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Dean Edgell

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  1. Re: Magic-Noir (Pulp?) Hero If you can find it, check out the old GURPS supplement Voodoo. You might find some ideas there worth adapting. As I recall the basic premise was the establishment is based on Lodges. The Voodoo users are non-conformist freedom fighters.
  2. Re: Teen Spy Campaigns My personal favourite in these teen spy movies is "If Looks Could Kill". Teenager trying to earn enough credits to graduate takes a trip with the French Club, and is mistaken for a superspy. Hilarity and stupidity ensue, but it is fun.
  3. I like playing with Magic Systems. Consider this: All spells must take the trigger advantage. All spells must take the focus (spellbook) and extra time limitations. This creates a D&D like system where wizards actually prepare the spell ahead of time using their spellbooks. They then speak the trigger (and gesture/use additional material components) to trigger the spell. If the "trigger" is difficult or time consuming, you may want to alter the cost of the trigger - although it should still be an advantage. I would suggest that the trigger include circumstances such as the presence of aether - so the spell doesn't work in its absence. You will want to consider imposing limits on how many spells a wizard can "rack" (have prepared to trigger) at any time. (It might be based on 1 spell per X INT. Or it might be based on a Custom Perk/Talent/Skill - 1 spell per 1 or 2 points spent on the Perk?Talent/Skill). To simulate the fatigue of gathering aether, consider adding a mandatory limitation: Side Effect: END Drain (with a delayed recovery) - happens every time the spell is cast. Depending on how much you drain and what the delay on recovery is, you can have more or less fatigue. When END is gone, perhaps it takes STUN - you can consider that. To simulate the places where spells are easily cast - give the place an Independant, Immovable Focus (constant?, 0 End, AE?) END heal that offsets the spell's drain - triggered by casting the spell. To simulate the places where spells are hard to cast - it is another independent immovable focus etc. - with an END Drain triggered by someone casting a spell. Does this help? Dean Edgell
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