Re: New Limitation: Does not Stack. Gm's please look
Your rule was unclear to me, except something about the dramatic sense of things. Which is fine. But I said a GOOD game, and drama is part of a good game, I would say. But to me, a good game includes many other elements:
Creative and efficient character design and development.
Balanced and challenging antagonists, that don't rely of 5000 points to be scary.
Familiarization with the rules enough to play a sort of "chess" game with resistant defenses and killing attacks. This prolongs attacks: "Now you take 2 body, and you miss the arch-villian." (The PC knows he is in trouble). "Now you take another 4 body, and you miss the arch-villian again."(Tension builds) "You finally hit the villian, and stab into his shoulder doing some damage. But, you take 3 body." (Tension builds some more). Etc.
In short, incremental combat (i.e. instead of "he hits you and your dead!").
This is exactly what happened in Medieval Times, until the advent of guns. Knights on armor were feared. Why? Very little could penetrate the armor of a knight in plate armor, except a longbow arrow, a pick on a pickaxe, and a few other weapons. In short, common soldiers would run away from a knight, in many instances. The average soldier simply couldn't effectively attack him, one on one, or even three on one.