest one is only 78 points. She could put her telekinetic Flight into her Elemental Control. She should have DF "Detects as a mutant" for 10 points.
p24, Torment's first Ego Attack should cost 40 points, not 45.
p26, Omega's description says he has a variety of grenades, including blinding grenades, but the writeup itself just lists 2 Psiphon grenades, nothing else. Meanwhile all the other members of PSI have flash defense equipment, I'd guess to make his teammates immune to his ability to blind opponments.
-
Re: Is there a running thread for minor corrections on old books?
425 - VIPER
p90, Pack Master's Mind Link shouldn't be part of her EC, but the point value is correct. Her Aikido Martial Arts should only cost 15 points, not 16. Her Invisibility should only cost 2 END to use, not 3. Her Science Skill of Psychology should be 14-, not 12-. She should have Distinctive Features "Detects as a mutant".
-
Re: Looking for Champions universe team logos. Can anyone make them?
I tried making a logo for the Champions of Evil
-
Re: Looking for Champions universe team logos. Can anyone make them?
Okay, I tried that site to make a logo for Executive Sanction.
-
Re: Quantum from Dragon Magazine #111, 1986 by George MacDonald
I updated the character sheets for Quantum and Maxima to include pictures of the characters.
-
Re: The Guyver series conversion thread.
Last member of the Hyper-Zoanoid Team Five, Elegen!
http://home.comcast.net/~mathewignash/PDFs/ELEGEN.pdf
The Beast Wars for Hero 4th edition
in Champions
Posted
Re: The Beast Wars for Hero 4th edition
A couple more:
Megatron - http://home.comcast.net/~mathewignash/PDFs/MEGATRO2.pdf
Nightglider - http://home.comcast.net/~mathewignash/PDFs/NIGHTGLI.pdf
Rattrap - http://home.comcast.net/~mathewignash/PDFs/RATTRAP.pdf
Terragator - http://home.comcast.net/~mathewignash/PDFs/TERRAGAT.pdf
Terrorsaur - http://home.comcast.net/~mathewignash/PDFs/TERRORSA.pdf