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WalkingParadox

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  1. How many points do y’all need for a well rounded PC on 6e? Back in 4 I felt it was 175 In 5, maybe 250-300 400 points in 6 for a competent, well rounded hero with an AP limit of around 50 points. I’m stating an One Piece style Pirate Game and noticing a trend. How about you?
  2. This is incredibly exciting and I look forward to buying it!
  3. This is what I built the Power Up as a Compound Power. So he'd pay 25 END, take a phase to scream and yell while his Ki visibly damages the land around him, then he gets all the Aids until they wear off, and since the RPD/ED is Ablative it would eventually wear off as well. Power UPPPP: (Total: 246 Active Cost, 64 Real Cost) Aid STR 4d6 (standard effect: 12 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (48 Active Points); Only to Aid Self (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Unified Power (-1/4), Perceivable (-1/4) (Real Cost: 15) plus Aid DEX 4d6 (standard effect: 12 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (48 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (-1), Only to Aid Self (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Unified Power (-1/4), Perceivable (-1/4) (Real Cost: 11) plus Resistant Protection (10 PD/10 ED) (30 Active Points); Ablative BODY Only (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Unified Power (-1/4), Perceivable (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 10) plus Aid KI Powers 10d6 (standard effect: 30 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (120 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (-1), Only to Aid Self (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Unified Power (-1/4), Perceivable (-1/4) (Real Cost: 28) Thoughts?
  4. What do y’all think a DragonBall/anime power up would be like? Xd6 Aid, Self Only, Extra Time (full or half phase)? Compound Power with characteristics and defenses that’s on charges? Ive been watching Dragonball Super again and this thought keeps percolating. Seems to me that a power up would take at least half a phase, increase characteristics, defenses and maybe other stuff... and be able to be done more than once and thus stack. How would you build it?
  5. VPP powers bought with Continuing Charges and Trigger as a Zero-Phase Action. Currently i'm working on an Elemental Manipulator character concept with more than one VPP. In the "Earth" pool, I bought +20 STR, Continuing Charge 5min, Trigger. So in prephase he says the trigger word activating the charge as a zero phase action and he gets the STR boost and can then allocated the points in the pool freely. Sharp Cheddar.
  6. If it were 6E I'd probably build a Mind Link, Usable as Attack with No Mental Awareness and a custom limiter "only for adjustment powers" -0
  7. Hi all, I'm working on a new character for a 5E game. His current name is "Conduit" and what i'm envisioning is a walking battery that can set up links with other PCs and then move energy around. Aid, Succor, Transfer, Healing. He'll be an Adjustment power guy, with a big fat END battery I'd like to set up a "conduit" power that works kind of like Mind Link and Mind Scan. Where he can set up a link between characters and then use his power freely. Any thoughts on how that would work?
  8. Hey All, I'm looking to create a character with powers based around Luck. Besides the Luck power itself, y'all have any ideas for some interesting and fun effects that would work in combat?
  9. I had intended it to be set to "on" and be forgotten. Does Damage Shield affect ranged powers?
  10. I'm trying to build a character for a superhero game that has the ability to manipulate matter and transform anything. I would like to figure out a way to create a Transform 'Shield' where the PC can roll his transform dice and attempt to transform any incoming attack, including ranged attacks. Obviously it would be a 'Severe' Transform... I have a few ideas: Transform area of effect: surface (but that seems like it would not work against ranged attacks) A combo power of Barrier and Transform AOE: Surface Thats all I got. Thanks for the help! WalkingParadox
  11. Hi! I'm building a character that has the Area of Effect: Surface power to make a damage shield. Question: can the power still be used to attack others at a range? Or is a way to buy it so the same power is a Ranged Attack AND the Damage Shield? Thanks! Walkingparadox
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